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Surrexen

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About Surrexen

  • Birthday 08/22/1980

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  • Flight Simulators
    DCS World, IL-2
  • Location
    The Abyss
  • Interests
    Aviation

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  1. +1 Please address this in the next patch/hotfix, incredible that it hasn't been dealt with already.
  2. Easiest way is go into the airforce script and remark out red air squadrons from starting up at all. But to answer what the above values are, RedRespawnTimerInitialMin and Max are the values used to get squadrons in the air within the first 15 minutes (by default) of the mission start. After that each squadrons scheduler uses RedRespawnTimerMin and Max as it's timer to check whether or not the squadron is alive and to spawn new planes for that squadron if they are not present in the mission (dead/despawned etc). RedFlightLevelMin and Max are the intended flight levels, x1000 meters. So don't set them to 1 or all red planes will do their best to fly at 1000m altitude at all times. So, either set the RedRespawnTimerMin and Max values to something longer, like every hour or two or whatever you want it to be (and maybe make the InitialMin/Max values the same, or remark out some red squadrons from starting up, or a combination of both. That said, I have seen a small group of 6 helo pilots conquer the Mariana's mission, so don't nerf it too much or it will be boring!
  3. No, I don't interfere with the behavior of the SAM sites, but they do have 'alarm state auto' set, so they can switch radars on and off as they please. Perhaps there is an issue with the HTS pod, or you have set it to only show certain radar types or something.
  4. If I start in an Mi-8 that doesn't have weapon pylons, and then rearm and add some rockets etc, the weapons show on the external model but the pylons themselves are invisible. Has anyone else got this issue? Edit: Sorry my mistake, I see this is already reported.
  5. Client slots are set to bases that will not be targeted for capture by red air. Capturing neutral or red airfields will not populate client slots to it (you can rearm/refuel/repair though). To do this, you would need to tie-in ciribob's simple slot block script.
  6. I've already talked about this, there is a known issue with the way unit deaths are switching over to statics. It's something on the ED side and it's been reported. I was hoping it would be addressed in the latest hotfix, but unfortunately the issue is still present.
  7. Must be your lucky day ... Operation Clear Field Escalation updated: https://www.digitalcombatsimulator.com/en/files/3316256/ 1. Apache's added to helo system and client slots added all over the place 2. Forrestal added 3. Tomahawks added 4. Helo's added to Tbilisi-Lochini 5. Script changes, again too many to list Operation Snowfox Escalation updated: https://www.digitalcombatsimulator.com/en/files/3313322/ 1. Put the Tactical Commander slot back in and re-enabled pilots can control vehicles (had been removed by accident) Enjoy
  8. Yeah keep me posted, lots of changes to Snowfox. I don't think I broke anything, but anything is possible
  9. Operation Snowfox Escalation updated: https://www.digitalcombatsimulator.com/en/files/3313322/ 1. Apache slots added to London/Paris FARPS, Al Dhafra and Al Minhad 2. Forrestal added with slots for F-14A/F-14B/FA-18C 3. More mission targets added 4. Spawn timers adjusted for red air patrols/strikes etc 5. Many script changes, too many to list Be aware the abovementioned issue with persistence is still present, hopefully fixed in the next ED hotfix/patch etc. Enjoy.
  10. See here: Issue has been reported already.
  11. I'm going to leave it how it is for now as it turns out the issue has been reported to ED.
  12. Yes Indeed, I realised it wasn't just infantry late last night. I think I have a fix for it but will have to do some more testing with it first.
  13. Yes, there is one in progress but that's a much bigger job due to the extra airfields.
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