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Miguel21

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Everything posted by Miguel21

  1. for 3 and 4 it's normal. You only asked me to change number 2. So if you want to change 3 and 4 as well, you'll have to do this if (flight[f].player or flight[f].client) then mSkill = 4 end but it's a shame. Normally, it's normal for the wingers to be less good than the leader. Besides, why do you want your flight to be totally excellent?
  2. ??? weird. which campaign? which option? (single? single server? MP?) which version of scriptsMod? . And we're talking about number 2 only? Not 3 and 4?
  3. compared to what existed before, it's a big step forward ^^. Before, you had to change this every time you installed a campaign!
  4. 5.11.29, yes, this is the last one what's wrong? and yes, a tutorial should be made ^^
  5. However, the code already forces them to excellent or even Hight. Otherwise, in the ATO_FlightPlan.lua file, around line 4094, change this code: if (flight[f].player or flight[f].client) and n == 2 then -- pour éviter à l'ailier de percuter le joueur, on lui donne un Hight ou Excellent --75% de chance qu'il soit Hight --25% de chance qu'il soit Excellent randSkill = math.random(100) if randSkill >= 75 then mSkill = 4 else mSkill = 3 end end to if (flight[f].player or flight[f].client) and n == 2 then mSkill = 4 end
  6. ? je n'ai pas compris ça fonctionne maintenant?
  7. ils doivent etre corrumpu Envoi ici un de ces fichiers miz invisible par DCS plz. Ensuite, essais de generer une nouvelle mission first puis next sur une campagne compromise, pour voir si la generation de mission regle le pb. they must be corrumpu Send one of these invisible miz files to DCS plz. Then, try generating a new mission first then next on a compromised campaign, to see if mission generation solves the problem.
  8. have you tested Cef's loadout, posted above? And restarting the campaign?
  9. no, it's nothing to do with that, the extra files or folders don't explain your problem. Template folder: only if the campaign has one Temporary mission end file: camp_status, mission_eventlog, scen_destroy. Do you use DCE_Manager? non, ça n'a rien à voir, les fichiers ou dossier en plus n'explique pas ton probleme. Dossier template: uniquement si la campagne en possede Fichier temporaire de fin de mission: camp_status, mission_eventlog, scen_destroy. Est-ce que tu utilises DCE_Manager?
  10. it's an old campaign. Cef will take a look at it in the next few days. good morning, and here is the latest release of ScriptsMod 20.67.412 for DCE. It adds the ability to attack runways and supports the latest Datalink additions, among others... Enjoy the flight > Download via DCE_Manager , "Update" tab > > It should automatically offer you the download, after a day at the most ^^ > (if you don't want to wait, just delete the file /DCE_Manager/upgrade.txt) UTIL_Changelog.lua
  11. yes, thank you the latest version of DCS has broken a lot of things ^^. As far as I'm concerned, the "loaded" DCEs are unplayable on my "small" PC.
  12. I've disabled all mods performed a thorough DCS repair deleted all mission scripts. the only way I found was to remove a lot of blue SAMs on the Syria map (Patriot, Hawk, Manpad) I think the last patch has a huge loss of performance on the SAMs and/or the Syria map. EDIT: after extensive research, windows 10 was the culprit. It was an old win10 that had been transferred from SSD to SSD. A formatC: solved the problem.
  13. which campaign and which version of scriptsMod plz? And can you send me an assignment? PS: in our current campaign (BeirutGC22), the carrier is still there.
  14. the last one I added seems to work anyway. That said, we're circumspect about this announcement
  15. Hi Flappie, I have the same problem, but I think it's due to a loss of DCS performance: In my DCE missions (a bit busy ^^), in multiplayer, when I get to the aircraft selection page: it's impossible to choose a slot, DCS is too slow and doesn't respond anymore. If I delete 3 of the 4 Patriot sites, 2 Hawk sites and around twenty ManPads: I can finally click on a slot, but in DCS, I'm still at 9 FPS instead of the 20 to 30 initially. I've deleted all the scripts: same thing. I did a thorough repair of DCS: same thing disabled all third-party modules: same I have an AMD Ryzen 7 3700X 8-Core CPU (3.6 ~4) 32 GO Ram RTX 2070 after extensive research, windows 10 was the culprit. It was an old win10 that had been transferred from SSD to SSD. A formatC: solved the problem.
  16. if you have a scriptsMod version prior to 405, it's the GetCategory() bug/debug that DCS fixed/removed... ^^ if you can't wait for my release, I suggest you download scriptsMod 405 on the link above
  17. Hello, If you're talking about the first part of the debriefing file, yes, I'm aware of it, but (normally) destructions are taken into account in DCE.
  18. https://forum.dcs.world/topic/162712-dce-campaigns/?do=findComment&comment=5339443
  19. Hi, in the next version, I've removed the initial turns that caused multiple alignment problems for F-14s (especially in MP). I'm late to make a clean release, but if you want to test, I can offer you a "dev" version.
  20. This command: AttackMapObject is buggy, and for once, it's not my fault ^^. It's a DCS bug that will be fixed in the next OB update.
  21. Hi, there, We're currently playing War Over Beirut with the GC22. I think Cef will post it "soon" ^^
  22. normally, the B-52 launch problems have been dealt with in the scriptmods in dev. For example, you can see the 405 here for the rest, I'll have to take a look
  23. yes, any campaign modification must be made with the Init\ files, so the campaign must be restarted. To modify a campaign in progress, you need to modify the Active\ files, but frankly, for "beginners", I don't recommend it.
  24. AAA flack is one of the reasons (perhaps the only one) why Eagle stopped its campaigns. To change their level, you unfortunately have to go through the mission editor. But it's possible that they're already on "beginner".
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