Jump to content

Peally

Members
  • Posts

    26
  • Joined

  • Last visited

  1. FWIW I didn't have a problem dropping the bridge in the second A10 campaign mission. Dunno what's up with that but it worked.
  2. That's no excuse I have the manual for every module :smartass: I went to paste the text but the forum lost the formatting and it was a mess, but the manual can be downloaded through ED here: https://www.digitalcombatsimulator.com/en/downloads/documentation/magnificent_eight_flight_manual/ Page 405 does indeed cover the topic!
  3. No worries Ragnar, just figured I'd check with everyone here before making a snap view. Thanks!
  4. This is probably really simple, but a buddy of mine has been flying the Viggen without a TrackIR. Is there a control in the list to snap to looking down the EP-13 for Maverick deployment or is it a matter of potentially setting up a custom snap view? Just curious since Mavs are such a handy tool and we're still learning this puppy. Thanks!
  5. 3 years later and I'm still learning odd little things. Thanks Crew!
  6. This may be a stupid question but how does one enable this feature? I've never delved too deep into the TGP and never really heard of this feature.
  7. You can't blame him, for a lot of people the performance was night and day difference.
  8. IIRC there should be a couple single missions already made in the A-10 folder with JTAC training with a wignman available.
  9. That's interesting. Just out of curiosity is there a particular reason why? I assume the workload from porting it over? I wonder how that'll work having only Nevada, or perhaps two graphics engines in the same game.
  10. That approach wouldn't really work well with a large public fly in.
  11. No doubt, if we had modern SAM installations the sim would be pretty futile (but that's up to mission makers). What about HARMs? I'm not super educated on their effectiveness but considering they're designed for killing SAMs in as timely a fashion as possible is 4 HARMs to take out one Tunguska anywhere in the bounds of realism?
  12. Thanks for the vid Viper. I don't know if that tactic would have been particularly viable in the server last night due to other unknown threats but it's good to know in some way that it's possible. While Magnum did pull off some impressive shots from cover, before I left (as a shark pilot) we ended up pulling in SU-25Ts and just launching 4+ HARMs at single targets to take them out. I'm still not entirely sold on their high level of effectiveness, but I'm also not convinced the feature itself is way out there.
  13. Cheers :thumbup: It's a somewhat minor issue, but hopefully ED sorts it out at some point. Breaks the campaign for people that don't frequent forums.
  14. When I played your track you very quickly had an engine fire, and your takeoff looked like mine, flopping off of the FARP and into the grass :D There's just a ridiculous amount of rifle fire hitting the bird during the entire process.
  15. Noticed while playing in BS2 that this mission is (seemingly to me) impossible to complete during the beginning. I've played it plenty of times in BS1 without issue. While starting up your helo tends to take a massive amount of small arms fire from the insurgents. Looking at the debrief it looks like some of it isn't even aimed (just stray rounds). Every time I've tried the mission my right engine catches fire from the constant hits. I've tried doing the startup shortcut cheat (as the mission recommends), and also tried manually (very quickly! :)) starting up just the extremely bare basics for flight. In both cases the engines have no time to spool up before fire and/or destruction. I don't recall much more than a stray round or two hitting the helo in BS1. If this is in the wrong section my apologies. Thanks!
×
×
  • Create New...