Jump to content

JayBird

Members
  • Posts

    339
  • Joined

  • Last visited

Posts posted by JayBird

  1. The LSO seems very trigger happy on the wave-off lights.

     

    I'll get "you're on glideslope" initially and then no calls up until in close and then for no reason "wave-off wave-off"

     

    In most cases, I've made the conscious decision to ignore him and commit to landing.

  2. Right Alt + Y (I believe) also will remove the lower status bar.

     

    Liked the video though, couple of small tweaks and you'll be making killer content in no time.

     

    I have a couple of really nitpicky comments as well, please take them as only constructive criticism:

    - The Salvage crane should be placed at the junkyard behind the island with the front-facing port side of the carrier

    - Don't use the F/A-18 for catapult shots, the launch bar does not interact/extend - use the F/A-18C Lot 20 for this

    - For the hand placed carrier personnel use less of the yellow shirts, in the video there are like 25 of them all scattered around, this would not be the case in real life. Mix in the entire rainbow army all across the deck

    - The plane guard helo should be on the starboard side off the fight deck by 500 feet and stationed at 300 feet ASL, The SH-60 would also be the more correct aircraft to use for this. In the 1980s the SH-3 would be the best aircraft to use for this, but due to the limitations of DCS the CH-53 does look similar enough

  3. Major items include the exterior sound overhaul and PBR overhaul. There are not many changes beyond that planned except for bugfixing.

    We'll be feature complete, stable and mostly bug-free. That's what we consider release status. We think the Viggen, even in it's present state fulfills that status.

     

    Ground radar overhaul with the new API is not planned.

     

    Is the J-35 still planned?

  4. That video is of now retired Captain Richard "Twig" Labranche when he was still a young LT. He went on to fly Tomcats and Hornets and was an LSO as well. He is a very highly regarded aviator. This was not a cold cat shot. There was an engine failure.

     

    Here is the accident report. He was also on the 1995 Carrier Fortress at Sea documentary where he talks about this crash. There was an Super Tomcat that lost and engine on super sonic flyby in the documentary as well.

     

    Very interesting, I was a little surprised that the Intruder wasn't able to recover, engine failure explains that.

  5. It would be nice to have failures like this modeled in somehow. Not sure how they would do it so it would happen not too much or not too little. Being able to bust a cable would be a nice touch but I know they are going to put the barrier net into the works so that means they must be planning some sort of failure process maybe with cables and also if a plane has a gear or engine failure. I think most people tend to turn off random failures though in the options.

     

    Agreed, I'd like to have the random system failures tab, like we have on player aircraft, where we could set failure parameters into certain elements of the carrier.

  6. As Kang said, Late Activation is one way to do this, however, the aircraft will not be visible on the catapult prior to its activation.

     

    You could alternatively set the aircraft as uncontrolled. With it set up this way, you would see the Viking parked on the flight deck, however on the Start command, it will be a cold start, resulting in a 60-second startup procedure, taxi, and launch.

     

    Approximately 150 seconds from the initial command to airborne.

  7. Start with setting the helicopter already flying. Since the helicopter is going to lift off the deck before you get to the flight deck anyway it doesn't really matter if you see the helicopter take off anyway.

    Start point for the helicopter is 1/4 mile starboard abeam the carrier.

    Make the arrival time of the next helicopter waypoint the same as the arrival time of the carrier at the corresponding waypoint.

    It will calculate and fly the necessary speed and correct the ground track to compensate for winds so you don't have to math too hard. Forget scripting. Make everything a function of time.

    If everything starts and ends at the same time and location yadda yadda yadda it works.

     

    tenor.gif

     

    This has never worked correctly for me.

  8. Thank but where are the

     

    Rctrl+F9

    RShift+F9

     

    in my list doesn't appears...

     

    These views, particularly the hangar deck, are still WIP, I don't imagine they're listed in the bindings. I can check on my end in a few hours if needed.

×
×
  • Create New...