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marek.babic

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Everything posted by marek.babic

  1. Hi Guys, I am unable to run autoexec.cfg to start WMR DEBUG TOOL after last update... its in this directory: C:\Users\babicmarek\Saved Games\DCS.openbeta\Config force_cross_eye_recovery_tool = true autoexec.cfg where is the problem?
  2. Hello, does the DCS export following information somewhere? L/R BLEED - ON - not switch position but actual information if bleed is ON and operational? Landing gear downlock pin position - I have landing gear lever that actually has the pin to block landing gear lever in DN position. However I cant find a proper information from DCS that this pin to block landing gear lever should be engaged Thanks for help Marek
  3. Hello guys, can you help me how to export DDI / AMPCD / IFEI displays when game is running in VR mode? Like to export to hardware display and/or to QH codes via mixed reality headset. This is very important if you want to use mixed VR solution. Has anyone done that please? Thanks Marek
  4. Hi Guys, I was wondering if any of you know how you can export displays such as DDI, AMPC, IFEI or STBY instruments while in virtual reality mode. I was told that in virtual reality mode these exports are off. I would like to use mixed virtual reality like varjo / vrgineers and I would like to place QR codes in my fully physical to which I would like to export DDI, AMPCD, IFEI, STBY instruments. but the problem is that DCS will stop export displays when in VR mode. So do you have any idea how to export those displays when DCS in VR mode? Thanks, help much appreciated. Marek
  5. Hi Guys, I was wondering if any of you know how you can export displays such as DDI, AMPC, IFEI or STBY instruments while in virtual reality mode. I was told that in virtual reality mode these exports are off. I would like to use mixed virtual reality like varjo / vrgineers and I would like to place QR codes in my fully physical to which I would like to export DDI, AMPCD, IFEI, STBY instruments. but the problem is that DCS will stop export displays when in VR mode. So do you have any idea how to export those displays when DCS in VR mode? Thanks, help much appreciated. Marek
  6. Dear all, how do I export from .lua L and R engine RPM value? Thank you
  7. Hey Guys, is there a way how to change HUD letters thickness (but not affecting MDI, AMPCD)? Both in Cockpit and HUD only view? my HUD letter are not readable enough, I need to make the letters on HUD more visibile, Thanks
  8. Hey Guys, is there a way how to change HUD letters thickness (but not affecting MDI, AMPCD)? Both in Cockpit and HUD only view? my HUD letter are not readable enough, I need to make the letters on HUD more visibile, Thanks
  9. Hello, after last update the F-14 is not within list of airplanes when I want to add unit in mission editor. Any fix on this?
  10. Dear Developers, BASSEL AL-ASAD AIRBASE can you please correct parking on Bassel Al-Asad Airbase? They are not realistic: - Parking 24-27 cannot house Su-27 (only smaller) while Su-27 are normally parked there: Parking 7-23 should also house Su-27. INCLIRLIK AIRBASE Parkings 111, 112, 113 are offset from parking lines. why? Parkings 100-109 only every second parking place used. why? Parking 100-109, 120-114 cannot house A-10 (i know bigger wingspan could collied) but mission creators can only occupy parking places so it would work. Lets please fix this. As it is annoying to use Start from ground cheat to creat missions.
  11. Hello, I have a question. Do you think you the VIDEO RECORD panel in DCS F/A-18C is reallistic? There is no such panels in NATOPS diagrams nor I have found such panel in any screenshots.
  12. Flappie, I attach my export lua and also BIOS lua. Export.lua BIOS.lua BIOSConfig.lua FA-18C_hornet.lua
  13. Dear all, I found that DCS Bios is causing the FPS drop. Deactivating DCS Bios will increase FPS from stable 32 to 65-75? Any idea how DCS bios slows down the game so much?
  14. 3480x1080 is native for my monitor is https://www.samsung.com/us/computing/monitors/gaming/49--chg90-qled-gaming-monitor-lc49hg90dmnxza/ the strange thing is than stable version is running twice as fast and changing graphics options to lower will not increase performance. I am gonna go try some of your tips.
