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ChillaSteve

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  1. 90% of the airports around my house have their lights off after 9pm and require the pilot to activate them just fyi.... Anyways, if you want the lights on at an airport, you can place an AI set to takeoff from parking, then set its fuel to 0. Yes, this sucks because it does take up a slot but it does at least give runway lights and without the big floods on at the end of the runway too... I cant remember how long they will stay on for doing this but you could always respawn the AI if they shut off after x amount of time.
  2. ah, you posted this before my previous reply!
  3. I used to run a server with no graphics card what so ever, I installed a virtual GPU and it worked fine. Haven't tested it in the past year, but I never had issues. It was on a Xeon E3 1270 V5 Dedi Server..
  4. Sorry for the late response. Been out of town for work. Here are some screenshots of the issue; The plane is static and linked to the unit. Launch the mission and the plane is still on the ship but, it adds another icon of it to the map. Not that big of a deal but enemy AI still engage it like its there.
  5. In the ME place any ship (only tested with blue). Place static object on ship and link to ship. Load mission and the static unit will show up on the map, one on the ship and the duplicate at another location (On Persian Gulf for example the unit will show at Khasab right next to the runway). It would not be that big of a deal since the actual unit cannot be seen, just shows on the map, BUT enemy units will try to engage them. It happens on Caucus map as well (unit shows on the big empty island), have not tested Normandy. Seems only static "linked" units do this. Edit: Just tested the 'Instant Action' F/A-18 Carrier Cold and Dark, same issue. Maybe this should be under 'General'
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