-
Posts
222 -
Joined
-
Last visited
Content Type
Profiles
Forums
Events
Everything posted by riojax
-
-
I'd see errors on servers running the main DCS thread at 100% CPU core usage, in this case, the server can't process in real time and sometimes the plane is moving when it must to be static (some people thinks that is a netcode problem when in reality is a server issue)
-
[INVESTIGATING]Weapons behavior on F-5E and MiG-21Bis
riojax replied to riojax's topic in General Bugs
- Seeker info: Doug Richardson (Janes Missiles and Rockets) in his article “Iraqi heat-seeking Gainfuls found” - Rocket info: me -
@uboatsabout the @Riojanoissue, must it be reported to deka or ED?
-
reported Huge GPU performance drop rendering near particles
riojax replied to riojax's topic in Multi-Threading Bug Reports (Temp)
Still present on OB 2.8.4.39731 This didn't fixed it: MT. Bullet impacts create many craters and large FPS hit - fixed -
Still present on OB 2.8.4.39313
-
reported EWR use the wrong callsign.
riojax replied to buur's topic in Aircraft AI Bugs (Non-Combined Arms)
-
Multiple AWACS or EWR in same frequency overlap calling out the same contact
riojax replied to riojax's topic in General Bugs
Still present on OB 2.8.4.39313 -
reported Huge GPU performance drop rendering near particles
riojax replied to riojax's topic in Multi-Threading Bug Reports (Temp)
Still present on OB 2.8.4.39313 -
-
Multiple AWACS or EWR in same frequency overlap calling out the same contact
riojax replied to riojax's topic in General Bugs
Still present on OB 2.8.4.38947 -
reported EWR use the wrong callsign.
riojax replied to buur's topic in Aircraft AI Bugs (Non-Combined Arms)
In OB 2.8.4.38947 the reply is muted -
reported Huge GPU performance drop rendering near particles
riojax replied to riojax's topic in Multi-Threading Bug Reports (Temp)
Thank you a lot -
reported Huge GPU performance drop rendering near particles
riojax replied to riojax's topic in Multi-Threading Bug Reports (Temp)
Is not bullet impact related as it happens on dirt dust and water spraying, I think that is directly related to those particles rendering. Anyway I retested it on OB 2.8.4.38947 and is still happening, please, review it. -
reported EWR use the wrong callsign.
riojax replied to buur's topic in Aircraft AI Bugs (Non-Combined Arms)
The EWR callsign is "Eyeball" in the F10 radio menu all is ok, but later it calls as "Darkstar" ewr2.trk -
Ok, it seems reasonable then. Thank you a lot!
-
Yes, I think the same, but in the track the throttle is very low... anyway I replayed it and tested (using the ESC menu -> Take control) to put the engine in idle and then it recovered, but took around 40 seconds in idle, good speed, low AoA, etc. I don't know too much the 9K-50 internals but I think that is too much time to recover the compression and combustion chamber pressure levels in this situation, also I think that is good to check the minimum throttle/fuel flow to recover the combustion chamber pressure in this engine. What do you think in your knowledge and experience?
-
After a spin recovery, with clean air, good speed and AoA the cockpit still vibrate. flat1.trk
-
Seems a MT build bug, it happened me on all modules.