Jump to content

wolfthrower

Members
  • Posts

    41
  • Joined

  • Last visited

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. Hey, so, kind of don't know how to approach this to be honest. I have been creating skins for over 5 years now I think and in that time period I got to work with some of the most amazing livery creators for DCS, even help some to learn ( while I learned myself ) and watch them grow as artists and become the best for the specific module they are working on. for me personally I love working on the viper, I enjoy painting it, researching for months about the panels and decals and trying to make each livery as real as possible down to the last detail, either by myself or as a Collab with other amazing artists such as my good friend @Roughmaster, all of us who are passionate about creating highly realistic liveries for the viper, do it not only for growing as artists but also to make the community better, to make DCS look amazing, and always appreciate the fact we have this platform to work on. this is why this is difficult for us to understand, its a feeling of being unnoticed when clearly so many people put so much effort out of their free time to create new content. content that brings more people towards DCS (and the viper module specifically in this case), content that already exists in very high quality, so why did you chose to ignore it? most of us don't want to annoy the ED staff with requests to put their specific skin in game so we wait, for opportunities like competitions, so when we pour our heart out into a livery knowing there wont ever be an opportunity...its kind of disappointing and honestly brings the wind out of our sails. I think all of us would like ED to consider to use some of those user created liveries, and not just by one specific creator. but ultimately we will of course respect any decision you guys make, I know there are a lot of things to consider also that we as livery creators are not aware of when implementing new skins in the sim. thank you.
  2. yes, i'll take all of them please.
  3. The SF37 "Akktu Stakki" (lone wolf) ,number 48 of the F-21 wing , 1st squadron featuring the wolf head tail art repica hand painted by me. download link : https://www.dropbox.com/s/70sqfwz1a4n6igd/SF-37%20Akktu%20Stakki%20-%20F21%20by%20Wolfthrower.rar?dl=0
  4. yep same for me, shows a number of comments, in the comment count, but only one comment by me actually appears.
  5. sorry i kept you folks waiting, all skins are now updated, details in the first post. :)
  6. can delete the button half of the number with : {"F16_bl50_NOUSE_1_BORT_NUMBER_X001", 0, "f16_bl50_main_1", false}; {"F16_bl50_NOUSE_1_BORT_NUMBER_X001", 1, "f16_bl50_main_1_normal", true}; {"F16_bl50_NOUSE_1_BORT_NUMBER_X001", ROUGHNESS_METALLIC, "f16_bl50_main_1_roughmet", false}; {"F16_bl50_NOUSE_1_BORT_NUMBER_X001", DECAL, "empty", true}; {"F16_bl50_NOUSE_1_BORT_NUMBER_X001", 0, "f16_bl50_main_2", false}; {"F16_bl50_NOUSE_1_BORT_NUMBER_X001", 1, "f16_bl50_main_2_normal", true}; {"F16_bl50_NOUSE_1_BORT_NUMBER_X001", ROUGHNESS_METALLIC, "f16_bl50_main_2_roughmet", false}; {"F16_bl50_NOUSE_1_BORT_NUMBER_X001", DECAL, "empty", true}; {"F16_bl50_NOUSE_2_BORT_NUMBER_X001", 0, "f16_bl50_main_1", false}; {"F16_bl50_NOUSE_2_BORT_NUMBER_X001", 1, "f16_bl50_main_1_normal", true}; {"F16_bl50_NOUSE_2_BORT_NUMBER_X001", ROUGHNESS_METALLIC, "f16_bl50_main_1_roughmet", false}; {"F16_bl50_NOUSE_2_BORT_NUMBER_X001", DECAL, "empty", true}; {"F16_bl50_NOUSE_2_BORT_NUMBER_X001", 0, "f16_bl50_main_2", false}; {"F16_bl50_NOUSE_2_BORT_NUMBER_X001", 1, "f16_bl50_main_2_normal", true}; {"F16_bl50_NOUSE_2_BORT_NUMBER_X001", ROUGHNESS_METALLIC, "f16_bl50_main_2_roughmet", false}; {"F16_bl50_NOUSE_2_BORT_NUMBER_X001", DECAL, "empty", true}; but the main_1 bort still there :\
  7. not that i've seen, after setting the correct color workspace everything was fine
  8. i have to say that sound awesome :thumbup:, i know some people will be very happy to hear that, myself included :) how would one apply for this ?
  9. Hey , that worked , thank you ! :) that also worked right away !
  10. well according to Photoshop its "sRGB IEC61966-2.1"
  11. yeah new patch just undid this fix, single digit appears
  12. ok moved my base layers to the albedo folder of the new template took forever to save cause the file is huge, it changed my color space as soon as i moved my files there and now i dont know to what color space to change back, the template is in 16 bit while we were workin in 8. and than tried to save as dds and this is the result, colors are much darker and still cant seperate the roughness metallic layers in the lua. in short i'll be taking all the line art from the template but wont be workin on it not at least someone figures out how to work with it without it breaking the skins.
×
×
  • Create New...