Jump to content

xxvintersorgxx

Members
  • Posts

    45
  • Joined

  • Last visited

Everything posted by xxvintersorgxx

  1. lol, well keeping up with this thread is something you don't need to do... they are just trying to explain the answer giving in the second post. If you cant follow the math, just accept the answer. :joystick:
  2. No, and yes. No show-stoppers though Core i7 920 @ 2.67 6.00GB DDR3 Ram (clocked down because of nvidia white-screen errors) Vista Ultimate X64 Asus P6T Delux Motherboard 500 GB WD HDD 7200 rpm English Download copy Issues: Geforce GTX 260 (i get the weird light band on the ground) Onboard sound --Asus SoundMAX(i get sound bugs--cant hear cannon sometimes.. loud engines) Cougar Sietek rudders TIR4
  3. I always feel quite a bit disappointed when it doesn't work too D=
  4. TIR will give you a new weird habit. Every time i watch a sim video i turn my head to see around the cockpit....
  5. did you power up the rotors (Page Up x2 to Auto)? did you pull up relatively far on the collective? If you pull too hard you risk breaking the blades... if you pull too little you crash to the ground... you should skim the manual if you haven't already also at the very least. also give it a little forward stick so you don't shoot off the ground backwards
  6. or.. more likely.. its so when they get shot they break correctly?
  7. lol this thread is completely derailed. I don't care about the apache in SP.. i cant wait to fly my m8's around while they shoot stuff =D
  8. I suspect that its poor coding in the audio engine. There are various obvious problems like very loud engine sounds inside the cockpit and such (curable by switching to external and back to cockpit). I assume any apps running anything to do with streaming audio/communications COULD trigger long load times. I'd guess it's probably waiting for an audio DLL to load which it can't because something else is using it (driver dependent). I'm willing to bet you have a similar sound device as winney? I've been using skype on x64 vista with 0 loading problems with my onboard sound card (on comms with winney). Are you running any type of communications software (skype/TS/Vent), mp3player(winamp/windows media player), youtube, or basically anything that uses your sound card when loading? Have you tried disabling your sound card and killing all Instant messaging software, or other stuff that starts up when you boot your computer up?
  9. it must pass something to the inu because you can select an enemy on the abris and turn to it.. is that passing it to the targeting computer then the target computer passes it to the inu?
  10. got a quick question.. do you click it or use keyboard shortcut? maybe they dont light when you use the key command?
  11. I've watched them, but the manual has multiple ways to designate targets. The way it is it seems you have to cage the shkval up to send the data.. seems a bit tedious.. anyways i don't mean to hijack the thread. I was just stating the manual is not always clear, and not always the easiest place to look for information
  12. Another point is that the manual provides a lot of answers but also is vague or lost in translation. Having the "English Cockpit" on and having the manual describe everything by its Russian translation has already confused me to the point i get lost for 20 minutes trying to figure out what buttons to press. Sometimes it's just easier to ask.. I still am unsure I'm using the data link correctly heh
  13. probably because Vista (and most likely Windows 7) protects the program file directory. ED should be writing files to User Specific folders (My Documents (XP) and UserName/Something (Vista)) rather than the program directory. I think you can work around this by either A) "Run as Administrator" or B) Adding your specific user to the permissions of this directory?
  14. I've read that Windows 7 is almost exactly the same kernel as the vista one... Just tweaked out a bit. I think they are looking for a way to charge another 200 dollars to everyone that bought Vista instead of releasing a major service pack. That aside, I think it would be more relevant to compare Windows 7 benchmarks to Vista benchmarks to see if there are any real improvements?
  15. They should be saving the user specific files in "My Documents/My Games" in XP and "User/Games" or something like that in Vista. A bad trend programmers have gotten into saving files to the program directory. D= Vista has effectively stopped thousands/hundreds of thousands/millions of programs from working correctly by setting the program files directory unwritable without admin rights
  16. could be your router or some other anomaly. My POS router reboots all the time D:
  17. My router apparently is stealthing my ports also even though it is forwarded Netgear Rangemax Wireless N WNR834B v2 Router Cox Communications Cable Internet Windows Vista x64 Connected via Ethernet Cable
  18. I've forwarded 10308 but every time a client connects it seems as though they are using a random port. I've verified this by reading what it says after my friends name when he loads in and TCPView from SYSINTERNALS. Every single time a buddy and me attempt to start a little 2 player server we run in to problems. Its not a one time thing. I put my computer on a DMZ and it always fixes it. I do not want to have to run my PC on a DMZ for this game. It only intermittently works with the 1 port forwarded.
  19. it doesnt do anything but you can move the camera around with the hat switch or the mouse.
  20. This was not a typo. At first i only needed to port forward 10308. then an hour or so later my buddy couldn't join. So i checked the forums, other people were having the same issue. Was suggested that i also open 10307 and this fixed the issue. Either there are multiple ports that need to be opened or DCS has some shifty netcode that needs to be addressed.
  21. 10308 is not the only port DCS uses because i needed to port forward 10307 as well for IP connection. My point was that DCS obviously uses more ports than what is stated "10308". I believe the screen that gathers all the servers uses a 3rd port other than those 2 like many other multiplayer games. :noexpression: Also "Port forwarding" essentially is "opening a port" on your router.
  22. I wish ED would come out and tell us what ports it uses for all network traffic. I'm sure it uses another port specifically for its game lists. Almost every game i've every played and tried to host has made me open 3+ ports at the very least
  23. Well, they really could have released the game on a DX10 Engine :music_whistling: The hardware and such is about a year old no? Or perhaps a 64bit compiled version? 64 bit processors and O/S have been out for well over 3 years?
×
×
  • Create New...