smire666
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To: Insonia: I didn't noticed any "regularity" in stuttering. I need to verify the dependence of the stuttering on the e.g. engine running... As I was connected to the MP server with many people, everything was supersmooth. After spawn to the plane, I noticed small stutters and after startup, there were more stutters, even after takeoff. Generally, the stuttering (in my case) appears occassionally, when passing more objects of the scenery at the same time or flying in formation. In SP, when hotstart on ground, "rotation" in F2 view is smooth, the same in the cockpit. In SP with coldstart, the same behaviour as in MP...
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No, I don't have any USB sound devices at all. I have a Thrustmaster T Flight Hotas as the controller. And the Bluetooth - mouse...
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Disabling Hot Plug was a real gamechanger for me, Thank You again, Bignewy
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The problem is back, i.e. constant stuttering.
smire666 replied to hawa0835's topic in Game Performance Bugs
It's the same in SP. The first 2.9 was smooth. Now almost unplayable -
Flying at speeds above 300Kts may detach wiring, as mentioned in Manual from ED. Thus functionality of the dependent systems (e.g. brakes) can be affected...
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A bit harder
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I've landed with a fully-loaded Viper at "famous" Kobuleti and have used the entire Runway-length. I was able to aerobrake until approx. 120kts.
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[CONFIGURATION] Confomal Fuel Tanks & SUFA Variant
smire666 replied to SOLIDKREATE's topic in Wish List
Or simply the Viper D, at least (Our Blk50) Somewhere in the future... -
I wish we'll become the new Slovakian skin (as introduced in Greenville last month), too
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TGP stowing is not functional for now. Needs to be repaired.
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Mike Force Team started following smire666
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An update on DCS: Kola Map would be appreciated!
smire666 replied to Larzei's topic in Orbx Simulation Systems
I don't think they are at lower level than the other movement-surfaces, right because of the sea-level