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Mith86Arg

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Everything posted by Mith86Arg

  1. well ... the ones in this pack were made in 2021
  2. Never saw those little artifacts again honestly, but i'll remember your request and report back any news
  3. Dev team erased my mission files from User Files section, lost idk... 6k+ downloads on the older missions uploads AFAIC 2.2.7 is up and free at: The Round Table – Ver. 2.2.7 – Joe's Warehouse (wordpress.com) ★ CHANGELOG VER 2.2.7 - Fixed Damage Script - Added ATIS (disabled by default,check kneeboard for radio freq) - Added Shooting Range(disabled by default) - Tankers and Awacs now used normal spawn and not AIRBOSS functions to avoid double radio contact bug - Moved tankers further away from danger zones - Added a Ticonderoga group patrolling the Tankers route area
  4. 2.1.9 that version has the older script with Moose task dispatcher with 329047823847239847 menus to join a task... No, i deleted 'em. sry. just keeping 'em from 2.2
  5. ★ CHANGELOG VER 2.2.5 / 1.0.7 (Syria) - Moose update - Changed the spawn logic for A2G BAI - HARD - Task, now the target is just a normal BAI asset group + a random SEAD + AAA defense (destroying the main target will trigger a mission success, disbanding the SAM and AAA groups from the area) - BAI and SEAD tasks now spawns with additional sub-groups of AAA units, those groups are going to disband when the main task target is destroyed - Removed A LOT of unused units / group templates - Added a menu to call A2A or A2G escorts (max 10 alive escorts at the same time) this escorts will follow, report, and attack targets following your radio menu commands - Removed some "log spamming" functions (bad scripting on my side, created a loop) - More cleaning of the core script The Round Table - ♻ Dynamic Sandbox (Gulf) The Round Table - ♻ Dynamic Sandbox (Caucasus) The Round Table - ♻ Dynamic Sandbox (Syria) The Round Table - ♻ Dynamic Sandbox (NTTR)
  6. IDK if this answered before (sry if yes) First, not making any changes on flights or anything, just adding a client slot (SP) to the flight i wanna join, no problems so far on full fidelity planes, but today wanted to do a 'relaxing' escort mission, the escort planes are F15C, everything nice and cool 'till i select slot when the mission goes live (the camera got stuck and start flying up then client death). Please guide me on troubleshooting this? In addition, i'm having a few BARCAP flights, off the maps limits
  7. Everything goes on the (xxx)\Saved Games\DCS.openbeta folder
  8. came here to make a new thread and found this one, so i report here then: Nvidia 970x
  9. ★ CHANGELOG VER 2.2.4 / 1.0.6 (Syria) - Moose update - Moved all planes to the same starting location on all scenarios - Regrouped all planes - Fixed an issue for A2A BAI tasks not removing the menu after mission success - Updated Jtac units to a neutral coalition to avoid minor problems - Added new clouds - Changed day to april 27th (supermoon, if you want to see it change mission time) - Fixed some units removed after the update (name change maybe?) The Round Table - ♻ Dynamic Sandbox (Gulf) The Round Table - ♻ Dynamic Sandbox (Caucasus) The Round Table - ♻ Dynamic Sandbox (Syria) The Round Table - ♻ Dynamic Sandbox (NTTR)
  10. Hey @Thunder Chicken22 Can you share this .lua please? for the fun?
  11. Actually, it's possible, with a little of scripting. flakv3.4.lua
  12. "The modding era" good time for being alive and fly on DCS
  13. @Nightstorm already read the whole thread... this question hasn't been answered, is this little boy going to get any sort of air to ground ordinance? the Devs told you something that u can share with us? Crossing fingers for @lee1hy texture permission
  14. Not so fast cowboy, the texture is a work of @lee1hy https://www.digitalcombatsimulator.com/en/files/3313566/ He's licencing tell it's free distribution, but at least uncomment something on the luas to say thanks for his work. In worst cases, ask for permission first for a public release (he's a cool dude, sure he don't have any problem at all) On topic, YES they look cool, try 'em ingame, it's awesome hehe, a work well done indeed, it' doesn't need a roughtmet file btw.
  15. Try this one: https://drive.google.com/file/d/12d6G_caxI-E9qqvopGeu3H96oic-mHci/view?usp=sharing
  16. U don't have to... try packing those files inside the .ZIP on the folder i've mentioned before. "should" work, if not, play with those true / false values on the luas (i remember doing this on A4 skins liveries for myselfs and it did work well.
