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CougarFFW04

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  1. Hi BIGNEWY OK and thanks for your prompt reply
  2. Hi, Don't know if it's normal behavior but after overflying WPT1 (WPT and seq1 boxed) ~5nm on the way back to it, after boxing "auto" wpt selection returned to WPT0. I would have expect that after overflying it it will switch to WPT2 (what it did when I overflew it again after selecting AGAIN WPT1). Is that a bug ?
  3. Hi, I don't know if someone else experience this but I was flying a mission DL "on" with many contacts on the SA page and sudenly nothing... Supringsingly, althought I didn't do anything the DL scratchap didn't show anymore "127". Althought I put again the usual "127" my DL stay muted... Anyone else ? Thanks Edit : I just see that this might be related to this... So may be not just linked to HARM TGT but TGT in general
  4. There is NO CBU97 for the Hornet...
  5. Hi certainly CBU use would be more realistic but i found the CBU in DCS quite ineffective..
  6. Exactly what I was doing and it's the problem... I want rapid reaction and no time waisted to spart-up engine.. Workaround I ws looking for. Thanks
  7. Hi everyone, I would like to be able to do the following scenario where a flight takes off to intercept another flight if there is an enemy incursion in a given area with the pre-requisite that the interceptor planes are visible from the start of the mission. My problem is not in the realization of this task (easy with a simple trigger) but rather the fact that for the planes to be visible in the parking slot since the beginning of the mission it is necessary to choose a "stopped engine departure" and of course it is not what we expect for planes taking off on alert... How to do it ? Thanks
  8. Hi everyone Maybe I'm doing it wrong but while I thought the AGM65-F would be a weapon of choice for attacking convoys (fire and forget, "stand-off"), firing them in salvo is a barely impossible challenge. When used in conjunction with the FLIR or GMT radar, the problem is that the head of the missile is positioned at ground level designated at the time t without following its movement. At this stage, it is impossible to move the missile head without delocking the FLIR/radar. Worse still, after the first shot the next missile is caged, and if that wasn't enough, the position on the HUD is not indicated by anything (as long as the AGM is uncadged) and does not coincide with the FPM... In short, after shooting the first AGM, the whole acquisition sequence must be redone. So IMO shooting of AGMs in salvo is more a suicide procedure than anything else... I thought that this behavior was simply not correctly implemented but after months it is always the same... Is this the way AGM65-F/FLIR/Radar works in confunction in RL ?
  9. Hi everyone, Simple question : it is possible to refuel in MP from a probe and/or drogue from the same tanker at the same time? Last week I was flying the F18 and was able to refuel without problem but my friend flying the F16 was unable to do it because when he requeted refueling the tanker didn't respond and didn't extend the probe. Any advises ? Thanks
  10. Oki, will try again
  11. It doesn't work either. They start engine and even don't take off staying on the ground engine runing
  12. Hi everyone, Just a simple test where KA50 must attack a bataillon. They start engine as expected but then they do not follow their FP and of course do not engage ground forces.. Mission attached (don't wory about mission title). What did I do wrong ? Thanks ScriptTest.miz
  13. Hi Grimes, What I said. They do NOT mention it is NOT applicable to human although It's clear that AI task are only applicable to AI. But it would be very usefull if that could be applicable to client as well. A simple exemple: when player reaches Wpt a message gives instructions (choosen at random) - "push to Wpt target at HHMM" - "RTB if engaged by ennemi fighters" or "engage any threat within x miles of wpt targets" Of course you can achieve this with a trigger zone but if you move the Wpt you must move the trigger zone as well. Don't know if it's a bug or not but it would be a good imprvement to the ME. Happy flying
  14. Hi Grimes, You are right about humain behavior vs wpt Nevertheless human are supposed to follow their flight plan. And i do not see in the manual that this should not apply to players. So the qyestion to ed ls : is that a bug....
  15. Hi, Everything is in the title... Very basic testing : F16 IA flight + F18 human flight Both flight plans have script activated @Wpt 1 displaying message "xxx passing Wpt1" - When the IA flight reaches his Wpt1 I DO see the message - When I reach Wpt1 NOTHING happens... Can someone test and confirm it's buggy (mission is attached). Thanks ScriptTestTaskAtWpt.miz
  16. Hi, Everything is in the title... Very basic testing : F16 IA flight + F18 human flight Both flight plans have have script activated @Wpt 1 just displaying a sort message "xxx passing Wpt1" - When the IA flight reach his Wpt1 I DO see the message - When I reach Wpt1 NOTHING happens... Can someone test and confirm it's buggy (mission is attached). Thanks ScriptTestTaskAtWpt.miz
  17. So in principle, F18 could share targets via LINK 16 DL/TXDSG to an F16 (with LINK 16). Right ?
  18. Hi everyone, I am wondering if in DCS the datalink works across different plane type (F18/F16) and different flights. To be more specific let's imagine that I am flying a 1 shipF18 flight and my friend is flying another F16 flight. Can we share targets between F18/F16 ? if no, will this be possible when the F16 will be more advanced ? Thanks
  19. Hi Pizzcato, I am already aware of this and always use the dofile things. Thanks anyway
  20. Hello, Just doing basic testing of scripting at a waypoint. Added a simple at waypoint : do script --> trigger.action.outText("SCRIPT : F16 passing Wpt1" , 10) and do script file --> testDoScript.lua (with just one line : trigger.action.outText("FILE : F16 passing Wpt1" , 10)) When runing the mission - "SCRIPT : F16 passing Wpt1" executes correctly - "FILE : F16 passing Wpt1" DOESN'T Confirmed by other. Thanks ScriptTest.miz
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  21. What a peine to have such simple things to work... Will report as a bug Thanks anyway
  22. That's a workaround BUT should'nt this work...
  23. Yes it's what I want to test : scripting things at waypoint via lua file
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