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  1. Y endure very long sessions, 2 3H sessions with a pause for eating something. Not confortable, but it's like if a was wearing a anti-g suit But a friend says he can't endure it, that it destroys his back in minutes. The Lua Script for porcesing the telemetry I copied the one from FlyPT Mover, and then Y proces the info, and send the effect to the bHaptics API. It's Open Source, it's all there
  2. I just published the first version of my tool for DCS, maybe there is one person interested in testing and giving feedback: https://forum.dcs.world/topic/230379-bhaptics-tactsuit/#comment-4931044
  3. Still interested in testing ? I just added DCS support to my tool: https://github.com/cercata/pysim2bhap
  4. This wiki es wonderfull: https://wiki.hoggitworld.com/view/DCS_export I have also found a nice export script for UDP, from the FLYPT mover: https://www.xsimulator.net/community/attachments/export-lua-txt.64152/
  5. You are very inspiring Pikey !!!!! I didn't like the Spitfire, too easy to stall, but now with the AoA haptic feedback I'm starting to love it. Mi implementation is not very accurate, but it's enougth to be usefull. At the moment I can feel high speeds, hihg AoA, high RPMs and high G's. What I'm missing now is lateral forces. For G's I take into acount the total one, not the vertical one, and I ignore the direction. The Vest has 40 vibrating points, 20 in the front, and 20 the back, but if I try to convey too much information, maybe it's not very clear, sometimes less is more. I have to experiment with vibration patterns. The vest manufacturer has an online tool for creating patterns and testing them, in case you are curious about it: https://designer.bhaptics.com/ What do you think would be more helpfull, Sideslip angle or lateral G Forces ? I was wondering about Sideslip angle in the arms ...
  6. Thanks pikey !!!! I have moved structural vibration because VNE is close to the upper back, and now vibration in the lower back I use it for buffet vibration. I'm testing it in IL2, it's working well on dogfights, but not for landing, since stall seems to start at a lower AoA. When I migrate it to DCS I'll se how it feels in modern jets. It's so good in dogfights, it looks like a cheat. In modern planes we can imagine that's a feature of the anti-g suit, a vibrator indicator of high AoA, even if the plane doesn't give sign before the stall.
  7. Hi Pikey, Did you gather more intel about this? Your haptic feedback aproach seems the right one to me. I'm starting to experiment with bHaptics suits in MSFS and IL2, I hope to port it to DCS soon, once I learn how to get the telemetry. Mi initial aproach to instrument-less flight was: - Overspeed: If the aircraft aproaches VNE, your backs starts vibrating, like your seat is transmiting structural vibration from the plane. This pretends to be informative for dives. - Engine RPM: If the engine aproaches max RPM, your chest starts vibrating. This pretends to be informative for engine management. - Gs: If G's exceed a threshold, you belly starts vibrating, like the ticking in a rollercoaster. This pretends to be informative for not bleeding much energy in turns. - Jerk: If the accelaration changes sudenly, then all the vest starts vibrating. This was mainly for immersion, but it could be informative also if you put the threshold very low. - Flaps and Gear: Added for inmersion, but it heps to know when they reached the final position, but that's already well conveyed by sound. Until I read you post, I didn't even think about AoA, but now I can't stop thinking about it, it would be so informative to avoid stalls because of low speeds and exagarated stick pulls ... The question is, how does it feel IRL ? How do we convey it with haptics ? For example, the Engine RPM making my chest vibrate maybe is not real, but it's intuitive for me, it makes sense since the engine is just in front of my chest (not with 2 engine planes ...) BTW, I have also the posibility of add vibration to my forearms ... but no sure how to use it.
  8. Why do people use sound instead of telemetry ? I'm still learning, but I think DCS has the telemetry available via API, and you can send it to your device in export.lua ... Am I wrong ? I want to implement bHaptics suit support for DCS ...
  9. How does a real pilot feel AoA IRL ? I'm using a bHaptics suit for flying, and for Gs I make my belly vibrate, since that's how I feel Gs in rollercoasters, kind off tickling there, and it feels very good when flying. But for AoA, I have no clue what a pilot feels when AoA is high ... I don't wanna put any vibration, but something that gives immersion beside informative feedback ...
  10. I'm starting to experiment with bHaptcis and MSFS ... When the plane aproaches VNE, my back starts vibrating gradually. When the RPM exceed 95%, my chest starts vibrating gradually Whem G's exceed 3, my belly starts vibrating gradually For a first try, I'm loving it !!!! Is the a way to get DCS telemetry via UDP ? GForces, speed, rpms ... https://github.com/cercata/pysim2bhap
  11. Is this code still valid for the actual version of DCS ? Where can I find info about what values can be obtained beside these ones ? I would be intereseted in g-forces, impacts, ... if for a haptic vest local altBar = LoGetAltitudeAboveSeaLevel() local pitch, bank, yaw = LoGetADIPitchBankYaw() local tas = LoGetTrueAirSpeed()
  12. I have and x40 and the tactosy for arms, it would be awesome to have support in DCS, especially in WWII modules
  13. The target is always in waypoint 1 really close to takeoff ? What's the success condition ? I thouth this was a random mission generator until I looked at the PDF briefings, because I died, and the mission was different after. Can I see what the objective is inside the game ? I play in VR and I prefer doing all in VR inside the game without PDFs. I see there are some pictures in the Kneeboard, but I don't see even a brief description of what the mission is.
  14. Stutters on hits to the fuel tanks are fixed From the patch Notes, this should be smooth again ...
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