Jump to content

aw33com

Members
  • Posts

    135
  • Joined

  • Last visited

Everything posted by aw33com

  1. Red Storm Rising Server - Liberate Syria Campaign - Mi24P - Cyprus RSR server is running brand new Syria campaign with Mi-24P (with slinging and troop pickup) and Cyprus bases. We are trying something new in DCS: Dynamic PVP campaign based on a goal. Server Details Server Name: Liberate Syria - Red Storm Rising | RSR | Live Webmap: http://map.redstormrising.net:8080 Website: https://www.redstormrising.net/ Server IP: redstormrising.ddns.net:10308 SRS Server IP: redstormrising.ddns.net:5002 Discord Server: https://discord.gg/NRvtGax So what is new and different? Instead of capturing a full map, we built a server around a goal/task. Your task on our new Syria map is to liberate Syria or capture it fully. It's not required to capture every base on the map, but rather you have to control major (4) cities on the map, and kill enemy carriers. Whoever accomplishes this task first wins. Read more about the mission below: MISSION DESCRIPION: This version of the map is based on historic war in Syria. Syria was attacked by NATO supported Separatists. The base of Aleppo, Palmyra, and the city of Raqqa were captured by the terrorists. Most of the country is lost. The main places Syria can fight from is Bassel Al-Assad and Damascus. Syria's ally Russia lands in Bassel Al-Assad, setups S300 SAM systems and tries to recapture the lost region together with the Syrian army. THE GOAL: You do not need to take every base on this map. All you have to do is control major cities in Syria and kill enemy Navy in order to win the campaign. RED GOAL: Liberate Syria - Control Aleppo, Bassel Al-Assad, Palmyra, Damascus, city/FARP of Raqqa, and kill starting BLUE Carriers together with Tarawa BLUE GOAL: Conquer Syria - Control Aleppo, Bassel Al-Assad, Palmyra, Damascus, city/FARP of Raqqa, and kill starting RED Carriers together with Transport Dock MISSION SETUP: Capital for BLUE is Incirlik Capital for RED is Damascus Each side starts out with 7 loaded bases and 1 loaded FARP. Number of ground units and airframes is equal across teams. Both BLUE and RED team starts with 4 warehouses. Two of those warehouses are pure Army warehouses where you receive Tanks and IFVs. You may send those units to the battlefield, or to your bases. The third warehouse is the Naval warehouse where ships spawn. The fourth warehouse is for Short Range SAMs. Manage your units carefully are resources are not unlimited. Both Bassel Al-Assad and Aleppo bases are fully loaded as those bases see most action. Incirlik and Damascus bases are patrolled by Ai fighter squadrons. SOME OF OUR FEATURES: Mi-24P Sling Loading of Cargo and Troops (Internal sling loading enabled during Early Access) New Syria map with Cyprus AirBase, FARP capture system Chopper operations (Logistical operations using helicopters. Performing: repairs, installation of SAM systems, installation of tanks, IFVs, artillery, transport, JTAC delivery) Infantry Pickup and Delivery Internal and External Sling Loading One of the most developed CTLD Sling Loading Operation in DCS Expended Mission Info Showing status of the campaign, personal status, team status, intel on enemy State of the campaign is saved and all progress comes back after server restarts, so your work is never lost Unique features like Anti Ship Missile System, SCUD missiles, Artillery setups, and lots more can be player slung and controlled No restrictions on weapons, you can use your modules the way you purchased them. Ability to have your own skins Anyone can be a TAC COMMANDER, JTAC Operator Personal Stats and Performance can be viewed on our Discord Channel Mi8 and Huey can carry crates internally and externally All types of ships are at your disposal including submarines You are able to control everything on the map Naval and Army Warehouses Ability to make infantry work together with armor Weather marks and weather information at your current location JTAC, RECON Drones, Air Resupply, all at your fingertips Concept of Capitals Ai Cap supporting capital cities Despawn Blocker implemented not allowing people to despawn in the middle of the fight Spawning on Carrier for fighter jets, helicopters, Harriers You can repair all SAM and Missile Systems JTAC, SAM, and total unit count team limit to control overbuilding/overcrowding of maps Cargo Airplanes can capture repair bases and deliver JTACs to the field Ability to setup Rolands and HQs as full system or independent launchers SD-10 and SEAD missiles on SU-33 and Flanker variants to help BVR balance between BLUFOR and REDFOR. No mods required. CSAR to allow players to rescue their previously ejected pilots to gain lives back Limited number of lives on jets to add realism to your play Crate pickup from Tarawa and Transport Dock Staging Points for last resort comebacks Dynamically player spawned AWACs, EWRs, Tankers EPLRS mission wide for A10CII AirBases, FARPs, Loaded FARPs, Harriers on FARPs Auto GCI for choppers and CAS airplanes Realistic Weathers with Wind No TacView exploits Server is build for fun, but intense war. Joining the server or our Discord will help you get started. You may also ask any question you like here on the forum. Few Picture Examples: Mission information during the campaign providing you with intel:
  2. Come to Red Storm Rising server. We basically have most of the features you are asking for. Almost anything is possible in DCS with that super rich API.
  3. Silly question, I can do a lot with CTLD, but I can not control the order of the spawnableCrates menu. How do you determine the order? Example, I have multiple groups of spawnable crates: sams, tanks, ifvs, artillery. How can I order them the way I want?
