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CougarFFW04

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About CougarFFW04

  • Birthday 02/27/1965

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  1. Hi Grimes, Thanks for the answer. I am doing this for a kind of a-la-Falcon furball mode. So typically when the red or blue flight is down, both flights are respawned for a new run at their respective original places (with weapons). As I said in solo mode it works pretty well and from your answer I do see that this will not work in MP because of native DCS function limitation. So in your opinion what would be the best approach to have this also working in MP ? Thanks
  2. Hi everyone, I think I already know the answer but let me ask the question: Are the DDIs FLIR or Mav-F imageries luminosity/contrast(/Whyte/Black/...) pilot choices influencing in any way the weapon (in particular IR Mav) acquisition capacity ? I think that the answer in NO in the sens that even with badly contrast/luminosity/whatever setup if I would designate a place where I would see nothing BUT where there in something the weapon would lock. Right ? Thanks
  3. Hi everyone, I am using the mist.respawnGroup() function and everything goes right in solo mode. However using the same with a "client" instead of a "player" I get an error message that seems to indicate that this function doesn't work in MP mode. So the question is, is there a respawn function that would work in MP ? Thanks PS : already posted in wrong room...
  4. Hi everyone, I am using the mist.respawnGroup() function and everything goes right in solo mode. However using the same with a "client" instead of a "player" I get an error message that seems to indicate that this function doesn't work in MP mode. So the question is, is there a respawn function that would work in MP ? Thanks
  5. So nobody has any idea how to render shadow sides less dark in DCS ?
  6. Hi, Any progress on that point ? See also Thanks
  7. So it seems to be a long wait before we can expect anything.. Too bad because in these conditions HDM that is a important "targeting mean" is mostly useless for some of us..
  8. May be this should be reported in the "Bug" or "whish list" section to get any chance that this can be fixed sooner or later...
  9. Hi, For those ones interested in this see answer from prccowboy here: https://forum.dcs.world/topic/298440-question-to-edm-gurrus-dark-backside-alpha-textures/#comment-4951551
  10. Hi prccowboy, Thanks for tried of all 16 combinations of the Blending and Shadows settings. So it sounds that none of the combination have any influence on the bright/dark face luminosity... So no solution on this side for my bright/dark trees. May be the solution would be to model trees in another way than juste 2x2faces perpendicular with alpha channel. But I have no idea what low poly approach I could use nor how DCS build there trees... Any idea ? Or may be with the parameters of the specular map... Anyone with specular map parameters experience ? Thanks
  11. Hi everyone, As I can't find clear answer anywhere I open this thread to try to clarify some blender Edm exporter parameters. Specifically I am speaking about the blending and shawows parameters that can be set independently to 0,1,2 or 3 Can someone explain what are their respective meaning and effects in game ? Thanks
  12. So here is the picture that shows the problem. I am looking right at the HUD in this projected view just above the 22" with the deported instrumentation. As one can see the HMD is projected significatively above where I am looking. As you can imagine, in such condition the HDM is mostly useless And as other said this is not a problem of HMD alignement as it his perfectly aligned... We need a least a way to offset the HMD view via a lua script file. Thanks
  13. Hi everyone, I am facing the same problem as I am runing DCS on a 22" with Helios captZeen for the instrumentation plus video projection on top of the 22" So as a nominal position my HUD is just at the bottom of the projection sreen and as by default the HMD alignement is done at center screen I am facing the same problem reported by other, the HMD pointing several degrees above where I am looking and this has nothing to do with the HMD alignement procedure... I will post some screen to illustrate the problem. So nothing new about this problem ? Still nowat to change the HMD position in a lua file ? Thanks
  14. Just want to mention that in Blender texture view, there is only a small difference between front and back side (see pictures) while in DCS there is a large one the back side being mostly black. I tried playing with the edm material (forest, self-illuminated, transparent sef-illuminated) without even worst results. May be the solution is "Solid" with a good combination of blending and shawod or specular map or whatever I cant imagine... Hope someone will have a good solution... Thanks in advance.
  15. Hi tobi, Not exactly sure about what you are asking (still noob here) so I rather post a screen of the EDm exporter. I use blending set to 2 (tanks to Eightball advises) but I do not really know what is the difference between values 0, 1, 2,... Same for the shadow. Is there somewhere a simple basic explanation about what these different values means ? But may be your question concern the Material slot... Edm is my texture name and I didn't touch the Solid preset. Thanks in advance for your help.
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