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Ironhand

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Everything posted by Ironhand

  1. Unfortunately, I’m away from my computer for at least another week. So I can’t view any of the files you provided. But what was the aircraft’s gross weight, when the wings broke?
  2. The problem is that MBTs, at least, use a general lifeline instead of distinct damage areas. Hit one on the body or turret with a BLU-97B in a controlled experiment and their lifeline drops to around 80%. No more, no less. More hits might damage it more but due to the submunition spacing that’s extremely unlikely. The other thing I noticed is that the submunition passes through the MBT and doesn’t explode until hitting the ground beneath it. Or, if after passing through the body at an angle, it hits the ground outside the body, the tank remains at 100%.
  3. In every instance I’ve heard of this happening, it’s been caused by a mod. Try uninstalling any mods and see if the problem disappears—especially FC3 related mods.
  4. That's interesting. Didn't know you could do that. Would certainly make flying missions easier. Start at the end and save a bunch of time.
  5. Functions such as rewind are, unfortunately, impossible in the current system. Essentially the current “replay” is simply the mission being flown again with your computer now controlling your aircraft based on how you handled it. It can’t be rewound any more than you can rewind a mission while you’re flying it. It will take the development of a new recording system before some of our wishes can be realized.
  6. Pretty easy, though I’d do it to a copy of the file unless you can download the mission again in case things go awry. Open the mission with whatever you use to unzip a ZIP file. Find the music and delete it. Done. Start the mission and see if the problem is solved.
  7. The sound file will be in the mission file. MIZ files (and TRK files for that matter) are renamed ZIP files. Open it with WINZIP or something similar and look for the music file.
  8. I wish it would happen as well. I miss the Crimea map. The people who created that one clearly loved the area. So many of the sites around Sevastopol and the rest of that map were recreated with their distinctive structures, etc, unlike the cookie cutter buildings we have on the Caucasus map. And, since this is a wish list, I wish it could be done again. Unfortunately, the chances of that are 0%.
  9. Thanks guys. The problem is that it downloads about 85% and, then, fails. No AV running. EDIT: Got it. Finally decided to try Google Chrome to download it and that worked.
  10. I’ve been trying to download the latest version of the mod using the link on the 1st page but without success. It keeps stalling failing before the download is complete. Neither browser will complete it and google drive doesn’t seem to have a useable link for my download manager. Any ideas?
  11. Out of curiosity, should we take this to mean that it will not carry the ER variants of this missile?
  12. The primary difference will be in the systems modelling. We will not be getting a more modern version of this MiG. So, if you consider the FV3 version not worth flying, this one won't be either.
  13. Never mind. When I checked the mission, I didn’t realize there were multiple S-300 sites scattered around the periphery of the Caucasus map. I only saw the units in the Crimea. I thought those were the units I was watching in F8. It was another set of units. It may just be that, in the simplified world of the DCS SAM environment, the 76N6 Clam Shell can’t stand on its own. For that matter, since it’s a specialized low altitude search radar, I doubt it’d ever be fielded on its own without a Tin Shield or similar search radar along.
  14. The mission is bugged. There was an issue with the F-16 (?). There was something weird going on with it when I highlighted it. Anyway, I removed it and the SAMs launched. I had also coincidentally moved the two remaining aircraft further out. Not sure if that also had something to do with it but I doubt it.
  15. I think one of the FC3 aircraft requires you to start one engine at a time. Not sure which because I always start them in sequence. Can’t check which because, at present, my computer is very broken.
  16. No auto start because it’s really not needed. RShift + L turns on electrical power to all systems. RShift + Home starts both engines at once or, if you prefer, RAlt + Home for left engine start RCtrl + Home for right engine start.
  17. The first thing to do, when you’re experiencing something few others are, is to uninstall any mods you have, whether they are aircraft specific or not. If you’ve already done that, well… The next thing would be to rename (not delete) your DCS folder in Saved Games so that DCS can create a new one in case there was something in there not mod related. Also try doing a slow repair. Anytime I’ve had issues, one of those solved the issue. In the case of the first two, you’ll then have to spend additional time experimenting to see which item is creating the problem. But at that point, at least you know where to look.
  18. The latter. It’s a full fidelity module, not an improved FC3 one.
  19. That’s Sharkshook “blockletter regular”, isn’t it? https://www.dafont.com/blockletter.font
  20. I think I should probably stop participating in discussions. I’m more often wrong than right these days it seems.
  21. Spent a bit more time this morning and finally got the target lock designation (AC) but not until after I had already received permission and launched the missile which is the reverse of how things should work.
  22. You can start the engines and get everything set for taxi. You just can't move the aircraft until the alignment is complete or you'll have an issue.
  23. What I noticed, when I took a second look at the flight, was that KC never chanced to AC indicating a target lock. I just suddenly had launch authorization.
  24. It's max range is 10-12 km which doesn't mean that its range is always 10-12 km. The range will depend on altitude and other factors. About 9.5 here I had just launched the first and was about to launch the second.
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