最新回复 发布由 wowbagger
-
-
6 minutes ago, YoYo said:
It's possible that the script in DCS itself has changed since then and something doesn't work the way it used to. I'd probably have to look into it at some point. You can even skip the mission using "skip" button. I'm sure that this function of embarking worked some time ago without any issue.
Ya, thanks man. It's probably something on my end. There's always 'something' with dcs.

I will just skip it for now. Your missions are too good to not eventually finish the campaign. Thank you again for this one, and I look forward to whatever you're cooking up next.
Cheers-
1
-
-
9 hours ago, Mauser13 said:
Fwiw it worked for me last week. Try switching to ICS from the radio on the spu-8 panel then try to call them. Thats the only thing I can think of.
Thanks for the reply and the idea.
I have tried every combination of radio settings. I can get as far as the Spetnaz say they are loading - but there is no further message and the soldier models never move from their position kneeling in front of the parking space. Sometimes the jeep will actually just drive right past and never even un-load the soldiers at the parking spot.
I guess it's just another reminder of why, every 6 months or so, I boot up dcs once more, try a mission or two, realize it's still riddled with bugs, old and new, and then I put away the joystick and go back to sim-racing for another half year. And of why I stopped buying anything new a couple of years ago.
"Szatan Arba" campaign is simply fantastic stuff - easily payware quality. But for me, dcs becomes ever more not worth the time & effort to try to make things work.-
2
-
-
On 5/12/2024 at 2:01 PM, Columbar said:
hi YoYo, thanks for your great campaign! It is one of the best campaign i´ve ever played in DCS. Great work!
I have one question on mission 7 (night one): how do I load troops? It is trigger based? I´ve opened cargo bay doors and via radio (airborne troops line) commanded troops to embark. Troops embarking message appear so i´ve waited 10 minutes but nothing happens. And yes, i have chopper started and ready to taxi.
What am I doing wrong?
I'm having the same issue. The jeep pulls up, troops get out, radio them to embark, but they stay kneeling by the road. Is this working for others?
Cheers -
Just wanted to say bardzo dziękuję for this wonderful campaign. It's well thought out, the missions are very engaging (and work exceptionally well on an incongruent map), and the quality is of the highest calibre. The most fun I have had in the Hind.
Many, many thanks for this.
-
1
-
-
If this mission gets any tweaks in the future, could you also perhaps look at giving sandman 5-1 a little stronger prescription
?
The "I'm blind" call still activates at a pretty low altitude, and doesn't seem to coordinate as well with the weather as perhaps it once did.

Loving the immersion and atmosphere of the campaign!Cheers
-
Just played the prologue - so very good! Thanks for making this available.
This is the campaign I am most eagerly anticipating. (I dearly hope the Harrier doesn't become obsolete within the next year.)
But man, that south Atlantic weather is going to murder me.
-
1
-
-
Congratulations!

