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FightsOn

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About FightsOn

  • Birthday 06/30/1989

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  • Flight Simulators
    DCS, X-Plane, FS2020, P3D

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  1. 145kts would be more accurate at max trap weight. The Super Hornet is 136kts at max trap, the Hornet was always a little faster in the pattern. I’d have to break out the book to get the exact number though.
  2. Now the F-16 is pretty far along in development. Any way to get this animation looked at?
  3. It’s the BIT - MI (Memory Inspect) sub level. If you pull up the BIT page, MI is at one of the top push buttons. Select that, enter the address and trim until the value is 3250. Then the jet is trimmed for 8.1 AOA. Not specific to the Blue Angels jets. Was the standard way to trim in the landing pattern before the 21X(?) OFP software update that displayed trim in the HUD.
  4. High wind over deck (40kts +) is the answer. It’s dictated by the LSO’s, as the arresting gear needs to set appropriately for the configuration of the aircraft (half vs full). It’s not a very typical thing, I’ve done 3 half flaps traps out of my 300 or so logged.
  5. During transition the ailerons schedule at half the speed of the flaps. During extension this means the ailerons lag behind the flaps (less extended). During retraction they remain more extended than the flaps. I can’t find this in the NATOPS but I remember that being the schedule. Rhino is similar.
  6. I’m one of the RL Hornet pilots who reported this (and other bugs). I’d be happy to sit down and explain it to the Dev’s if they’d listen. There are multiple issues with the hydraulic / FCS system as modeled, but a couple small fixes could make it realistic enough for sim purposes without overhauling the whole system.
  7. Awesome stuff! That is good research. I think the major problem is not with power, but with AOA capability, and the insane amount of drag on the real jet when it's at such high AOA. Currently the Hornet in DCS has the correct power, but limited AOA/drag, so it seems like a rocket ship during maneuvering flight. If the devs can give us a better model of High AOA capabilities, and the associated drag rise, I think the jet would feel less 'overpowered' to us who've flown it. Also...in DCS during BFM the jet is normally not saddled with all the crap we had to carry IRL. All the pylons, multiple external tanks, FLIR etc..
  8. Yes. But you should be able to get significantly more than 27-30 AOA with a pull from 300kts.
  9. The majority of my time was in Lot 12, small motor aircraft. I do have a little time in the big motor C (I believe it was a Lot 20?) as well as the E/F. My impression of being overpowered could be wrong based on the small engines vs EPE, but I know for certain the high AOA performance is wrong...
  10. I flew the real one for 8 years. It was over-performing, yes. But the areas they tweaked weren’t the areas it was incorrect. Prior, it could accelerate too fast, but the AOA felt correct. The feeling now is that it is less capable in AOA, but is still way overpowered.
  11. It definitely felt to me like the flight model changed. Less AOA available during BFM, and way too little drag / bleed rate. Feels more like a Viper now than a Hornet... Whatever changed, isn't good. Flight model seems like a step backwards...just my humble opinion.
  12. If you have the ground crew rearm and refuel the jet it stows the scoop.
  13. In the real jet the switch won’t move left. So the TM stick is accurate.
  14. I’ve said this before, but ED nailed the interior sounds. Exterior is pretty accurate, but could use a few enhancements to achieve perfection. That said, if you don’t like the interior soundset, you wouldn’t like being in the real jet either...it’s that accurate. And no, we cannot hear the engines or afterburners from the cockpit over that whining ECS noise.
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