CougarFFW04
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Hi, Yes I can. But isn't it the place to post bugs that are supposed to be corrected ? Thanks
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Hi, Nevertheless shouldn't this consider as bug when : - the runway marking is 01/19 but is oriented 04/22 - the ATC tells me "clear to land RWY 01" and the runway is oriented 35°
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Hi, Gelendzhik runway is supposed to be 01/19 (as in RL) and per ATC but is oriented 35°/215° in game. Bug ? Thanks
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Hi, Thanks for comments. The problem is the following: actually there is no Speed cue modeled in the F18 but it should come at some point. As far as I know, the Speed cue will be computed according to your flight plan and you shouldn't have problem to be "on TOS" if you respect the take-off time and speeds along your path (and if you are late/advance the cue will tell you). If you have ever fly Falcon, certainly you know what I mean. In Falcon the "Cold start" option takes into account ~15mn for preparing the cockpit and taxying. Unfortunatly DCS does not take this into account and I think it could be a good option. I just want to achieve this scenario.
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Hi Habu_69, Thanks for your answer although it is not what I am looking for. I want that all things run as I palnned i.e (for exemple) : - mission starts at 8 o'clock, - AI flights start at whatever after mission starts, - I am supposed to take-off (according to my FP) at 8:whatever BUT I want to enter cockpit at mission start. The reason could be that I want time for a cold start, to setup properly instruments, bombing parameters, radio and whatever but still be on time according to my FP. Thanks
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What I was thinking Thanks:smilewink:
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Hi everyone, Let's suppose that the mission starts at HH:MM Let's suppose that my take-off time is at HH:MM + X (whatever) By default when runing the Sim, it tells you that your flight is delayed and you have to wait till the clock reaches HH:MM + X. Is it possible to be spawned at HH:MM even if you are suppose to take-off X later ? How to achieve this ? Thanks
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Hi All, Interesting. Related question : what about the FPS impact of units that are delayed ? I suppose that they impact ~nothing till they are spawned... Right ?
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Hi all, Still learning ME features... i am wondering if the following is possible : Let's immagine that I have already designed a few miz : - mis1 with whatever, - mis2 with whatever, .... - misn with whatever is it possible to create a new mission that would consist of the merging of mis1,mis2,...,misn. If possible, how to do that ? One of the obvious application would be to have a blue and red mission (for exemple designed by different people) and to join them before flying HvH. Thanks
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Hi zayets, As far as I understand, the MIST cloneGroup wil just duplicate a flight at some point (with a trigger for exemple) when you are flying the mission. Right ? It was not exactly the purpose of my question. I want to clone a flight in the ME just to avoid to do the same things again and then to gain time. The goals being to move the waypoints for exemple to a new airbase to a new target but to keep everything already tasked in the original flight. Thanks anyway, I was not aware of the cloneGroup and I certainly will use it at some point :thumbup:
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Ok. I Will see if it's worth trying... Good to know. Thanks OK. I will see if it's worth asking... I generally like to understand how things work, how and why... Sure. My goal was to test how they behave under "stressing time constrains" Thanks again :thumbup:
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Hi, See my message : Don't you get inconsitancies ? Is the copy/paste officialy supported by the ME ? Thanks
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isn't it something ED developpers might answer ? OK will try. Thanks. Nevertheless this seems to me like a workaround to something that sounds like a "bug" That's clear that they have to rush to reach WPT1 on time. But as you might have seen, they can do it in the "No Sam" scenario ( the M2000 leader fly at about 300knt to be on TOS@WPT1). The point was the different behavior bewtween the two scenario. Assuming that the FP is "as it is", I do not understand what I could do. I have already lower at the minimum the speed (unlocked) to reach WPT1 to maximise their chance to be on TOS. As far as I see there is no way to take into account the taxi time... Changing from "departure from runway" to "cold start" (or whatever) do NOT change anything in the timing as computed by the ME software. Any advises ? Thanks again. ++
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Hi, Tested with a new mission from scratch and same behavior. When introducing the Sam, Flights become crazy and do not respect speed. They rush from WPT to WPT at 800knt :(:joystick::cry: Bug ?
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Hi All, There are otion in the ME to clone triggers, conditions... What about if I want to clone a flight with it's flight plan ? The classical method Ctr C (copy)/Ctr V(paste) works but it seems to introduce bugs... I did it but got some inconsistancies and in particular the editor seems to be confused if a flight reference (for exemple escorte, follow,...) another one. Any way to do this properly ? Thanks
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Works although it seems that there is a bug : if you set only distance parameter it is ignored. You must set both distance and lateral.