Extremely nice layout.
I dropped dcs for about a year, but have just started getting things working again specifically to fly Kerman and Weasels, so the new website is very well timed.-
1
-
-
Yes, I know there's lots of opportunities for good campaigns with maps we have and what's incoming. But all of those depend on some 3rd party campaign maker choosing to do so.
I just meant that any included default campaigns have to be (according to precedence) set on a free map, which thus far has meant Black Sea north shore. I would totally support the default campaign being in Syria/Sinai/PG, or even waiting to have it released so it could be on Kola. But I guess I'm in a minority on that, and it would never happen.
I guess I'm just super tired of the Caucasus, and especially flying aircraft there which would never have been in the area. It makes everything feel so bleh.
-
1
-
-
On 1/27/2024 at 9:34 PM, Japo32 said:
Thanks, but it seems there will be some or a campaign for the F4 as it is announced in the F4 product. I suppose it will be in Chernarus..... again. (as is the only map all people have). I suppose better than Marianas
Ya, this is one of the most unfortunate things about the DCS business model. The F-14 was kinda doable because it's carrier based. However, I know my ability to suspend disbelief simply isn't good enough to enjoy an F-4 campaign in the Georgian republic. It was the same for the Viggen.
I'd actually prefer something in the Marianas ... somehow
... maybe a training campaign ...
-
Ya, don't really understand the point of this. If it was explicit that switching tech is necessary to get acceptable performance, then that would be a no-brainer.
If it's just a question of aesthetics, I think many would say just put all the resources into fixing the performance and leave the tech as is. This business of redoing everything after you're 60-80% of the way through development makes no sense and is a turn off to (some) users. Don't like it with the modules, don't want it with the map. -
9 hours ago, Reflected said:
no.
Ya, well it was just a joke.
-
That bad eh?
-
1 hour ago, Dragon1-1 said:
Actually, it's very much modeled on a real life aircraft system... although the guy in the other seat might object to you calling him that.
I see the Huey's autopilot as essentially telling the copilot "hold the cyclic like this while I fiddle with the switches". Typically, that's how it works in the real helo, one crewmember focuses on flying, the other flips switches, talks on the radio and so on. I'd love to see George learn to fly the Huey someday, but what we have mostly works.
Not to mention the Mosquito! (which doesn't mostly work)
-
10 hours ago, Sobakopes said:
Huey... It has no autopilot so long flight is a chore.
It does, just not one modeled on a real life aircraft system.
-
Thank you. I appreciate the changes that you have been making to your campaigns.
-
1
-
1
-
-
2 hours ago, The_Chugster said:
Well i think I will buy both, I do see that most say the Hip is the best to learn on but I have no real connection to that chopper like i do with most of the others in DCS and I do think having a connection or real interest in the module will help you to learn it,
This.
Good choice. Always go with the one you'd have a poster of on your wall (like Psylocke).
But don't forget you can try the others for 2 weeks.
-
1
-
-
36 minutes ago, Trigati said:
May I suggest to other reading this....to those people who are very 'motivated' to have control back get together and get this raised formally as a defect in the core game mechanic....
Tried. Like so many things here it went nowhere.
-
The Huey and the Mi-8 are the best choppery choppers in the game, with the flight model of the Hip just edging out the Bell (in my opinion). The Hind is the least helicoptery chopper - it's more of a Tomcat with a rotor on top. The Blackshark flies itself so it won't teach you much. The Gazelle is extremely light and doesn't quite give the sense of momentum and having to think ahead that the others require. The Apache is actually a pretty good place to start, if you already own it anyway.
-
4
-
-
2 hours ago, ChillNG said:
I guess it's been my point of view that it's better for the minority that are asking for it to opt in, rather than force everyone else to opt out at the mission start. But if the force override isn't working then that changes the discussion. Always think it's worth the feedback and discussion, I've already opened up allied and weapons views based on your feedback specifically.
The thing is that if the mission designer doesn't set this stuff it will just take the user's preferences. So people who like to play with it all off anyway, will have it off. They don't need the mission to do it for them. Of course if there is a good mission-breaking-for-all reason to turn something off, that's understandable.
I get that mission designers have a vision of the way their creations should be played. But at the end of the day it's a product, so customers are going to give feedback about what they like, what they don't like, and what could be improved in their view. And whether they will purchase again.I'm delighted to hear that the external and weapons views are unlocked already! And I totally agree that discussion about this stuff is very valuable.
There was recently a question asked about why people aren't buying more DCS campaigns. Reasons were given. Then the reply came back about why those reasons didn't match with how the mission designers want to make missions. Which made me feel ... I don't know.
At the end of the day we all want campaign designers to prosper and thrive. I've bought more campaigns than I could possibly play in the next couple of years. But if the campaigns are increasingly not matching with the requirements that life throws at us or one's preferences for what is actually enjoyable... it stops being sustainable. For me the middle ground is making things as open and accessible to as many people as possible. Which means concessions from everyone involved. Don't lock out things just to please a small group of vocal people, when they are perfectly capable of changing that stuff themselves. And on the flip side, players shouldn't whine if there's a mission or two with refueling, or night missions. Maybe no one is perfectly happy, but everyone gets enough to enjoy and the system is sustainable.In any event, congrats on Weasels release!
-
2
-
2
-
-
Ya, I still don't get it. Players can always turn these things off, no override needed. What they can't do is turn them on. It makes no sense to needlessly limit the audience ... but whatever. It's a dead horse at this point.

-
But where/why to report a bug?
It appears as if no one representing Razbam has posted in the MiG-19 Bug Reports forum for about 2.5 years. Which seems ... negligent?-
2
-
-
10 hours ago, NineLine said:
I just did two quick tests..
If they have waypoints on both sides of the bridge there is (almost) no problem. But if they are north of the bridge and you tell them to go to a point south of the bridge, they get stuck.
Here are two tracks which have nothing else in the mission besides the three-vehicle convoy.
Path 1 - they get stuck:
Path 2: they drive across the bridge (but the lead vehicle falls through half-way across).
-
1
-
-
This isn't a scripting issue.
-
On 9/21/2023 at 9:42 PM, NineLine said:
Please supply a track. Thanks.
Here's a track which shows a small convoy moving from A-to-B with a bridge in between. The convoy just stops at the bridge unable to find its way across.
The mission is a multiplayer scripted mission, however the convoy is not scripted. I wanted to recreate the environments in which the AI needs to be able to cross a bridge.
There are two tracks: one with waypoints set as onroad, and the same with waypoints set as offroad. The result is the same.
EDIT: onroad track re-uploaded - original wasn't working at all ... for whatever reason.
-
1
-
1
-

Campaign for DCS OH-58D: "Through the desert dust"
在 DCS: OH-58 Kiowa
发布于
Thanks for making this! I loved your Mi-24 campaign and I'm excited to see what you've done with the Kiowa.
I've only done the 2nd mission (the 1st mission in Afghanistan), but a suggestion I have is that some of the trigger zones might benefit from being a bit bigger.
I did the mission twice and both times I got no more audio after WP2 and Ted ends up just ferrying between wps 9 & 10 I think. After I enlarged some of the trigger zones, things proceeded as they should.
The problem is that the AI can bank and accelerate in ways that the player cannot. And in this mission the player has no waypoints so it's impossible to see if we have over flown the correct spot - since the f10 and kneeboard maps are completely blank (all the other units are hidden as well). So the bigger trigger zones would prevent the mission from getting hung up and not progressing.
Thanks again for making these missions and offering them to the community.