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Peally

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Everything posted by Peally

  1. FWIW I didn't have a problem dropping the bridge in the second A10 campaign mission. Dunno what's up with that but it worked.
  2. That's no excuse I have the manual for every module :smartass: I went to paste the text but the forum lost the formatting and it was a mess, but the manual can be downloaded through ED here: https://www.digitalcombatsimulator.com/en/downloads/documentation/magnificent_eight_flight_manual/ Page 405 does indeed cover the topic!
  3. No worries Ragnar, just figured I'd check with everyone here before making a snap view. Thanks!
  4. This is probably really simple, but a buddy of mine has been flying the Viggen without a TrackIR. Is there a control in the list to snap to looking down the EP-13 for Maverick deployment or is it a matter of potentially setting up a custom snap view? Just curious since Mavs are such a handy tool and we're still learning this puppy. Thanks!
  5. 3 years later and I'm still learning odd little things. Thanks Crew!
  6. This may be a stupid question but how does one enable this feature? I've never delved too deep into the TGP and never really heard of this feature.
  7. You can't blame him, for a lot of people the performance was night and day difference.
  8. IIRC there should be a couple single missions already made in the A-10 folder with JTAC training with a wignman available.
  9. That's interesting. Just out of curiosity is there a particular reason why? I assume the workload from porting it over? I wonder how that'll work having only Nevada, or perhaps two graphics engines in the same game.
  10. That approach wouldn't really work well with a large public fly in.
  11. No doubt, if we had modern SAM installations the sim would be pretty futile (but that's up to mission makers). What about HARMs? I'm not super educated on their effectiveness but considering they're designed for killing SAMs in as timely a fashion as possible is 4 HARMs to take out one Tunguska anywhere in the bounds of realism?
  12. Thanks for the vid Viper. I don't know if that tactic would have been particularly viable in the server last night due to other unknown threats but it's good to know in some way that it's possible. While Magnum did pull off some impressive shots from cover, before I left (as a shark pilot) we ended up pulling in SU-25Ts and just launching 4+ HARMs at single targets to take them out. I'm still not entirely sold on their high level of effectiveness, but I'm also not convinced the feature itself is way out there.
  13. Cheers :thumbup: It's a somewhat minor issue, but hopefully ED sorts it out at some point. Breaks the campaign for people that don't frequent forums.
  14. When I played your track you very quickly had an engine fire, and your takeoff looked like mine, flopping off of the FARP and into the grass :D There's just a ridiculous amount of rifle fire hitting the bird during the entire process.
  15. Noticed while playing in BS2 that this mission is (seemingly to me) impossible to complete during the beginning. I've played it plenty of times in BS1 without issue. While starting up your helo tends to take a massive amount of small arms fire from the insurgents. Looking at the debrief it looks like some of it isn't even aimed (just stray rounds). Every time I've tried the mission my right engine catches fire from the constant hits. I've tried doing the startup shortcut cheat (as the mission recommends), and also tried manually (very quickly! :)) starting up just the extremely bare basics for flight. In both cases the engines have no time to spool up before fire and/or destruction. I don't recall much more than a stray round or two hitting the helo in BS1. If this is in the wrong section my apologies. Thanks!
  16. Frigate, not destroyer, sorry ;). You gentlemen may both be right on it being a ship issue (worked before, doesn't now, gotta love computers). I dropped another armed apache flight in with the same ROE settings to check if it was just ships, but I may have inadvertently set them to CAP (which I believe overrode the initial ROE check when they got shot at by the target groups). Poor troubleshooting on my part, but I appreciate the time and input guys, you learn something new every day.
  17. Here you go. Just a DCS A-10 mission with crap slapped in as needed, nothing special. MP Custom Training.miz
  18. I apologize in advance if this thread is in the wrong spot. In previous version of DCS World (I'm running 1.2.1 now) I created/butchered an existing DCS single mission into a multiplayer basic training mission. The mission involved multiple flights of blue aircraft, many of which were armed, and also included a stationary destroyer. After learning about triggers and waypoint actions and all that, I determined the "cleanest" way to prevent the AI from randomly decimating my practice targets was to set their first waypoint action to ROE = WEAPON HOLD. This seemed to do the trick, but after testing the mission in the new version of DCS World they are ignoring that setting and going about their merry way ruining the Russian's toys before player arrival. I realize this issue would probably be better served with triggers (mission start is all I need, they will never need to go weapons free at any point), but I've yet to get a working one for ROE in the new version. If anyone has any pointers or mini-tutorials on doing this properly it would be greatly appreciated. As a second very minor note, I've been trying to get a red smoke marker to point out the target zones, but the best I've been able to do is either a one off or making them spawn new every second. The format right now is ONCE, FLAG IS TRUE (generic true flag I created), SMOKE MARKER(s). Smoke markers unfortunately run out over time though. Not as pressing an issue as the ROE one, but still there. Thanks for your time gents!
  19. Not sure if this was already posted, or if this is the most appropriate section, but the Warthog HOTAS is on sale this weekend for 350 bucks over at Fry's Electronics. Enjoy :) http://www.frys.com/product/6529383?source=googleps I should probably add, Chaz over at SimHQ found this, not me. I just had a heart attack and jumped at the offer this morning when I saw it on SimHQ's main page.
  20. Here's my quick and dirty transcription of the startup tutorial in the sim. It doesn't have panel locations yet, I have yet to find a good clean pic of all the panels to number and reference in each step. A-10C Startup.doc
  21. Circled the switches and the status lights when they're on in red: http://i114.photobucket.com/albums/n254/Peally/KA-50AntiIcing.jpg For the engine ice/dust protection, up is anti-ice, middle is off, and down is anti-dust (if I remember right).
  22. Actually, since it's the same activation as BS, you'll only need one copy, but you'll have to use two activations up. I run BS on three computers, and as long as you don't start up more than one it shouldn't give you trouble. If your intent is to play multiplayer on both computers at the same time, then yes, you'll need to copies purchased. Correct me if I'm wrong ;).
  23. Firstly I apologize if this has already been covered elsewhere. The search didn't really turn up much. I am currently the proud owner of a nice new TrackIR 5, and it works well in every program except the one I was really looking forward to using, DCS. The TrackIR software does indeed indicate that Black Shark is picking up the program inputs, but in-sim I need to use a HAT switch to look about. I am using the new beta software for v5, and all drivers are up to date. It's probably an easy fix, but I'm a bit at a loss right now. Perhaps I need to downgrade to a stable version of the software? I'm sure it's an easy fix and I'm just missing an obvious step, but it doesn't hurt to ask ;). Any input appreciated gents, thanks in advance.
  24. Thanks gents, much appreciated!
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