  17. Hey there @Nightstorm just want to confirm, did I fubar my install or the fuel tanks has no textures since your last upload? in @Texac skins, Description.lua refer to textures called "f22_PTB" and "f22_ptb_RoughMet" but i cant find 'em on my F22 install, they should be inside "F-22A.zip" under textures folder i guess? Can you confirm this so i can roll back or something?
  18. ★ CHANGELOG VER 2.2.0 / 1.0.2 (Syria) - Moose update - Reworked the entire task system, no more subscribing and 100 menús, now each task spawn a map marker and create a single menu with target coords info. nothing more The map marker will be deleted when all task targets are destroyed, the menú is also going to be deleted and created again if a new task pop ups. - Added a new option to manually create Helicopter task - Added a timer for A2G dead sound fx's - Reworked my "it's over 9000" script -- still explosions are quite OP - Added FARP Tacan beacons to NTTR, Caucasus and Gulf maps - Updated Kneeboards to reflect the new TACAN information - More QOL script cleaning
  19. ★ CHANGELOG VER 2.1.9 - Moose update - Added a new mission editor options to turn ON / OFF JTAC smoke - Minor script changes
  20. some update... changed naval units names, so a few templates banished from the mission editor, 6 in total, all ships from china... It's currently fixed, sry for not patching it as quick as always, I'm going through a hard illness and honestly i'm trying to stay away from this chair... GL guys and have fun
  21. Hey there! JTAC on this mission are spawned dynamically after a task target group spawns, i haven't made an option for end users to turn OFF the smoke atm, and the coding line for how they work is not on the .lua file u've edited, it's in the "core" .lua itself. Maybe u are the same user who asked for this on user files, i read all msgs, and i don't ignore suggestions like yours, be patient, i'll come up with something in the end. :smilewink:
  22. ★ CHANGELOG VER 2.1.7 - Reworked all mission menus - Added a new option to spawn Enemy CAPs - Reworked the spawns of allied CAPs - Removed AIRBOSS (it wont come back) - Restored some missing mission editor options on NTTR map - Reflected AIRBOSS changes on Knee Board pages - Now if CSAR is enabled, you can set a timer for spawn rescue missions, basically i'm just spawning a plane with 0 fuel, so, instant ejection, no more watching the allied planes fight waiting to an enemy score a death to generate a rescue mission :) The Round Table - ♻ Dynamic Sandbox (Gulf) The Round Table - ♻ Dynamic Sandbox (Caucasus) The Round Table - ♻ Dynamic Sandbox (NTTR)
  23. Thanks for report, since i don't do THAT much Carrier ops maybe i miss this kind of stuff. lemme run a few test in both maps and see what happens :thumbup: Hola! Podés hablar en español si te cuesta mucho el inglés... Hice una guía, bastante gráfica en pdf que enseña a usar la misión, no hay ninguna edición al archivo "missionscripting.lua" envuelta en el proceso de uso. La misión esta lejos de ser "compleja" los templates son estáticos el mas grande de todos tiene 80 unidades QUE NO REACCIONAN porque de hacerlo te tumbarian la maquina en single player, y las unidades aéreas que aparecen (de estar activadas) lo hacen de dos en dos... Solo corren 3 "temporizadores" que revisan todas las funciones de los scripts, que por cierto si eliges poner "enable_A2G_tasking = false" en el editor de misiones, no funcionan. Si abriste la misión sin entrar a modificar parámetros en el editor de misiones -que seguramente es lo que pasó- efectivamente veías aviones enemigos pero no se generaban tareas CSAR porque todo el módulo para esas tareas viene desactivado por defecto. Los modulos mas pesados son: AIRBOSS El Super Carrier (que si no te le acercas no quita frames) Missile Trainer Random Air Traffic (aunque este ultimo se puede compensar bajando la cantidad de aviones generados - configuración que puse a dispocisión del usuario final no muchos updates atrás) Otras misiones persistentes / dynamicas: Mission Designer Surrexen: Operation Snowfox Operation Clear Field Operation Black Spire Operation Jupiter Operation Secret Squirrel Mission Designer deadlyfishes: Through The Inferno (Georgian Coast Region) - Dynamic and Endless Task-Based Mission Through The Inferno (Las Vegas) - Dynamic and Endless Task-Based Mission Through The Inferno (Persian Gulf) - Dynamic and Endless Task-Based Mission :thumbup::thumbup::thumbup::thumbup:
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