  15. Hello Guys, I was wondering if somebody could help me optimize DCS. I run DCS world open beta, typically playing F/A-18 on big multiplayer missions. My PC is Intel Core i9-10900k @3.7GHz, 32 GB RAM, GeForce GTX1080, 8GB VRAM and Samsung SSD disk. I play on big samsung monitor resolution C49HG9x with 3840x1080 and second monitor ACER T231H to display intruments. The only mods I use is Track IR, DCS Bios, Hellios and SRS radio. Even on freeflight mission my framerate is around 30 fps same as heavy missions. When I pause the game the frame rate is around 60 fps. I am not saying that 30 fps is not playable, but it the frame rate sometime drops in multiplayer missions. The graphic setting does not have much impact on FPS. The stable version run around 60 fps with no mods/plugins. From what I read here I have seen here on forums the guys are running higher fps on lower end machines. So anybody would kind enough and help me optimize DCS to increase performance especially on heavy multiplayer missions? Thank you guys. Marek
  16. Hello, I think it would awesome to add ground crew even for start-up (removing chains / chocks), giving hand signals and also that ground guide airplanes to catapults. https://www.youtube.com/results?search_query=f18+carrier+startup+ Same way that after landing ground guide airplanes to parking position, e.g. moving around to parking with towbars after shutdown, securing with chains and inserting covers, maybe eventually to elevators to clear deck if too crowdy? :)
  17. When placing parked static airplanes e.g. on catapult 1. The AI will normally taxi to catapult and take-off through static airplanes. No collision simulated. Two possible solutions: - better AI should recognize airplane being parked in catapult area and taxi to different catapult - other solution: possibility to disable certain catapult in mission editor so mission creator may place static airplanes on deck and disable catapult
  18. After landing AI airplanes taxi for parking the rear end of the ship, when they park they taxi into landing area (creates fouled deck) before moving backwards. When you create group of airplanes they always foul landing area exactly when jets from same flight are in the groove on short final. Sometimes the planes in the groove wave-off sometimes they land and dont care.
  19. When creating multiple flights to takeoff and return to carrier at same time the AI airplanes from different flights will enter overhead pattern at same time and collide. I have created mission with suppercarrier with 4 flights to test (start from parking): -4 AI F/A-18C lot 20 -4 AI F-14D -1 E2D -1 S3B all took of without problem. The F/A-18 came back first, one of the F/A-18C had to wave-off due to fouled deck (previous F/A-18 parking) and then collide with one of F-14. E2D and S3B collided when entering overhead break at the same time over the ship :)
  20. How about if the DCS modules are paid annually, lets say 10% of purchase price per year. I believe this will give ED money so they dont have to publish new content in order to earn money and can focus to finish published modules. It would also motivate ED to finish modules/add nee features and variants, etc. to keep customers paying subscription... in this way both ED/customers will benefit. I understand that developing something that most people already paid for is not motivating and ED has to do something else to survive... :) i dont mind paying money for good fun. Also option would be to make some advanced weapons (e.g. smart bombs) available always for some extra money (eg 10 usd). what do you think?
  21. This is an annoying bug. Cant they just fix it? It is not possible to restart hornet :/
  22. How would I define my own toggle switch in DCS Bios? I think I understand everything except for these 3 number....
  23. Well does anybody knows how exacatly DCS BIOS work? e.g. GEN TIE SWITCH code: -- 15. Generator Tie Control Switch defineToggleSwitch("GEN_TIE_COVER", 3, 3007, 379, "Generator Tie Control Switch", "Generator TIE Control Switch Cover, OPEN/CLOSE") defineToggleSwitch("GEN_TIE_SW", 3, 3006, 378, "Generator Tie Control Switch", "Generator TIE Control Switch, NORM/RESET") What is the meaning of these 3 numbers 3, 3006, 378????????? Thanks guys
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