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heloguy

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Everything posted by heloguy

  1. So, I do not have the MB339, and I've uninstalled the Gazelle, as well as all of my mods, and I still can't get the app to open. Disregard. Not sure why, but all of my Kneeboard folders in the main install\mods\terrains were not named correctly, even after a repair. I fixed the names, and was able to get the builder open.
  2. Quick shout out to say thanks. I have two WH throttles, each with the mod, and one a year older than the other. The oldest one is going on 6 years old, and they are both going strong. Wouldn't have a WH throttle without this. Thanks!
  3. I just set this up again after moving to a new computer with my rig. I had to change the values as I reversed the throttle axis in the Virpil software, but it's working fine.
  4. Yeah, it is weird. In the F-15E, when I trim with DX FFB turned on, I see the stick move in game, but it doesn't feel like my physical joystick is moving. I've used hardware trim on my Brunner in the past, and thinking of going back to it, as that seems more realistic.
  5. I've noticed this with the A-10, and with the Heatblur F-14, but does anyone else find the forward stick offset/bias a little excessive with DX FFB enabled? If I don't use DX FFB, then the stick stays in what feels like a more natural neutral position, but if I enable DX FFB, then the stick jumps forward, with no real difference in what the sim registers as control input. Basically, it feels as if it's simulating less stick travel forward then back, but the effect makes me have to sit really far forward in my simpit to grasp the control grip. Is there any way to use DX FFB, and have the stick not be in such a forward biased position?
  6. In my quest to have the perfect rig (for me), I have accumulated a lot of gear over the years. Recently, I've decided to part ways with a few pieces that , although are high quality, don't see enough use for me to keep around. I'd prefer they see they get to homes where they are appreciated as much as the gear I utilize everyday. I chose to use eBay as the selling medium, as I'm most familiar with that. Prices were assigned based on what I saw there, if the item was common enough to be found there. If not, I priced as I thought was fair based on what I paid for it, how old it is, and how much I used it. Fully transparent, there are a couple of expensive pieces here, but, they were expensive new, and in those cases the prices I've listed are fairly discounted based on age and use. Posting this list here for awareness, and I'll edit this first post as items become unavailable. Microhelis.de EC-145 Cyclic and Collective: https://www.ebay.com/itm/256418443182 Komodo Simulations EC-145 Cyclic and Collective: https://www.ebay.com/itm/256418454748 Thrustmaster Cougar (no grip): https://www.ebay.com/itm/256418468908 MSFFB2 1: https://www.ebay.com/itm/256418480100 MSFFB2 2: https://www.ebay.com/itm/256418482865 GVL224 109/111 Throttle: https://www.ebay.com/itm/256418502405 Thrustmaster MFD Cougars: https://www.ebay.com/itm/256418508362 Edit: GVL Throttle sold. MFD Cougars sold. Komodosim setup sold. Cougar Sold. Both MSFFB2s sold.
  7. Does anyone know why the B/S function isn't able to be mapped in the sim yet? Or am I missing something?
  8. It looks like NVGs have been updated in VR to replicate two tubes that you can look under. I didn't see this in the patch notes. Was this just something that was in a previous patch that I never noticed because I was using mods to do this? Or were NVGs updated for 2.9?
  9. Awesome, thanks, that's my culprit as well. Thanks for sharing!
  10. Yes, I do. I'll report back when/if I figure out which mod is creating the error.
  11. I don't have the MB.339, but I was having the same problem. I uninstalled all mods, and the error went away. If I want to build a kneeboard, I'm uninstalling mods, and re-installing after. If I'm building a kneeboard for a mod aircraft, then I only install that aircraft, and build the kneeboard for that one. So far, so good. If an aircraft mod is causing the error, I guess I'll figure out which one when I try to build a kneeboard for it.
  12. As far as the first part, the standard UH-60L did not incorporate the SH-60 AFCS. At least not the one shown in your second part. The AFCS you have pictured on your second part was really only hold modes. It didn't follow any FD cueing, only held altitude, or a hover. Airspeed hold was the standard airspeed hold incorporated into FPS. The UH-60L couldn't incorporate any hold modes involving the collective because the collective did not have any force trim, only hydraulic boost with adjustable friction. The SH-60B, I believe had force trim on the collective, with a trim release trigger to release/re-engage the force gradient.
  13. Having grown up in the 80s, and 90s, Jester is pretty tame. Jester can't actually steal your lunch money. He's fine how he is.
  14. I'm running the Patreon version (3.2), and whenever I end the mission, even if I completed the mission tasks successfully, I get the "You lost" message for the campaign, and none of my A2A or A2G kills are recorded to the pilot log. I am for sure commenting out the correct lines in missionscripting.lua. Is this just the way it is, or am I doing something wrong?
  15. @Glloq Thanks for that, I'll give it a try.
  16. @Glloq, thanks again for recommending Area 18. I spent some time modifying it to my liking, but what I can't figure out is how to change what types of enemies spawn for each random mission. I'd like to make the enemies more of an 80s cold war flavor. Is there a way to do this?
  17. Didn't notice this (was mainly looking at the trim, which works great btw), but it's not unrealistic that if you move the collective too fast, the engine can't surge fast enough to provide power to maintain RPM. Also, in case it helps anyone, had to invert the FFB y-axis for my Brunner CLS-E. Works fine now.
  18. Ah cool, the easy fix. Hopefully a patch/hotfix gets here before I decide to go that route.
  19. It's a known bug. If you use the mission editor to reduce fuel, it works fine. If you use the re-arm/refuel panel in the mission, you're stuck with whatever fuel weight the mission editor assigned. As they said, it's noted, and will be fixed.
  20. Nah, not interested in the arcade gameplay. Just interested in the story, and the music. Thanks, I'll give it a try.
  21. Am I the only one that wants an Area88 campaign. Dynamic, great, static, still awesome. Anyway, keep watching the show, and wanting to do it here. I even took all the SNES and arcade songs and made them .ogg's so I can listen to them while I fly using the DCS Walkman mod.
  22. That certainly sounds strange. Make sure there isn't a random control bind that's driving your engine power to idle. This would be the "Fuel Flow Lever" bind.
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