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HereThen

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Everything posted by HereThen

  1. To give the guy some more credits who helped me with this:
  2. It wasn't in the release notes though but I hoped it was fixed as well. To bad
  3. Credits to Hollywood_315 by making, of what I can only assume, a very tough decision. Hope you are doing well!
  4. So I did some more testing. Went back to the release version on both client and server, but wasn't it. Tested local mission and dedicated server, but wasn't it. I noted in the thread posted before that they were focussing on Tacan channels so I went with that. I deleted all my tankers from the mission created by Liberation and voila datalink was back up. After some tweaking it seems any Tacan channel from 4 up to 7 can't be used as either Y or X. The 4th tanker in my mission is the S-3B Tanker and is spawned with Tacan 4Y. Delete it or change the Tacan to at least 8Y and you should be fine.
  5. I have the same. Used to be working for me last week but then I changed some things. (latest open beta and I changed to dedicated server instead of local mission). There is also an issue reported since last July which is under investigation. When I am close to some friendly CAP aircraft they appear on datalink, but they drop like in the video posted in that thread, although those are enemies. How do you play the mission, do you play it from missions, editor or also dedicated?
  6. Things do change on airplanes so maybe the functionality of the china hat has changed as well in all those years and it was never actually wrong in the first place for the model we always flew.
  7. ED acknowledged they messed up yesterday by pushing an update that was build the night before without testing before release (there wasn't enough time, testers are not all in house so not always available and 3rd party didn't even have this build to test their module on). If they just stop doing this and delay the patch we wouldn't be here complaining and open beta could still be the preferred platform to fly on. I understand the late night build, I understand that the internal test team is small, I understand they rely on external testers in closed beta's and that they are not always avilible. But please use them and just don't release if not ready! On the other hand (many of) the community should be more patience. Stuff happens in R&D and stuff get delayed. Deal with it. Also, stop this weekly update nonsense. It is not doing anyone any good. Release when ready.
  8. Good to see there's an actual plan now. Let's make this happen! I would also like to see a list of reported bugs / errors that are accepted by ED (locked sticky forum post or something) and that they are being worked on and what has been finished. Looking on a forum for issues already reported (or not) is a pain in the but. Especially when bugs reported many months ago are way down the list but have yet to be resolved! Do you folks at ED have such a list available to share?
  9. If it ain't ready by now, it shouldn't be in tomorrow. Make an internal deadline few (or more) days ahead of release. Whats ready then can be released. Items with small non game braking issues can be considered (maybe with a known issue warning in the notes if it can't be fixed fully for release, otherwise boot it to the next release window). Items that are just not ready or have a game braking features should be booted to the next release window. With such workflow you can let people know by friday in the newsletter what is to be released and you work on a more stable environment for the beta build (and later on the full release). It seems you guys are willing to do everything to deliver us those "promises". Much appreciated, really!!! but it ain't working out (in a development world).
  10. It is becoming harder and harder to defend your way of development to be honest. Viper was released and many Hornet fans were disappointed with the Viper taking the spotlight. The state of the Viper was also questionable at release to say the least. We were told that both addons would be developed together and that both would take advantaged of using similar functions and systems so that would speed up things. Now F16 is abandoned (last few months it already showed 0 real progress) and Hornet is pushed towards (actually over) end 2020 (Viper was also announced to be pushed out of EA end 2020 remember?). At this time, the roadmap has little meaning for me as the past promises were never met. Hope you will prove me wrong this time, that would be a welcome change for once. Good luck with the development and hope to see you back in good health somewhere in 2021!
  11. Like others have said, hard to tell their prioritization from what has been released in updates vs not yet ready to be released. On the other hand, for me, the whole INS alignment and simulation is impotent. If I am correct, a lot of systems on the F16 depend on the INS alignment, so simulating this correctly will have an impact on all those systems. At least, it should be. I know a lot of people here want to skip this whole INS alignment but for me it is an important step of the startup. At this time the plane also forces me to wait so I take the time to plan my mission, brief a wingman, make sure I'm all set before rushing to the runway.
  12. Happened to me once and it was because alt hold was set on ground. I have it mapped on the throttle and I didn’t reset it before flight.
  13. https://forums.eagle.ru/showpost.php?p=4143427&postcount=180
  14. More explained from the legend himself:
  15. I'm up for it although I never fly carrier ops with my F16. If it helps ED, it will help us all to get a better sim in the end. Or some can have a drink or two, fine by me as well.
  16. DCS BIOS confirms lights only go to 80% (value 52428 ) I can set them to 100% with DCS BIOS though (value 65535 ).
  17. Hello, Latest open beta: 1: Instant action, ready on ramp there are no issues 2: following Wags in game startup tutorial there are issues 3: Starting from cold & dark there are issues (SP & MP) I never worked with track files so I hope this is the one. It is Wags startup tutorial. https://1drv.ms/u/s!AoOIEWwKfzmwjkRhexc-H4mQZukv?e=5AX31U Short video after startup (should be 1080p soon): Ready on the ramp: CMSD DED page works. All CMS have a bingo set to 10 and messages are on. Cold and dark: CMSD DED page show a bingo of 20 chafs, but when leaving the entry point it erases to 0. Flares, O1 and O2 are default set to 0. Messages are set to on but they do not work. You have to cycle them off and on again (shown in the video). Now it works.
  18. I don't have a track either but had the same issue today in an hosted MP session. I had to cycle the messages on program 1 from on to off to on again.
  19. Tholozor is correct. Had the same issues yesterday with both JDAM and JSAW. Station 8 was selected and I pickled, resulting in a release on station 2, followed by 3. When you step through to station 8 again and pickle, plane tries to release station 2 again, even without a bomb and the store steps to 7. Only way to release right wing stations from this point is to deselect JDAM or JSAW in the stores page and select it again. This will restart the timer but afterwards you can drop 7 and 8 normally.
  20. I’m comming from a T16000m setup and I had lots of fun. The throttle has enough buttons for a descend Hotas setup for any plane. The stick itself (not counting the base) is lacking some but you will be more then fine with it.
  21. ED doesn’t force you to play on the open beta branch, it is the community that does that, because 99% it works and people can’t wait for new modules and features in stable. It remains open beta where things are tried out by ED and tested by the community. Sometimes things go not as planned. There is always the stable version for people that can’t deal with it.
  22. Without a donor there are still only diamonds and squares, so his point still stands for that ;). In the early IFF F18 days in DCS I had the same issues with the HUD symboligy. But now with the possibility of donors, interrogation, "colored" radar & SA pages it does helps a lot.
  23. Dear god. We’ve been barely in EA for two weeks. Edit: it hasn’t even been two weeks as of yet. ED got a sh.. load of info the last two weeks what was wrong (or not) with the initial release. Let them go through this info, sort things out and come up with a planning. They also released a newsletter from what to expect in the next few months for the upcomming features last friday. EA will be a tough cooky to swallow if you are already feeling there isn’t enough progress made.
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