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Ebein

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About Ebein

  • Birthday 11/10/1969

Personal Information

  • Flight Simulators
    DCS, IL2
  • Location
    USA
  • Interests
    Sims, Wargames, RPGs
  • Occupation
    I design tanks

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  1. I set up a simple mission on Sinai so my group could look at the new map, but the 'Run' button is greyed out on the dedicated server, editing the start files to have it launch at server start gives me a 'Error starting server' pop up. Log tells me its an unsupported mission file. I have updated the server to 2.8.6.41066 Never had an issue with any new map before ( PG, SY, SA, etc ). (edit) I have flown the mission SP... VFA106 307 scenic flight SI Day 01b.miz
  2. I'm hoping we will get a paint kit for this so we can customize it for our squadron. Individual seat textures, billboards to put up pilot awards and such.
  3. <user>\Saved Games\edModelViewerTrunk\Config\ModelViewer2.json Just changed docked to true and im back in business, thanks!
  4. Really appreciate this tool as a server operator and skin maker. While using the Model Viewer my liveries tool doesn't appear or is off screen, restarting the MV/Utility/System doesn't reset its position, where is that position stored so I can manually move it back to a 'good' location? Also the MV seems to be rendering at a lower resolution ( ie 1080 on a 4k screen ) even when maximized. Thanks Ebein, CAG VFA-106 Gladiators
  5. Funny how this typically draws down to either Git-Gud or turn on unlimited fuel. As stated most of my pilots AAR with little issue, but several of our guys fly with their 70-80 year old fathers and since we cant turn on unlimited fuel on a pilot by pilot basis an option where they can still join us on longer missions is what I'm asking for.
  6. Just waiting for Pre-Order to hit steam...
  7. My squadron has several 70+ pilots (2 @ 80yo), and while I expect most of my squadron pilots to be able to AAR in their 'primary' airframe, I don't have the expectation that my older pilots are able to. For many of them it is their first SIM and first video game period. It would be nice if we had an option to allow an easy mode AAR so we could design more of our campaign missions with AAR. I would suggest either an autopilot AAR, or preferably ( and probably easier to implement ) a radius based AAR, if you are within X meters of the tanker you get refueled, only allowing AAR within a certain cone behind the tanker would be good also. Ebein Tides VFA-106 Gladiators
  8. Require a layered texture template for any new aircraft released. And add texture templates for all units in the game. Help DCS skinners add to the game. We have aircraft that have been out for years now still w/o a useful template. My squadron flies a wide variety of aircraft and I create a new livery for every campaign we fly (2-3 per year) making similar liveries for each airframe that are included in that particular campaign, unfortunately several do not have a useful template to build from. Ebein Tides VFA-106 Gladiators
  9. My squadron uses the DCS log and tacview log to capture data about our weekly campaign missions. Neither provide the data we would like to collect and a more verbose log system would help us parse the logs easier. Currently we parse the logs by cutting and pasting the logs into a complex excel spreadsheet that collates the data. Eventually we will write a stand alone application to do the same and also keep track of per pilot data, however we are waiting until 2.7 & vulkan to drop as we expect some significant changes in log data. Data we would like to see in updated logs(much is in current logs, but for completeness) Player Joined & spawned in <aircraft> Player Took off from <airfield> in <aircraft> loaded with <fuel state, current weapon load> Player Landed at <airfield> in <aircraft> loaded with <fuel state, weapon load>, <flight time> Player Ejected from <aircraft> loaded with <fuel state, weapon load>, <flight time> Player Crashed at <location> in <aircraft> loaded with <fuel state, weapon load>, <flight time> Player fired upon by <unit> <location> <munition> Player took damage from <unit> <location> <munition> Player killed by <unit> <location> <munition> Player Fired <munition> @ <unit> Player Damaged <unit> with <munition> Player Destroyed <unit> with <munition> Submunitions getting tagged with player info so CBU/GB-6 etc kills get credited properly. Thanks, Ebein Tides VFA-106 Gladiators
  10. No official template still...
  11. A properly layered template of all of the assets they add to the game would be more useful then the community can add all the skins we want. Viggen has been out for years and no official template, No official template for F-14 either. There is a 'paint kit' for the F-14 made by a dedicated player but has no mesh layer to help you figure out where pieces go
  12. Ebein

    Template

    Yeah we need a layered Template asap.
  13. Can you make those available as .dxf or .xtp/.step? Creo wont even show the files as openable. Thanks!
  14. Thanks for the suggestion, I'll poke around and see what i can find.
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