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CougarFFW04

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最新回复 发布由 CougarFFW04

  1. Hi everyone,

    I am running a brand new intel base computer running W11 dedicated to my favorite simulator, DCS in particular.

    I have installed drivers and Target but I am facing the following problem : when running a profile, although Target gui shows "Device name set to Thrustmaster Combined" and that the event tester seems to work correctly, I do not see any HID device in the device analyser.

    Windows game controler only shows "Thrusmater Virtual Game Controller (root)", "Thrusmater virtual keyboard (root)" and "Thrusmater virtual mouse (root)" but no Joystick or throtle.

    Thrusmater website suggest to update firmware to FW12 (mine is FW11 for the joystick) but I cant as long as I do not see the throtle and Joystick listed in the peripheric...

    Any help or advises are welcome.

    Thanks

     

     

     

  2. Hi everyone,

    I don't know where to put this so please excuse me and move it if there is a better forum room.

    I am going to upgrade soon my PC computer mostly dedicated to DCS and I am wondering what would be the best graphic card option for runing DCS in VR with a reverb G2: RTX 3090 24G versus RTX 4080 16G.

    On one hand the 4080 is more recent and seems to give better FPS but it has less VRam (16) than the 3090 (24) which seem to be crucial in VR.

    What about the AMD 7900XTX Founder Edition 24GO

    Thanks for giving me clues to decide what will be the best option.

    Happy  DCS flying

  3. Hi Grimes,

    Thanks for the answer.

    I am doing this for a kind of a-la-Falcon furball mode.

    So typically when the red or blue flight is down, both flights are respawned  for a new run at their respective original places (with weapons).
    As I said in solo mode it works pretty well and from your answer I do see that this will not work in MP because of native DCS function limitation.
    So in your opinion what would be the best approach to have this also working in MP ?


    Thanks

     

  4. Hi everyone,

    I think I already know the answer but let me ask the question:
    Are the DDIs FLIR or Mav-F imageries luminosity/contrast(/Whyte/Black/...) pilot choices influencing in any way the weapon (in particular IR Mav) acquisition capacity ?

    I think that the answer in NO in the sens that even with badly contrast/luminosity/whatever setup if I would designate a place where I would see nothing BUT where there in something the weapon would lock.

    Right ?

    Thanks

  5. Hi everyone,

    I am using the mist.respawnGroup() function and everything goes right in solo mode.

    However using the same with a "client" instead of a "player" I get an error message that seems to indicate that this function doesn't work in MP mode.

    So the question is, is there a respawn function that would work in MP ?

    Thanks

  6. Hi prccowboy,

    Thanks for tried of all 16 combinations of the Blending and Shadows settings.

    So it sounds that none of the combination have any influence on the bright/dark face luminosity...
    So no solution on this side for my bright/dark trees.
    May be the solution would be to model trees in another way than juste 2x2faces perpendicular with alpha channel.
    But I have no idea what low poly approach I could use nor how DCS build there trees...
    Any idea ?

    Or may be with the parameters of the specular map...
    Anyone with specular map parameters experience ?


    Thanks

  7. So here is the picture that shows the problem.

    I am looking right at the HUD in this projected view just above the 22" with the deported instrumentation.
    As one can see the HMD is projected significatively above where I am looking.
    As you can imagine, in such condition the HDM is mostly useless
    And as other said this is not a problem of HMD alignement as it his perfectly aligned...

    We need a least a way to offset the HMD view via a lua script file.
     

    Thanks

     

    image.png

     

  8. Hi everyone,

    I am facing the same problem as I am runing DCS on a 22" with Helios captZeen for the instrumentation plus video projection on top of the 22"
    So as a nominal position my HUD is just at the bottom of the projection sreen and as by default the HMD alignement is done at center screen I am facing the same problem reported by other, the HMD pointing several degrees above where I am looking and this has nothing to do with the HMD alignement procedure...

    I will post some screen to illustrate the problem.

    So nothing new about this problem ?

    Still nowat to change the HMD position in a lua file ?

     

    Thanks

  9. Just want to mention that in Blender texture view, there is only a small difference between front and back side (see pictures)
    while in DCS there is a large one the back side being mostly black.
    I tried playing with the edm material (forest, self-illuminated, transparent sef-illuminated) without even worst results.
    May be the solution is "Solid" with a good combination of blending and shawod or specular map or whatever I cant imagine...

    Hope someone will have a good solution...

    Thanks in advance.

    light.JPG

    dark.JPG

  10. 3 hours ago, tobi said:

    What edm materialproperties do you use?

    Hi tobi,

    Not exactly sure about what you are asking (still noob here) so I rather post a screen of the EDm exporter.
    I use blending set to 2 (tanks to Eightball advises) but I do not really know what is the difference between values 0, 1, 2,... Same for the shadow.
    Is there somewhere a simple basic explanation about what these different values means ?

    But may be your question concern the Material slot... Edm is my texture name and I didn't touch the Solid preset.

    Thanks in advance for your help.

     

    image.png

  11. Hi Blender/DCS gurrus,

    After some months fighting with Blender, EDM exporter, textures... I was finaly able to achieve my goal but I am facing a problem with textures with alpha chanel.

    I did some very simple low poly (2 perpendicular crossing faces) / low texture trees exported as "double side" EDM model with blender. 
    As you can see in the following pictures when facing the sun the rendering is good but in the opposite direction it is far too dark...
    It sounds like a problem with alpha channel textures because the buildings (without alpha) I build and exported in a similar way do NOT suffer this.  So obviously I am doing something wrong between alpha and non-alpha Blender EDM exportation process... or may be some texture files are missing (I use only diffuse map). Any Idea ?

    Thanks.

    Facing the sun :

    BrightTrees.JPG

    Opposite direction:

    DarkTrees.JPG

    DCS native trees are also dark when not facing the sun but at large distance they are bright although mine stay completly dark..

    DarkTreesDCS.JPG

    BrightTreesDCS.JPG

     

     

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