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imaner76

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About imaner76

  • Birthday 12/15/1976

Personal Information

  • Flight Simulators
    Elite Dangerous
    X-Plane 11
    DCS
  • Location
    UK
  • Occupation
    Retail regional management.
  • Website
    https://www.youtube.com/channel/UCgjXk2L6wWmJeL_3YXqHnJg
  1. Yeah that's the pain I'm in now. I guess I'll just update as I use each one bit by bit.
  2. Hello one and all! I have a dilemma. After some hardware changes. I want to wipe all the bindings from DCS, easy you say? Just remove the files, that does indeed work. But the default for DCS is apply all axis to each of the 7 controllers that use USB. So for each aircraft I have to go and remove each set, I have a "few" aircraft... Setting the general tab does not cross over to the basic inputs for each aircraft. Never understood that :huh: So is there a way to get all of them set to no input, or to default to the setting in the General tab in the settings? Thanks in advance. :joystick:
  3. Alright! Don't get yourselves in a spin over it, this is descending quickly. *gets coat. TAXI :music_whistling:
  4. I wanted to play this today but I can not get the aspect ratio to change from this widend view. It used to be perfect, I can't play like this any idea? :cry: Normally, looks like this, or as three screens, below. :(
  5. My bezel width is 106 pixels, so I need to drive 5972x1080 in to 5760x1080 and have the extra 212 pixels remain behind the bezel gap L/R of the centre monitor.
  6. There have been many that claim this is the route, but I must be missing something :doh: _ = function(p) return p; end; name = _('1-1-1 Screen'); Description = 'Configuration with 3 identical monitors each with its own camera' mybezelscreen = 5760 bezel = mybezelscreen / 3; Viewports = { Left = { x = 0; y = 0; width = mybezelscreen / 3; height = screen.height; viewDx = -1; viewDy = 0; aspect = mybezelscreen / 3 / screen.height }, Center = { x = mybezelscreen / 3; y = 0; width = mybezelscreen / 3; height = screen.height; viewDx = 0; viewDy = 0; aspect = mybezelscreen / 3 / screen.height }, Right = { x = mybezelscreen * 2 / 3; y = 0; width = mybezelscreen / 3; height = screen.height; viewDx = 1; viewDy = 0; aspect = mybezelscreen / 3 / screen.height } } UIMainView = Viewports.Center GU_MAIN_VIEWPORT = Viewports.Center
  7. Hi. I'd like to use the lua to adjust for the gap due to nvidia surround not playing well with other programs and also being mean to steam link (I need to use that during the day). I'd like it to stand alone without forcing the output resolution via nvidia. It's also handy to have the 3 cameras give an almost 360 view via FOV change for traffic visual. There must be a way? :helpsmilie:
  8. I've seen many claim it and post the lua code but none seem to work. Can somebody share the actual .lua file they are using that works with three monitors in use? I could then work backwards from there. I can not get around the bezel cut and just want DCS to ignore the pixels behind the bezel. :helpsmilie: :doh:
  9. All this doe is shift everything to the right. How do I gap the pixel distance for the bezels? 10's of videos later and nothing works. :cry: _ = function(p) return p; end; name = _('1-1-1 Screen'); Description = 'Configuration with 3 identical monitors each with its own camera' mybezelscreen = 5972 bezel = (mybezelscreen -(1920 * 3) )/2 Viewports = { Left = { x = 0; y = 0; width = mybezelscreen / 3; height = screen.height; viewDx = -1; viewDy = 0; aspect = mybezelscreen / 3 / screen.height }, Center = { x = mybezelscreen / 3; y = 0; width = mybezelscreen / 3; height = screen.height; viewDx = 0; viewDy = 0; aspect = mybezelscreen / 3 / screen.height }, Right = { x = mybezelscreen * 2 / 3; y = 0; width = mybezelscreen / 3; height = screen.height; viewDx = 1; viewDy = 0; aspect = mybezelscreen / 3 / screen.height } } UIMainView = Viewports.Center GU_MAIN_VIEWPORT = Viewports.Center
  10. Scrap all that, I can not get DCS to understand that we use the middle monitor as the main one. I'm going to use the three camera adjust FOV and just use a track IR to move around. But for the love of all that is sanity, can someone please point me to a bezel removal that actually works?
  11. Hello all. I'm having some issues with using DCS and triple monitors. I have relented and now using nvidia surround as I can not get any lua edit to work for bezzle correction in the three camera set up, also I can not live with the FOV and horizon mismatch. So I'm using the surround bezzle corrected resolution from nvidia surround with the 1 screen option, but the camera just won't work. Any ideas? Thanks in advance. On loading I get the view out of the RHS as "forward". I get this angle if I adjust to look forward. And it moves off to the left if I zoom in.
  12. Not that I'm aware of. I've had to disable TacView because maps fail to launch due to this conflict. :(
  13. It reports as W32.Spybot.Worm https://www.symantec.com/security-center/writeup/2003-053013-5943-99
  14. On the update today (Apr 1) by ED, I jumped in and was getting crash after crash. So I let it try and recover and hit the same stumbling block. C:\ProgramData\Tacview\Data\Terrain\DCS World\ N45E036.srtm Blocked Does anyone have any idea what's wrong with this file and why the conflict it there?
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