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Hi Feefifofum, Did that but didn't notice any improvements. Finally only one .miz is enough to test the "Mad" behavior. I have observed that when the SA3 is far enough everything is good. However, when the battery is closer, at a certain point they become mad although far from the SA3 engagement circle... So I suggest to run first the provided miz where I put the SA3 far enough. Then edit the mission and move the SA3 battery inside the Su 27 FP (it is close enough to make M2000 Mad) and test it again (point2). Please also note that there are certainly many ways to achieve what I wanted to test here i.e. basically flight pushing together and CAP behavior. You have already pointed to me somme different ways to do this (and it is what I am testing now) but the question here is NOT how to do this differently but with do one observe this "mad" behavior and if its a bug to submit to DCS if possible. 1) So please first take a few minutes to run the .miz attached as it is and observe the general picture (observer F10 view) : M2000 (Mike), F15 (Farmer) and C130 (Cowboy) takeoff and join WPT1. As soon as they all reach WPT1 they push with a delay of 10s for Farmer and 20s for Cowboy and proceed to next WPTs at the right speed as defined in the ME. In particular pay attention to the messages that "fire" at WPT1 and 2 and concentrate on Mike speed and behavior. The sequence is more or less something like that : Mike WPT1 -> Farmer WPT1 -> Cowboy WPT1 Mike pushing WPT2 -10s-> Farmer pushing WPT2 -10s-> Cowboy pushing WPT2 Then the sequence depends more or less of their respective positions when they push and travel to WPT2 (at 300knt) that they reach more or less at the same time. When they are WPT2 new messages are fired : Mike (Farmer, Coyboy) WPT2 and they proceed alltogether to next WPTs at ~330knt That is good and what I wanted :pilotfly: 2) Now test the mad scenario (move the SA3 closer and do NOT change anything else). Look how their behavior completly change. in particular the M2000 are the most affected. Concentrate on the M2000 : - After takeoff they travel half the way WPT1 before rushing at 800knt (in scenario 1 they were at ~300knt just to be on tos WPT1) - both "Mike WPT1" and "Mike WPT2" are fired at the same time :cry: - they orbit WPT2 and not WPT1 as they are supposed to do... - After Farmer and Cowboy reach WPT1 they push but, althoug this is not systematic, sometime Mike rush at 800knt to WPT3 (330knt in the normal scenario). I have also observed some inconsistancy of the F15 speed but it is not systematic... Please also observe the dashed flight path and how it generally stay locked on WPT1 till WPT3 :joystick: Looking forward for your test and comments. Big thanks in advance, Regards, Cougar LearningME_Test_CAPDebug.miz
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Hi everybody, Don't know if it is the right place to put this... Moderator might move it to the right forum room if needed. Still playing/learning ME and I have observed a very strange behavior that I cannot explain. I don't know if this is any kind of AI logic or if this is a bug... Bug IMO. So I started with a very basic mission where 4 M2000, 4 F15E and 1 C130 assigned with "None task" simply fly their FP and RTB (there are also a few other flights that we can ignore as they behave the same in both missions (see after)). I have managed that the 3 flights orbit WPT1 till they all reach it and then they push alltogether to WPT 2, 3,... I have also managed to "fire a message" when they reach WPT1 or 2 (for exemple "M2000 reached WPT1" or "F15 reached WP1" or "M2000 reached WPT2"...) It works pretty well and when I run mission in F10 view, they do what they were supposed to do :) As shown in Pic1 the F15 and M2000 are orbiting there respective WPT1 (waiting for the C130) before proceeding normally to next WPTs... I also get the WPT messages correctly when the different flights pass WPT1 or 2. Everything fine. :thumbup: http://img110.xooimage.com/files/a/0/d/testfp_samfar_small-54dee25.jpg Then I have added a SA-3 battery a bit further. Please note that I did NOT change anything concerning any flights. The SA3 engagement circle does NOT cover the planes FP although FPs are within the Search and Tracking SA3 circles. Basically when I run the "Sa3 mission variant", all planes behave mostly the same except the M2000 : after TO they rush to WPT1 at 800knt (see pic 2, in the no-Sam they were at 300knt to be on time at WPT1) and then orbit WPT2 (instead of 1). As soon as the F15 and C130 reach WPT1, all flights proceed to next WPTs as they are supposed to do. Although the F15 and C130 respect their GS along their respective FPs (as in the no-SA3 mission) the 2000 rush again from WPT to WPTs... I have also noticed something weird : As one can see in Pict 3, although F15 orbits their WPT1 (as they are supposed to do) they are linked (dashed line) to WPT2 :cry:. On the other hand, the M2000 which are orbiting WPT2 are linked to their WPT1... Very very strange... Last thing that might be of interest : As soon as the M2000 come close to WPT1 the game trigger both the M2000 WPT1 and WPT2 messages together.:joystick: http://img110.xooimage.com/files/9/e/6/testfp_samcloserush_small-54dee31.jpg http://img110.xooimage.com/files/1/8/4/testfp_samcloseorbit_small-54dee39.jpg So basically 2 questions : - Why do the M2000 rush to WPT1 in the "SA3 mission" ? - Why do they orbit WPT2 although they are supposed to orbit WPT1... I can provide the 2 .mis if necessary. Thanks in advance.
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Hi again, Another question concerning the ME. I did a search with "patrol" but didn't find the solution. Is it possible to have AI taking-off/landing by pair ? I have noticed that if one select the "runawy TO" option at first WPT they do it. But if they start from the parking they TO one by one. How to force them to take off together ? I do not see any option for that. Concerning the pair landing, when I was experimenting the ME, in one of my first mission I DO see two M200 landing in pair. Since that never seen it again :cry: Any idea ? Thanks
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Ha OK. I do see. I have already played with that. Will try again following your advises. Thanks a bunch :thumbup:
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LOL :pilotfly::megalol:
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Hi, Ok I do see. Still something unclear to me. Are "switch waypoint command" (I am aware of this one) and "AI TASK PUSH" (no trace of this in the manual) you are speaking about two different things ? I do not see the logic to have both (if different). Your help is much appreciated. Thansk again. :thumbup:
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OK thanks. Pity that we can only tweak this parameter with additional WPT.
