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patpatpowercat

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Everything posted by patpatpowercat

  1. @currenthill It seems that at some point in time (perhaps latest update) many of your radars no longer appear on RWR. At all. I have tested many of your ships, both Chinese (all types) and Russian (all that I have tested: Grigorovich, Project 22160, Karakut). They shoot, however, none ever show up on RWR, as a 'U', or otherwise. No search, tracking, or launch warnings at all. I tested with both the F-18, and F-15. I tested with both your RWR definitions, as well as default. This does not seem to effect your HQ-22 system, S-350, nor Admiral's ship mods. Can you please look into this?
  2. Apologies, I searched but didn't find this submitted. The AH-64 cannot have HF preset frequencies from the mission editor. Is this intentional/correct, or a bug? You can certainly change the channels, so I don't know why you can program the other 4 radios with presets, but HF does not exist.
  3. This script is wonderful. However with latest update I am noticing a crew chief is spawned for air starts. Is this perhaps due to ED's changing of getcategory() with the getairbasecategory()?
  4. Yeah I saw those posts too and tried that as well. Never had G hub or anything on my computer. TH support just said Win 11 wasn't supported and was no help. All good, joystick gremlin took some time to get setup, but it works for me and now I don't have to deal with the clunkiness of TARGET either. Thanks for all your help though!
  5. I tried new user accounts, and even a new full reformat. No change.
  6. I was able to use the registry edit hack in order to get TARGET scripts to run. However I have a new bug with it. Although the script runs successfully and the virtual device is created, the original devices also reappear after the script is run. So when giving a button input, it’s being input from both the joystick/throttle AND the virtual device that is created. I have tried driver re-install, TARGET reinstall, different USB ports (which required the regedit hack again), all to no avail. Any ideas?
  7. I just updated to Windows 11. Now however I get an error when compiling or running this script, but from the targetdx128.tmh file. Identifier name expected in targetdx128.tmh at line 883 I checked line 883, and it is where the dx begins to be defined. define DX33 3032 Anyone have any ideas?
  8. Hello! First off, let me say, ED, I am super happy with 2.9. Beyond that, many longstanding issues have been acknowledged and addressed by your team over the last several years, and the work you all do is commonly discredited, minimized, or marginalized in what is an amazing product that has brought myself and many others hours (if not days, literally) of pleasure over the last many years. Many of us understand the complexities of bug issues and crash reports, the inability to replicate, etc, that plague your passion to provide an amazing product. With that, there is a large bug with the new implementation of the F-18 and STNs: if the 1st digit in the 5 digit sequence is anything but 0, you crash the game. My multiplayer unit consists of several squadrons flying everything you have to offer, and discovered this issue while trying to determine what STNs to use to ensure separation amongst STNs and squadron use. To test, I have utilized the following STNs, in the F-18 (F-16 appears to not have any issue per our reports, although I don't own. If you'd like to gift to me I am happy to help test ) This is a vanilla mission, NOTHING except a single F-18 client aircraft with the following STN codes: 23101 >> crash 13101 >> crash 21101 >> crash 01101 >> no crash 11101 >> crash 03201 >> no crash 04201 >> no crash 06701 >> no crash 07441 >> no crash 07777 >> no crash 17777 >> crash 77201 >> crash As you can see, any first digit other than 0 causes a crash to desktop. This does NOT require a MP server. Simply create a blank mission (any map) and try the aforementioned STNs. To my testing, any digit in any other place other than the first causes no issue. Our F-16 squadron uses the 15xxx STN, and has had no issues. Again this appears to only effect the F-18. If required/requested, I will gladly provide any assistance I can to hunt down this bug. I cannot save any tracks, due to the game crash. However I have always sent crash reports. Again, to replicate, create a blank mission on any map, with F-18 client, with any digit other than 0 for the first spot of the STN, and upon occupying that slot, your game will crash. Thank you for your time, stay safe.
  9. @currenthillI have a missing texture error with the US Infantry mod. I am using 1.2.0. The M249 gunner has no texture for his gun. See attached. Anyone else have this?
  10. @prccowboyHave you thought of doing an E-8 JSTARS? That'd be super cool
  11. The trigger action SCENERY REMOVE OBJECTS does not seem to effect trees at all. When selected in the mission editor for trees only, it does nothing. Objects or All removes objects. Additionally, there are trees inside an area that would not have them, near Palmahim AB. See attached screen.
  12. @currenthill Firstly, let me say your mods are fantastic. My request is this: can we have a common folder name for the versions of your mod? My wing would love to implement several of your mods, but unfortunately the way we do so in a networked way, changing the /tech folder name each times is very difficult, as it requires us to explain that a (sometimes tech-challenged) member how to go in and delete a folder, rather than that folder being auto-updated with a new version of the same mod. Second, have you considered adding LODs to your mods? This helps quite a bit with people who don't have the greatest of machines. Anyway, your mods are fantastic, and amazing additions to the DCS community! Thank you so much for what you are doing, keep it up!
  13. You cannot have both S300 and HDS at the same time. In order to use both, you must customize one or the other to remove the *same* SAM types they both have (S-300PMU1/2, etc). You can do this simply be editing the entry.lua and commenting out the duplicate types.
  14. The Buyan corvettes would be awesome, if you ever get to them. You do amazing work!!
  15. With the RWR and HARM codes being modded into the base DCS directory, anyone know how this works for multiplayer? Is it client side required? Server side? Both? Thanks!
  16. I also have full screen NVGs in VR. Using HP Reverb G2.
  17. Anyone know how to customize the livery of fuel tanks? I have a Hornet with a custom livery loaded, and I can add the FPU-8 tanks. However, the livery has custom liveries for the fuel tanks, and I don't know how to add those.
  18. Awesome! Thanks so much! Is this ECM issue potentially extending to any other assets? I know the Pantsir seems to intermittently have the same issue. Let me know if I can help at all
  19. This just did the same thing several times I played it. testy_tor.miz
  20. So forcing ECM off does seem to do the trick. However the issue remains, your assets never seem to reattack. I can literally have an F-18 fly circles around a Tor M2 at 15k. Once the first missile is fired, the Tor never does anything again. Here are tracks of your Tor M2 vs the vanilla Tor. The vanilla Tor yes has it's first missile destroyed as the AI activates the ECM. However, it then re-gains a track and fires more missiles. It seems your assets take a *long* time to re-aquire or re-attack. See the Pantsir S2 track. It does finally re-attack, after the Hornet has done an entire circle at 10k. Tor M2.trk Tor.trk Pantsir S2.trk
  21. And the MIM-104. The default Patriot also had it's first missile immediately self destruct, but then after a moment it *did* re-engage with a further 3 missiles. In subsequent tests, the vanilla Patriot had no issues, and fired till it's battery was empty.
  22. I am also getting the same behavior from the all of the Tor-M2 vehicles as well.
  23. Awesome. You're pumping these out faster than we can try them out! I am having some issue with the Pantsir S2. It turns on it's radar when a target enters it's SR range. When a target enters engagement range, it then turns, tracks, and fires one missile. However, the missile almost immediately self distructs (as if the track is lost). No other missiles are fired. After a bit, the unit stops tracking, although the radar continues to spin. The missiles/TR never turn again towards the target, even as it flies directly overhead. However, the optical tracker continues to track the target throughout. I have tried units at various altitudes and directions. Any ideas on this @currenthill
  24. Yes!!! The Blue Ridge and the Mount Whitney??? Awesome, thanks!
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