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kraszus

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  • Flight Simulators
    DCS, FF5, FSX, Lock On, CFS3, IL2
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    Ireland

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  1. Not putting this in the Problems & Bugs thread as it's likely user error. I haven't flown the AV8B in quite a while so bare with me. If I take-off from the runway, everything runs as expected. If I take-off hot from the ramp, I taxi to runway and then take-off, as soon as I lift off the runway I get a massive roll to the left or to the right. Ingame, I can see the stick move to the left (or right) even though I'm not giving it any input. It takes full deflection on the stick to keep the plane level. I've checked keybinds and axis assignments but there are no conflicts. I don't experience this with any other aircraft, just the AV8B. I'm possibly missing a procedure from hot start as the aircraft flies normally if I start on the runway rather than the ramp. Any ideas?
  2. In my case PC2 is quite old, Amd 2600x and 16gb RAM. PC1 is Amd 5600x, RTX3090 and 64GB RAM. With the advent of multithreading... 1. Are there any benefits of running a server on PC2 and fly on PC1 for solo play? 2. Or, run dedicated server and client both on PC1? 3. Self host on PC1 on same client? ie. Choose multiplayer on client and fly mission from there 4. Just fly regular mission without any hosting? Asking because I occasionally get CPU bound and wondering if a server and client will use separate threads or does multithreading make the whole thing redundant?
  3. kraszus

    SAM Evasion

    I get shot down all the time by SAMs in the F-16 so I made a mission to practice with an SA-2 about 20 miles from me. I chose the SA-2 as I thought it would be an easy one to evade (Vietnam era missile). Watched a few youtube videos on SAM Evasion and tried to implement their tactics by notching, beaming, diving and chaff use. Still get hit by this SA-2 every time no matter what I do. So, I did a little research on the forums and hoggit. It would appear, according to some, that the SA-2 simulated in DCS is a lethal variant and very difficult to evade. So what SAM system would be a good one to practice with? SA-6? Also, any pointers for SAM evasion appreciated.
  4. Am I right in saying that in a hotstart in the Viper there is no requirement to boresight Mavs?
  5. It appears this 'fix' is no longer required according to @NineLine's post -
  6. I understand mavericks dont require boresighting on air starts but do they require boresighting on a hotstart on the ground?
  7. Granted I'm still on the learning curve with the Mosquito but I struggle to get her above 230 fully laden in level flight with boost at 12 and rpm set to 2650. The P47 i can easily whip up to 270 with a full load. Probably user error on my part though. Still, its an enjoyable learning curve
  8. Maybe it's just me, but does the P-47D feel a lot more nimble than the Mosquito? Do pilots use different curves for these aircraft? Historically, was the P-47 more agile than the Mosquito? Or it could simply be that perhaps I'm babying the Mosquito a bit given its size compared to the Thunderbolt
  9. So if using Open Composite (but not the openxr mod) and also running the multithreaded version, which would I use? The first? [EDIT] I also use OpenXR toolkit
  10. Flying at a few thousand feet at around 200kts and the wind noise is very loud...almost like I have the canopy open. Can hardly hear myself speak with voiceattack. Should it be this noisy?
  11. So normally I have curves for pitch and roll (positive 25 curve). Now, if my wheel brakes are set to y axis (left wheel) and z axis (right wheel) on my pedals and I've had to invert both axis on 'Axis Tune' so pressing the pedal activates the brake instead of releasing it, does my curve then need to be negative given that the axis is now inverted?
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