CougarFFW04
MembersCougarFFW04 发布的所有帖子
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Hi everyone, I look at Wagg's video about radiochat in 2.9 but with the Apache exemple I am a lttle bit lost with the F18. Can someone explain the difference between the Intercom and radio (comm 1 & 2) In particular I know where to deals with Com 1&2 channels but where can we set the intercom frequency ? Also where one can setup the PTT shortcut for com 1, 2 and intercom ? Thanks
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OKi thanks
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Hi All, Everything is in the title.. In AG mode, after SOI to HUD/JHMCS I can designate a target point with the reticle (tdc depress) but I am unable to "remove" it. Seems that the "Unlock" doesn't do it ? How to do ? Thanks
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Hi, fixed in 2.9... Unknown reason
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Hi everyone, This may seem like a stupid question but now that patch 2.9 offers new graphics options, I wonder how these coexist with those that you can already choose via the OpenXR interface during the game (via Ctrl F2) ? I have the impression that some choices are already offered... Do the options offered in the DCS interface inhibit the options chosen in OpenXR, are they cumulative, something else?
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Hi, Possible solution here :
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@BIGNEWY : I know it's impossible to read every message, especially at the moment with all the feedback on patch 2.9, but I'd like to draw your attention to the rest of this message, which summarizes the problems that many LeapMotion users have been experiencing since the 2.9 release, namely a much less precise virtual hands cockpit interaction than in version 2.8, due to the fact that you have to dig your fingers deeper into the mesh, coupled with an kind of offset. I can confirm what edmuss and A.F. have reported, i.e. that the problem mentioned occurs when the Leap is validated from the "Special" page, but that the behavior is the same as in 2.8 when validation is performed via the VR tab (no need to press the virtual hand deeper into the mesh, no offset and the precision of 2.8 is restored). As far as I'm concerned, if the "OpenXR Support" option is not enabled in the UltraLeap Control Panel settings, the Leap is not proposed in the VR tab (but only in the "Special" tab). So I wonder whether the improvement really comes from the VR versus Special tab, or from checking "OpenXR Support". In any case, it's clear that the use of virtual hands is buggy in 2.9, but the information above should help you to make the most of this new feature in the next patch.. Otherwise, the sliders are really nice and very practical. Thank you. Finally, I think I speak on behalf of all the users of the Leap by asking once again that the interaction of the virtual hands with the virtual hotas, sources of problem (disappearance of hands) be removed... Thanks again for support and please let us know.
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Leap not available for me in the VR tab. i will try your tip and see if available
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Yes latest ultra leap drivers. If you want to test jus try the following in the F18 : - On RDDI try on the midlle lower button and you will see that you can activate it putting your finger not just on the button but also below the button. - Try with the bingo fuel button. Fraction of the time you will activate the button above and NOT the Bingo one. - Try with RDR TRIM button. Impossible to push it if you put your finger on it. You must put your finger in front to achieve it These are just a few exempes that were no problem in 2.8. I get the impression that there is a kind of offset of the "touch zones" with respect to 2.8 and as Apostle pointed in the other thread, Button interaction occurs when the finger is much deeper into the mesh than it was in 2.8 causing inputs to be much less accurate, especially where buttons are close together (like the Bingo exemple). Thanks and please let us know
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Hi BIGNEWY, You are right Leap is available on the VR tab but is broken in 2.9 (see . I was following edmuss advise who seems to say that it's working better when on select form the VR tab but not available in may case... Sounds something weird is happening with all this in 2.9...
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Tried but no way. Leap motion is NOT available in the drop down on the VR tab but just on the special tab...
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Thanks. Will have a try this evening...
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Hi edmuss, Do I understand correctly that setting hands leap via the VR tab you get 2.8 hands/cockpit interraction behavior ? So you cannot take advantage og the 2.9 leap sliders ? Right ?
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I am in V2 as well. The problem is not about tracking but about hand/avionic interaction (with hands, not laser) that works worst thon in 2.8 apparently because of displacement and cockpit mesh 3D position.
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Hi Apostle Agree with your conclusion with also a kind of displacement. One can activate a button pressing just below it. Probably the reason why if one click somewhere with a button/switch above it the action is erractic (typically what I was saying for the bingo button on the F18) Hope this can be fixed soon
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Hi, Same here and LeapMotion cockpit interraction broken as well.
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Hi DCS, First thanks for the patch with big amount of work Howerver virtual hand interaction via Leapmotion (ultraLeap in fact) worked quite well, at least for me in version 2.8, with a success rate close to 95% on buttons and switches all over the F18 cockpit. Since version 2.9, the interaction is completely broken. - interaction with buttons no longer works or works erratically - when by some miracle I manage to toggle a switch, it's impossible to do the opposite action. - touch seems to be out of place on some buttons. For example, on the F18, when I activate the bingo button, the one above is activated (when it works). Please DCS give us back our hands... And by the way why don't you removed the "hands move the hotas" function ? Going through the forum it's clear that NOBODY will NEVER use it!! It's just a nightmare that introduce the "hand diseaoearing" bug!! Please go on with usefull things. Thanks
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Hi everyone, Does the leap work for you in 2.9 ? Certainly axis sliders are handy but, at least for me, hand/cockpit interraction was working like a charm in 2.8 but is completely broken in 2.9. - Button interraction is erratic if any - interraction with button seems displaced (at least in the F18 like for the Bingo fuel button for exemple) - it's sometime possible to interact with interuptor but when I switch them then impossible to interracrt again... Please give us back our hands
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Hi, Didn't yet have opportunity to test 2.9. Any improvement with (Ultra)Leap VR hand ?
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Hi, A move deprived me of the computer for a few months, followed by a change of computer now up to standard (the other dated from 2009) to be able to continue this project more serenely.
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Hy, Cleanup and repair. Still crashing Any idea ?
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Hi Flappie. Note that I have no mods install, just official DCS. The game don't crash until the plane hits the ground. Then VR view comes grey and the sounds continues until I hit the esc key and following CTD Will try a repair and let you know. Thanks
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Hi, Systematic CTD. Another log. Hope it helps. Thanks dcs.log
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Hi, Running latest DCS beta in MT/VR. Systematic crash here when plane (F18) crash on the ground after being hit. Two logs attached. Thanks dcs.log-20231010-214002.zip dcs.log-20231010-201852.zip
