FOUND SOLUTION
Regarding to the post of jonsky7 I found (really surprised how fast if you look at my upper post some minutes ago :pilotfly:) a solution.
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The above mentioned code in the JesterAI_Page.LUA
grid_origin.init_pos = {0, 0, 0}
now looks like this for me in the latest open beta branch/patch:
grid_origin.init_pos = {cx * aspect, -cy, 0}
so I thought, maybe it is the wrong place to look for a fix.
So I did the following (my 2 screens are [in game] set up with a resolution of 1920x2160, main screen res: 1920x1080):
commenting the line 16: height = LockOn_Options.screen.height; out and/or change it to:
height = 1080;
et voilà
-- in my case because main screen res is 1920x1080 where the Jester menu should be drawn.
Of course you could change it to anything you want.
For example draw the jester menu to any screen you want (for this; expect the line 13 and 14 of the JesterAI_Page.LUA)
Hope this help some folks :joystick:
\\EDIT sry nearly forgot the post reply button xD