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MrBiggs

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  1. Been doing some testing and noticed the most recent changes were not taking effect so removed all textures from mod folder & dcs/modelviewer still show the model with textures that are no longer in the dcs directory? Has anyone else had this? :mad:
  2. Tried this from an earlier post but no luck.. device_init.lua: creators[devices.EXTANIM] = {"avLuaDevice" ,LockOn_Options.script_path.."externalanimations.lua"} created externalanimations.lua and entered the following: local RUDDER_STATE = sensor_data:getRudderPosition() / 100 set_aircraft_draw_argument_value(17, -RUDDER_STATE) devices.lua: devices["EXTANIM"] = counter()--7 Or is the only way to do it to create the hydraulic & elec systems etc from scratch?
  3. Have managed to animate some of the cockpit and works fine while testing in sim but external model animations do not work, do we have to write them into the .lua from scratch or would it be possible to use/copy some code from existing aircraft? Thanks.
  4. Found another way, works now thankfully...
  5. Hello, Trying to animate visibility for external cockpit but am having a few issues, after adding a visibility track and the arg based controller for some reason it will not allow me to add any keys. I can add them before assigning the controller but after that wont let me place any. Appreciate any help.
  6. You could check the alpha Chanel in the image that it is not white should be grey - black or might be a good idea to take the stock tf 51 cpt texture for example copy it to texture folder of your AC rename it & give that a try then go from there..if still no transparency then must be in mtl setting.
  7. When you created the mtl did you check 'make cool' and apply to model before export?
  8. Have tried setting cockpit_local_point = {0.0, 0.0, 0.0} in wunderluft example but for some reason 3d model always locates to same position and won't change not to {0.0, 0.0, 0.0} or any other position. When desired position is entered into the existing tf51 for example the 3d model goes straight to the co ordinates i need it to. Much appreciate any help..
  9. Thanks for your help, the images show how the mtl edititor is currently set. So if i understand correctly layer 1 - refl.dds, layer 4 - dam.dds, layer 6 - diff.dds. Which ones do oil splatter, dirt & normal go in? Much apreciate your help.
  10. Opacity working fine now but would be grateful if someone could confirm if the .refl textures has to be dropped into the mtl editor or if the sim calls for it automatically by name. Thanks.
  11. Hi, currently learning the import process but have run into a problem with glass for wip vc.. Nommatter what i try there seems to be no transparency. Have selected glass for the mtl attributes in the editor and have tried the stock p51 .dif & reflect .dds to make sure is not an issue with the textures. Currently have diffuse selected for diffuse color but was not sure if the refl or opacity slot had to use the refl texture or be left unchecked? all other textures work perfectly only have an issue with glass. Thanks
  12. Hello ops slider, for some reason after editing the views lua the aircraft fails to load not sure why?
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