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Juksen

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  1. Hi, If you want to improve the resolution of in-cockpit shadows, edit the file :\DCS World\Config\Effects\Shadows.lua shadows = { Nevada = { { --flat only 1, {0, 0, 0, 0, 0, 7000}, {0, 0, 0, 0, 0, 7000} }, { --low 16384, -- size of shadowmap {0, 0, 0.02, 20.0, 70.0, 7000}, -- split distances outside {0, 0, 0.02, 2.0, 20.0, 7000} -- split distances in cockpit }, { --medium 16384, {0, 0.02, 20.0, 70.0, 250.0, 7000}, {0, 0.02, 2.0, 20.0, 130.0, 7000} }, { --high 16384, {0.02, 25.0, 100.0, 400.0, 1500.0, 7000}, {0.02, 2.5, 25.0, 250.0, 1500.0, 7000} }, { --ultra 16384, {0.02, 25.0, 100.0, 500.0, 2000.0, 7000}, {0.02, 2.5, 25.0, 300.0, 2000.0, 7000} }, }, default = { { --flat only 1, {0, 0, 0, 0, 0, 7000}, {0, 0, 0, 0, 0, 7000} }, { --low 16384, -- size of shadowmap {0.02, 20.0, 70.0, 250.0, 1000.0, 7000}, -- split distances outside {0.02, 2.0, 20.0, 130.0, 1000.0, 7000} -- split distances in cockpit }, { --medium 16384, {0.02, 20.0, 70.0, 250.0, 1000.0, 7000}, {0.02, 2.0, 20.0, 130.0, 1000.0, 7000} }, { --high 16384, {0.02, 25.0, 100.0, 400.0, 1500.0, 7000}, {0.02, 2.5, 25.0, 250.0, 1500.0, 7000} }, { --ultra 163842, {0.02, 25.0, 100.0, 500.0, 2000.0, 7000}, {0.02, 2.5, 25.0, 300.0, 2000.0, 7000} }, }, }; Edit the Size of shadowmap at your will.
  2. Check this for a partial solution https://forums.eagle.ru/showpost.php?p=3597425&postcount=15
  3. Hi! I've found a two ways (a really bad one) to disable clouds, and also the flickering: 1.- on :\DCS World\Config\Effects\clouds.lua edit: useOPSClouds =true useEdgeClouds =false clouds = {to useOPSClouds = false useEdgeClouds =true clouds = {This will show clouds, they will be just really ugly. 2.- To disable (completely I think) clouds rendering, on: :\DCS World\Config\Effects\ParticleSystem2\cloud.lua Change: EffectRadius =400.000000, to: EffectRadius =1.000000, This won't show no clouds at all. I am not sure what happens when you pass thru a cloud. The problem seems to be linked to some low-quality rendering of distant clouds, as the nearest ones do not flicker. I did not find a way to render all the clouds in high quality (near clouds) mode. That could be the best solution. BTW, I also found that the thing that was keeping me from being able to use SLI was activating Nvidia experience Overlay. Now I get 99% use on one GPU and around 50-70% on the other one. Have a nice day!
  4. After using your modified files for the rest of exports, everything is working again. I had to mess with the draw size to get visible graphs on both ingame and exported. I suspect using different resolutions on the various screens has something to do with this. Oh, and I also have the RWR problem. It looks like before using the draw as wire option on the patch before this one. I have not found anything to solve this for the moment. I'd also like to know if there is some way to have to UFC go max brightness per default. Thank you so much for this profile, Capt Zeen. Espero que no te importe que haya hecho algunas pequeñas modificaciones para mi uso, como agrandar los botones de los DDI. Sé que así no es realista, pero desde luego más usable en mi panel táctil.
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