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Wheelyjoe

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Everything posted by Wheelyjoe

  1. Hi mate, love the mods, but I am having intermittent IC issues, Illustrious railings was one, invicible seacat.edm model
  2. Hey, nice work mate. I originally had the secondary explosions on units as well, but I thought it looked a bit janky, and the existing system for explosions is okay, the values used are just terrible. I did some rudimentary testing and compared to "real world" numbers (I used to study at the UK's blast injury research centre), and it was close enough for something running as a script IMO. I'd much rather it be fixed by ED than me I also used to have it "suppress" units when they were caught within a certain radius, but as disabling AI and weapons is only doable on a per group level it can make a unit quite some distance away "stunned" and it felt a little cheesy. Totally okay with you adding these features back, just thought I'd note what I'd done and discounted and why. That and performance, trying to eek every single frame out of DCS, haha! Enjoy the script, check out the IADS one too if you're into a bit more realism! Needs an update for new launchers, but it's still a fun addition to a server and really easy to use! https://github.com/wheelyjoe/DCS-Scripts - Wheelyjoe
  3. >Our intent certainly isn't to stop modding or hide mistakes, I can understand some jumping to that, but I promise, it's not about that. While I don't want to jump to that... the hell else are you doing? If you've found other issues fix them. Don't go and hide (known broken) values with the aim of "fixing cheating". You have a total of 1975 players online, 1136 of those are server bots, leaving just over 800 players. The top 157 of those are in the top 5 severs, none of which are PvP, meaning cheating is effectively menaingless. In the nicest way possible how the fuck is hiding those values for the good of the communuity? Between liberation (using my weapon damage fix) with 430 online members, PGaW and SaW from Hoggit (a total of 6700 online members) all using my shitty damage fix script there are likely more players using my half assed fix (from an engineer come aviator) than there are being "saved" from cheating. I see nothing having been done here to do anything but hurt the community and drive more away. These are the things that keep people playing the near-30-year-old-sim desipte DCS having a lions share of a small community and will drive them away the second an alterative is available.
  4. @lefuneste01 Huh. I did a repair, then added the mod to JSGME, installed only it to the install/bin and nothing came up.. Any ideas?
  5. I am unable to get the latest beta version of this mod with the latest version of DCS Open Beta, anyone else, or am I fucking up?
  6. Hey, I think with the latest patch there's an issueWith the bullseye waypoint Indicator. Not a complaint, just Something to look at when you get a chance
  7. I seem to have fixed it with a reinstall of voice attack and vaicom pro. I do have a new one though: What are the correct tab names for the keeboard? I have "AWACS Page", "Log Page", "Tanker Page", "Crystal Palace Page" (that was a hard one to work out), "Show Notes", but I can't work out ATO, ATC, or REF. There also doesn't seem to be anything in the FAQ or manual saying what therse are.
  8. I am having issues with Viacom looking like it's reinitializing the mission frequently and stopping comms because of that, also it's crashing with VoiceAttack while using the kneeboard. Logs attached. I can't see anything regarding the crash in there, but you can see the mission info frequently popping up and stopping listening. VAICOMPRO.log
  9. A friend and I saw exactly the same behaviour over the last few days. It seems as though the radar loses the track briefly, with old updates still ghosting for a while and this causes the STT/TWS and it has to rebuild the track file.
  10. Hi Blue73! Seems like you're doing amazing work! I'm sure you get a lot of people annoying you about this, but I'm 3/4 of my way through building a dedicated simpit and I would love to use some of your work here to really take it the extra mile. Is there any ETA on release? Could you see your way to releasing some parts that are more finished? Thanks! Wheelyjoe
  11. Clear water and IC pass version, latest for that and DCS OB
  12. It's persisted through a repair and reinstall of the shader mod.
  13. Long freeze causing VR crash Hi, had this happen a couple of times in the last few days. I can only assume it's this mod as I believe it's the only shaders edits I have in the game right now. Any ideas what I can do to fix it?
  14. Mirage Radar instantly dropping tracks in multi-bar search mode. Mirage radar seems to currently be affected by a bug whereby the radar display only shows contacts inside the bar that is currently being scanned. For example, if the radar is set to operate a four bar scan, and a contact is detected inside bar two of that scan, the contact will only display on the radar screen for the length of time that the radar takes to complete that bar. As soon as the radar moves to scan bar three, the contact instantly and completely fades from the display, and is picked up again the next time the radar scans through bar two. To clarify, I have tested this with the "remanence" (memory) switch in both the R and the N positions, both providing the same result, and the instantaneous and consistent correlation between the radar moving to scan the next bar and the contact vanishing leads me to believe this is not a user error problem. Thanks in advance.
  15. Loving AIRIO so far, but is there any way to get custom waypoints in other than the ME?
  16. Can +1 this bug, sidearms and aim-9s. Seems to be related to Comms? Sent from my Pixel using Tapatalk
  17. That's not possible from existing manuals, as the modelling isn't that realistic. There are nearly 10 pages of depression tables with hight, angle of attack and speed, for both bombs are rockets, and it says there that most are based on the mk82 and follow the same/very similar aerodynamic trajectories. There is no LABS computer for calculated delivery. If there is AAA go low and fast level or >15k, if there are SAM sites, go below or above their engagement zone, if there are MANPADs stay above their engagement zone. The tactics you use depends on the target, the topography, the air threat and the desired effect on target. That is the judgement that defines your skill as a pilot. I have provided pages of data on how the bombs fall, from fast and slow, low and high, flat and diving, what you do with with that information is up to you. Sent from my Pixel using Tapatalk
  18. Check the guide I posted, it has employment methods and depression tables
  19. Press the button on the radar altimeter. It only functions below 5000ft and at certain angles of attack/attitudes. The specific limits and operation are in my guide
  20. Hi there, it's explained in the guide, what about that explanation isn't clear? I'll amend the guide to make it clearer
  21. There is no tone in the mod, they do lock however. They do only have a 3 degree off-bore seeker, so you do have to make sure they're heading almost directly at the radar
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