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E69_Frajo

ED Closed Beta Testers Team
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Everything posted by E69_Frajo

  1. I do not really understand all the legal slang. Does it means that patent is now expired, so MS cannot take you to Court on a patent related issue?
  2. Hey, rel4y, just a sugestion. Many of us are trying to extend the live of our very beloved Logitech G940 Force Feedback joyistick (beloved because nowadays there is no other practical option in the market ;)). Any chance to get new sensors for such a joystick? I understad that magnetic sensors are out of the question because of interference with the ffb electric motors, but can you think of any other solution? Thanks for your work, mate!
  3. Anybody knows how to write Gauss in Chinese characters? Just to check the web...
  4. For that price I will go to pick it up myself. And take my wife to Switzerland. That way maybe I could justify the spending... or at least make her more tolerant to it!!
  5. Foxhound, thank you for your quick and kind replies. I am watching video #1 and it seems you are using a VKB WWII Combat Edition grip. Should I asume that VKB grips will be also compatible with your base? Really eager to have your product in the market
  6. Thank you Knock-Knock for you help. I have some doubts though. I don't have any third party modules in that SnapViewsDefault.lua. I guess that I have to write the complete code for every single module I have within that file modifiying paragraph [13] by my personal preferences? Thanks again
  7. I tried that. The problem is that the program does not allow to save changes in the root file. It was supposed to be saved in an ad hoc view.lua file within the saved games file, but it does not seem to work anymore...
  8. Hi everyone. I have a three monitor set up. Until a few updates back I used to modify the aft camera view angle limit to improve my FOV in the game in each module. I used to do so in saved games>DCS>Config>View>Sever.lua There I set an ad hoc configuration for each module. The problem is that it is not working anymore. Any of you guys have any clues of how to do it now? I will really appreciate some help. Unfortunately I sent a ticket and somebody from DCS told me to look for the answer in the forums. No luck so far, though... Find below an example of my sever.lua in saved games ViewSettings["SpitfireLFMkIX"] = { Cockpit = { [1] = {-- player slot 1 CameraViewAngleLimits = {20.0, 148.0}, CockpitLocalPoint = {-1.564, 0.567, 0.0}, CameraAngleRestriction = {false, 90.0, 0.5}, CameraAngleLimits = {200.0, -90.0, 90.0}, EyePoint = {0.050, 0.100, 0.000}, ShoulderSize = 0.250, Allow360rotation = false, limits_6DOF = {x = {-0.071, 0.318}, y = {-0.375, 0.077}, z = {-0.155, 0.155}, roll = 90.0}, }, }, -- Cockpit Chase = { LocalPoint = {0.0, -0.191, -1.146}, AnglesDefault = {0.0, 0.0}, }, -- Chase Arcade = { LocalPoint = {-21.500000,5.618000,0.000000}, AnglesDefault = {0.000000,-8.000000}, }, -- Arcade }
  9. Hi Ron. I used to have the same issue. You have to go to saved games>DCS>Config>View>Server.lua You need to modify the camera view angle limits for each of the birds you fly, creating ad hoc specific lines as below (for example for my Spitfire) ViewSettings["SpitfireLFMkIX"] = { Cockpit = { [1] = {-- player slot 1 CameraViewAngleLimits = {20.0, 148.0}, CockpitLocalPoint = {-1.564, 0.567, 0.0}, CameraAngleRestriction = {false, 90.0, 0.5}, CameraAngleLimits = {200.0, -90.0, 90.0}, EyePoint = {0.050, 0.100, 0.000}, ShoulderSize = 0.250, Allow360rotation = false, limits_6DOF = {x = {-0.071, 0.318}, y = {-0.375, 0.077}, z = {-0.155, 0.155}, roll = 90.0}, }, }, -- Cockpit Chase = { LocalPoint = {0.0, -0.191, -1.146}, AnglesDefault = {0.0, 0.0}, }, -- Chase Arcade = { LocalPoint = {-21.500000,5.618000,0.000000}, AnglesDefault = {0.000000,-8.000000}, }, -- Arcade } The problem is that it is not working for the last updates. Y opened a ticket and the anwer was to ask in the forums, but could not find an answer. If you are luckier than me, mate, please let me know. Cheers The problem
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