Hi Pikey,
Did you gather more intel about this? Your haptic feedback aproach seems the right one to me. I'm starting to experiment with bHaptics suits in MSFS and IL2, I hope to port it to DCS soon, once I learn how to get the telemetry.
Mi initial aproach to instrument-less flight was:
- Overspeed: If the aircraft aproaches VNE, your backs starts vibrating, like your seat is transmiting structural vibration from the plane. This pretends to be informative for dives.
- Engine RPM: If the engine aproaches max RPM, your chest starts vibrating. This pretends to be informative for engine management.
- Gs: If G's exceed a threshold, you belly starts vibrating, like the ticking in a rollercoaster. This pretends to be informative for not bleeding much energy in turns.
- Jerk: If the accelaration changes sudenly, then all the vest starts vibrating. This was mainly for immersion, but it could be informative also if you put the threshold very low.
- Flaps and Gear: Added for inmersion, but it heps to know when they reached the final position, but that's already well conveyed by sound.
Until I read you post, I didn't even think about AoA, but now I can't stop thinking about it, it would be so informative to avoid stalls because of low speeds and exagarated stick pulls ...
The question is, how does it feel IRL ? How do we convey it with haptics ?
For example, the Engine RPM making my chest vibrate maybe is not real, but it's intuitive for me, it makes sense since the engine is just in front of my chest (not with 2 engine planes ...)
BTW, I have also the posibility of add vibration to my forearms ... but no sure how to use it.