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Flight Simulators
IL2 Great Battles
X-Plane 11
DCS -
Location
Stephenville TX
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Thanks! I forgot about the multiplayer clearing mechanic for re-spawn and disconnects. Thanks for clearing this up. Made for some interesting day dreaming during work! Lol
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I know the GCAS is planning to be implemented but I can't help to ask - what's going to happen when the GCAS is implemented and your pilot gets killed. There just going to be a bunch of F-16's floating around with corpses in multiplayer?
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Thanks Mike! I just wasn't sure it was okay to post here or If I should've stuck with the skinners thread, thanks for that clarification. I know you guys are pretty swamped. Glad to even see a response - it's big deal to have to go through each thread, read the bug, and post a response! LOL nothing I'd ever take for granted. Appreciate all you guys are doing.
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This could be huge, as I've also noticed that the F-18's data link shows more hits than what the F-14 does. I have to completely change my strategy for engagements; and in tacview - I often find myself turning cold on targets mapped by AWACS 10-15 NM from me and fleeing from engagements that I could other wise have the advantage. Is this a limitation of the F-14's equipment?
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Anyone notice for all the default HB textures - this little detail is off by a little bit? I tired to report this on the skinners thread but it went unnoticed. I believe it's that way on both sides. I corrected it on my own livery. There's also some backward text on the starboard side. Now that I've noticed it - it's hard to ignore lol -corrected example below-
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F14 Skinners thread (Paintkit in 1st post)
TexasWarbird replied to David A Sell's topic in DCS: F-14A & B
Anyone notice for the default this little detail is off by a little bit? [ATTACH]214301[/ATTACH] I changed it on this F14 stored in a barn for 15 years I've been working on. [ATTACH]214302[/ATTACH] -
This is good to know! The F14 is already packed full of small historical details so hopefully it doesn't change and make it the final draft. Even though it was subsequently removed in the later F14 variants. . It was a staple for the A variant for a short time and it's inclusion will keep it from being forgotten entirely (lol) while maintaining your high standards for fidelity.
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Layman's Explanation below The Standard quick mission against the Mig - 21 with the ai set to excellent. I'm successful usually 90% of the time - unless I'm being lazy. I try to challenge myself and hold off on using missiles. While letting the Mig 21 maintain the extra munition advantage. I find if you drive the Mig 21 low, it's a pretty easy win. Also try to remember that the Tomcat is pretty strong in a vertical climb and low speeds. The Ai constantly attempts to have you over shoot by burning it's energy, so keep that switch for the airbrake close and handy. Observe what the Ai is trying to do for speed. Also if you're not confident with the bird to counter stalls with rudder input - it can make BFM a lot more complicated and difficult. So hone that skill quickly.
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Q: Are you sure about those Glove Vanes? A: We'll be, at the very least, adding a visual option. It is possible that we will simulate the aerodynamic impact of the glove vanes further down the line. https://forums.eagle.ru/showpost.php?p=2389653&postcount=1 The question is if this is still relevant?
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As the title states - this is an inquiry to the glove vanes on the F14 and if they will still be implemented? I did some digging and found that HB did respond to another inquire related to this. But that response was years ago in 2015. I'm wondering if this is still relevant and will be perused as an option for the F14? Or at least as an "Enabled option" Similar to the Mi-8 and it's IR suppression capability as well as other additional options.
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With the F-14B pretty well planted in DCS now. I wanted to go ahead and ask the question - what's the status of the F-14A variant? Of course F-14 owners will still get it for free right? Is there an ETA or word on development progress? :crazy:
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FPS limiters and Track-IR performance
TexasWarbird replied to bandit648's topic in Game Performance Bugs
This is for 2D - But I just finished some testing using rivatuner to lock my FPS and I can infact confirm this to be a huge defect with vsync on DCS. After adjusting those settings and doing some test flights today - NOT ONCE did my GPU usage go below 80-90%. :thumbup: Thanks for finding this out!