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BonerCat

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  1. Mind you that autopilot has certain regimes where it will not engage, I often encounter this when flying low and fast By OP's screenshot, it doesnt seem to be the case, as the speed and altitude are well within the envelope, but the autopilot refusing to engage was something i encountered before, and usually chucked it up to the aircraft being out of the AP envelope Here's a screenshot from chucks guide on the topic
  2. This discussion has been had several times on these forums, and as much as i agree with you guys that it would be amazing to have a wide variety of weapons on our Mirage F1, i dont think aerges will decide to do that They've stated before that they are doing specifically the Spanish versions, and we get the systems and weapons that existed on those aircraft
  3. Interesting insight right there never considered that seeker behavior would be developed separately from the missile behavior after launch In any case, i feel like this isn't high priority, I didn't even notice the missiles acting that differently between the 2 aircraft (tho that might be because no radar slaving yet) Good to hear a dev chip into the discussion
  4. Checked the files, looks like the F1 makes use of the {FC23864E-3B80-48E3-9C03-4DA8B1D7497B} refrence code, for the base game Magic II, while the 2000 uses the {MMagicII} or {MMagicII_DDM} for the MWS variant changing the rail, which i belive are the razbam custom ones Interestingly enough, the F1 for the Magic 1 uses the internal naming system of {R_550_Magic_I}, and {AIM-9JULI}, suggesting that those missiles were developed in house, while the Magic II was added later, in a rushed manner simply taking the already available base game Magic II I dont think that RAZBAM will simply let Aerges have their own Magic II, they dont have a really good reason to do so, other than being nice, so i m not gonna hold my breath, but it would be good to see 3rd party devs cooperating like that. As for guns, i'd have to guess its just a matter of implementation from each dev again, but considering one aircraft is from the 60's and the other from the late 80's, you could say its the difference in ammunition and simulated well, tho that's mostly just conjecture on my part.
  5. For the time being i've been using a 125kg low drag bomb on the pylon opposite of the barax to act as a counterweight. Its been working ok so far, especially considering you can select inboard/outboard pylons for ordinance drops ofc it doesnt give you more countermeasure, and by no means is a replacement for the phimat, but it does result in a fairly balanced aircraft
  6. Yeah, the CAP panel will let you freely adjust your own coordinates If that happends your best option is a nav fix, should adjust your own coordinates to fit your actual position, provided its executed properly tho i've heard of some people manually adjusting coordinates as well. Cant imagine that being very effective in flight, tho its a reasonable way to fix your position while stationary i suppose
  7. Inboard of the throttle on the EE and aft of the radar stick on the CE, there is an AB Fuel toggle which will cut off the fuel flow to afterburner completely disabling it, until the switch is returned to the forward position It works well as a way to get out of the mach 1.4+ 8900rpm engine mode without throttling back and blowing up the engine
  8. Happy to help Good to hear you got it to work for you If i end up recording that long video i'll post it here and let you know Good luck with your project, it looks awesome! o7
  9. Ask and you shall receive my friend After spending a little bit of time on figuring out how to set up MFD exports in DCS, and a couple of sorties in very simple SP missions made in 2 minutes, i've got 6 short clips of radar in operation They look a little odd without context of what is going on, with only the artificial horizon at the bottom adding some clues whenever there is no lock, but its what you've asked for, so i hope it works for you! Included: -Peace time intercept with a tanker -2 clips of war time interdiction of an Su-24 -2 clips of a 1v1 dogfight Mirage F1 vs F-4 Phantom -1v2 dogfight Mirage F1 vs F-4 Phantom Here's a playlist on youtube, feel free to download and transform these videos any way you wish If you would like raw video files, i can upload them to a google drive, just that this is simpler I could also fly a longer mission if you like, with contacts popping up on radar without getting engaged etc. That recording would probably reach about an hour or two in length, just wasn't sure if this format would work for you. If for any reason this is not usable, let me know and we'll try to work something out, see how to fix etc Its also worth noting that this was recorded before the radar rework, so the behavior may not be super accurate Ps. I didnt know your setup exactly, so i decided to not crop the video and upload the raw capture. This means you'll likely have to center the image and probably crop out the OBS moments at the beginning and end, but i hope you can figure that out!
  10. Just finished this campaign, and i have to say, i enjoyed it a lot Good stuff
  11. Thanks for the input! Was hopeful for a 4 sidewinder F1, but i get that's not the version you guys are making. I m not gonna expect it on the F1M Thanks again
  12. I recall that some of the images and videos in the early promotional material for the aircraft featured 4 sidewinders mounted on the wings, 2 on the wingtips, and 2 on the outer underwing stations Is this feature still planned? Has it been scrapped? Is it only meant for the F1M? I'd really appreciate an update, not sure if i should curb my expectations for this or simply be patient Great work so far btw, been getting more and more into the F1 recently o7
  13. Splendid, thank you for the info
  14. Do you know if it's for the current or next patch? I seem to be unable to place it with Argentina or with combined joint task force factions in ME
  15. Been a while, couldn't get my pilot online for unrelated reasons, but we tried it and it worked!
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