  4. Check out the server now. It's fully alive and awesome. Here is a simple Su-25T Anti Ship strike from this server: Red Storm Rising Su-25T Anti Ship
  5. Is there a way to actually disable that slot from the Gazelle in multi player? There is a way to do it in a Huey, but here I can't find it.
  6. Can't spawn in Su35S anymore, and the files are encoded, so I can't change the files to make it work.
  7. Wow. Beautiful work. Thx. I did not know you can do Shkval on custom mods after they encrypted the FC dlls. Can you get the Kopyo radar to work?
  8. How do you launch: KH_59M, KH_35, KH_31A KH 29T with your mod?
  9. No. Most of my issues if not all is me following the guide and fighting ED errors. According to the latest documentation: "Target will be marked with a cross as you designate it in order to bomb somewhat close to the actual target. The bomb itself will then track the laser spot lased the JTAC independently to your aircraft." The cross is even shown on the pictures, but it's been removed. I flown with the cross before, so when I did not see it this time, I simply assumed I can't designate. I did not try to wait for the release moment and I kept trying to designate. Now I got it to work, but if it was not for this forum I would not know. The entire ED is broken. I don't know how, I don't know why, but it's broken. Don't get me started with Weapons Control panel in M2000, it's undocumented features, and what I can "select" there.
  10. Yes. I tried every combination. I fly 8 hours a day in this buggiest simulator in the history of human kind, and I can't even drop a Mk82 in CCRP mode. Something every noob can do 1 hour after they bought a module in DCS. In mission editor if I setup a waypoint, the "cross" shows at the waypoint only. If I have no waypoint at all, I will never see a cross. You can not designate a target anymore. I used to do it all the time. Can't fire Mk82 CCRP or GBUs. I noticed the Magic on the Weapons Selector can be selected now. They removed that as in the real Mirage it's on the stick. Now I found a way to click it and make it work on the Weapons Selector. Here is the pic: Same problem exists in F16 now. Can't move the box on the hud without a waypoint. They reintroduced the bug again.
  11. Yes I figured it was Fox1s that were in the way, but as of right now I can't CCRP anything. I simply can not put diamond on targets anymore. It defaults to a way point in mission editor if you have one. This used to work, and now it does not.
  12. GBU 12. Under the wings are 2 Fox1s and 2 Heaters.
  13. GBUs wont' show up on the PCA panel, can't designate correctly or release them. What am I doing wrong? Is this a bug. I remember it working. You can click on them (the button is blank), and the symbol will show up on the HUD, but they are not firing.
  14. You will laugh. I figured most of the documented, and undocumented stuff out, but I am struggling with super simple things: 1. No matter what I do my F-16 dispenses 40 chaffs and 40 flares. No matter what the mode I'm in. In By Pass I also get 40 as well. Using Chaff Flare Dispense Button. 2. On my TGP I can not enter Track Mode. That part of the screen is empty for me. I can not "freeze" the tracker either. It is gently moving, it won't lock and if I want to move it the movement is "huge". Super hard to pin point the targets. I watched videos and the movement for others is smooth. I am using the hat of my Logitech Extreme3D PRO for slewing. Is the joystick the problem in this case? 3. In Multiplayer, how do you CCRP? You use TGP and manual find the area? Was anyone able to successfully edit an existing steer point and make it work? I know in early access this is possible in Mission Editor only, but someone said you can edit existing points in Multiplayer. I tried on 1 server and it did not work.
  15. When the last missile is the Magic, at least 50% of the time I can not fire it. Is it me doing something wrong or it's a bug? It has never behaved like that before. Also, the radar being able to keep lock targets through mountains, is that normal?
  16. More pics of the pylons. I'm basically 2 pylon attachments away from having it finished. I'm trying to recreate the wing millimeter by millimeter so it takes time and I'm flying M2000 a lot lately, so work is moving slow. Now that I did the wing I really started to appreciate this airplane. I think it was a masterpiece at Sukhoi.
  17. I added so much detail to the pylons, but I don't think that will even be visible in this SIM. At this point it's a milliliter for milliliter reproduction. It will probably fail badly :)
  18. I would love to reuse all functionality, but only if it matches that of Su-17. I'm only interested in an almost exact replication if possible. I have about 50 pics of the M4 cockpit, but I need M3 and M cockpit pics. Those are super rare. I also need M4 pics if you have access to the cockpit, because online pictures don't have every angle. Thanks guys. P.S. The right side of the cockpit pic is awesome.
  19. ^ Yeah, I need tons of cockpit pictures of the following: 1. 17-M4 Polish Version (those I somehow have) 2. 17-M 3. 17-M3P (SEAD version) 4. 17-M3R (Reconnaissance version) 3. 17-M3 (Generic version, or something around Afghanistan war era)
  20. Also, I received a better picture of the Doubled Bano type running light so I updated it:
  21. So this entire main landing gear has lots of parts. The bay door opens up into 3 different parts. I have the parts done, except the hydraulics for it. It seems the hydraulics for main landing gear and twisting of those 3 parts is kind of the same, or somehow combined. I need to find a very good video how this actually works, and how the entire thing opens up and closes. This is how it is opened and closed: My parts: Closed:
×
×
  • Create New...