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CuteQA

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  1. Feel free to edit/modify the mission, it is designed to share the love with the community. It will be better if someone can improve the mission since i have been flooded with works lately :(
  2. The mission file is included music files inside, you can edit and remove them by change the mission file extension to zip(if i remember correctly.) Also, this will decrease the mission file size dramatically which is good for multiplayer. Don't ask me why i put the music at first place :P
  3. BS and EECH are my favorite heli sims for me, each game has their own strength. BS is awesome, but it still can have some improvements(Trees, Dynamic campaign...etc) or I wish the mission editor can be improved to ARMA level if the Dynamic campaign is not possible. EECH is like the Falcon 4.0 of Heli SIM for me, the mod community is still improving it today. EECH's dynamic campaign is just too awesome.
  4. I think many people have seen GA's awesome "Fun with Train" DCS:BS trailer:thumbup:, and I decide to try it myself. However; each time i touches down on the train cart, the whole train will stop and results my KA50 crashing into the forward cart. Does anyone know how to do it? :helpsmilie:
  5. Does anyone has encountered problem that you set messages in ME for destroying something in MP mission, and it doesn't work properly. For example, Once=> X Group dead => Message&Delay "XXX" But, it didn't work at all(both sever side and client side), so i tried another solution: Once=> X Group dead => Flag X set true Once=> Flag X is true => Message&Delay "XXX", This time, it works, but not all the time. Some worked for both server and client, but some with the exactly same setup only worked for Server side. Does anyone know how to solve this annoying problem? :joystick: Everything works fine in Singleplayer mode when i test it, but it is really a huge draw back in Multiplayer mode.
  6. Updated version -Moved trigger position for convoy alert message -Fix some message problem ( It works sometime, but sometime it doesnt work :\) Cross the Line 1-4.miz
  7. May i suggest to add two new fictional countries "Blue" and "Red" in coalition list. Both countries can have both all West and East weapons in their arsenal lists, the mission creator won't need to worry about countries name, and they won't need to worry about choosing countries because the weapon availability and balance issue. Also, I think this can actually help people to create their very own fictional war scenario. (something like Ace Combat story) I also think Insurgent's weapon availability in ME should be increased to everything too because it also helps mission maker to create different scenarios. Just my thought .
  8. Wp2 is intended designing for player to experience the difficulties when attack at high mountain area, the trick for wp2 is to keep speed when attacking, the cannon is actually better weapon choice because the targets are soft and the range is close. Also, you can circle at IP point to keep the speed and setup attack run, this can work very well especially with wingman, the attack will be non-stop and each wingman expose to enemy fire to minimal, kinda similar to ancient chariot archer tactic. hope this will help :)
  9. HI guys, I made this 1-4 player Coop mission, but I need people help me to test it. This mission will not be easy and requires your NOE and Mountain flying skills. You can also play it in singleplayer mode by changing client to player in ME. Also, any suggestion will be welcome, thank you and i hope you guys enjoy it :) ----------------------------------------------------------------------- "Cross the Line" Georgia is housing the terrorist Fletcher near its border, and so far Georgian Government has refused to hand in the criminal to us. This operation will infiltrate Georgian border and finish Fletcher once for all, even if this means war with Georgia. Please fly with proper Datalink setup. Mission Difficulty: Medium Hard Mission Design by QA. ----------------------------------------------------------------------- Task: Cross the border into Georgia, disable their Early Warning Radar site, and ambush Georgian reinforcement convoy. A group of SpetzNatz was inserted by Mi-8 earlier to capture Georgian FARP Torba, and they might also need your assistance. Remember that once you are inside Georgian airspace, keep low and use the terrain as cover. Unknown AA and SAM strength in the area, and do not deviate from the mission route. Mission Objectives: 1. Disable Georgian EWR site 2. Support SpetzNatz at FARP Torba 3. Ambush Georgian convoy 4. Destroy Fletcher's forces and HQ Mission Notes: You will be operating in mountain and valley terrains, STAY LOW TO AVOID SAM DETECTION! NOE(Nap on Earth) flight is essential for this operation. The convoy will be approaching from the North side of the highway at ambush point(WP5). Take out the bridges in the area will help you to stop the convoy. Two small towns between last IP point and Fletcher HQ are hostile, approach with caution. They are marked in your ABRIS map. Fletcher's HQ is reinforced bunker, and this means you might need to change your payload at FARP Torba. ----------------------------------------------------------------------- The other two pictures is only viewable in singleplayer mode briefing :( Cross the Line 1-4.miz
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