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Ironwulf

ED Beta Testers
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Posts posted by Ironwulf

  1. There are errors in the logs that might be related

     

    2020-03-23 23:44:24.144 ERROR Lua::Config: Call error world.onEvent:[string "./Scripts/UI/RadioCommandDialogPanel/CommandDialogsPanel.lua"]:475: table index is nil

    stack traceback:

    [C]: ?

    [string "./Scripts/UI/RadioCommandDialogPanel/CommandDialogsPanel.lua"]:475: in function 'openDialog'

    [string "Scripts/UI/RadioCommandDialogPanel/RadioCommandDialogsPanel.lua"]:1217: in function 'run'

    [string "./Scripts/UI/RadioCommandDialogPanel/CommandDialogsPanel.lua"]:427: in function 'onEvent'

    [string "Scripts/UI/RadioCommandDialogPanel/RadioCommandDialogsPanel.lua"]:1318: in function 'onEvent'

    [string "Scripts/World/EventHandlers.lua"]:13: in function <[string "Scripts/World/EventHandlers.lua"]:11>.

     

    2020-03-23 23:45:20.521 ERROR Lua::Config: Call error world.onEvent:[string "./Scripts/UI/RadioCommandDialogPanel/CommandDialogsPanel.lua"]:475: table index is nil

    stack traceback:

    [C]: ?

    [string "./Scripts/UI/RadioCommandDialogPanel/CommandDialogsPanel.lua"]:475: in function 'openDialog'

    [string "Scripts/UI/RadioCommandDialogPanel/RadioCommandDialogsPanel.lua"]:1217: in function 'run'

    [string "./Scripts/UI/RadioCommandDialogPanel/CommandDialogsPanel.lua"]:427: in function 'onEvent'

    [string "Scripts/UI/RadioCommandDialogPanel/RadioCommandDialogsPanel.lua"]:1318: in function 'onEvent'

    [string "Scripts/World/EventHandlers.lua"]:13: in function <[string "Scripts/World/EventHandlers.lua"]:11>.

  2. Group initially doesnt show until you zoom in or out. The other ships in the group then show, and there is a 2d model of the stennis, but no unit marker. No ME functions work. Have to use task manager to quit.

     

     

    I tried a template created in 2.5.5 and I created a new template from a mission I loaded into 2.5.6 which had the appropriate units.

     

     

    Tried creating another type of group from template - ie a Company of Tanks - and had no problem.

     

     

    Not sure how to send this to you... I cannot save the mission once the issue occurs.

  3. 2020-03-23 23:44:24.144 ERROR   Lua::Config: Call error world.onEvent:[string "./Scripts/UI/RadioCommandDialogPanel/CommandDialogsPanel.lua"]:475: table index is nil
    stack traceback:
       [C]: ?
       [string "./Scripts/UI/RadioCommandDialogPanel/CommandDialogsPanel.lua"]:475: in function 'openDialog'
       [string "Scripts/UI/RadioCommandDialogPanel/RadioCommandDialogsPanel.lua"]:1217: in function 'run'
       [string "./Scripts/UI/RadioCommandDialogPanel/CommandDialogsPanel.lua"]:427: in function 'onEvent'
       [string "Scripts/UI/RadioCommandDialogPanel/RadioCommandDialogsPanel.lua"]:1318: in function 'onEvent'
       [string "Scripts/World/EventHandlers.lua"]:13: in function <[string "Scripts/World/EventHandlers.lua"]:11>.
    
    2020-03-23 23:45:20.521 ERROR   Lua::Config: Call error world.onEvent:[string "./Scripts/UI/RadioCommandDialogPanel/CommandDialogsPanel.lua"]:475: table index is nil
    stack traceback:
       [C]: ?
       [string "./Scripts/UI/RadioCommandDialogPanel/CommandDialogsPanel.lua"]:475: in function 'openDialog'
       [string "Scripts/UI/RadioCommandDialogPanel/RadioCommandDialogsPanel.lua"]:1217: in function 'run'
       [string "./Scripts/UI/RadioCommandDialogPanel/CommandDialogsPanel.lua"]:427: in function 'onEvent'
       [string "Scripts/UI/RadioCommandDialogPanel/RadioCommandDialogsPanel.lua"]:1318: in function 'onEvent'
       [string "Scripts/World/EventHandlers.lua"]:13: in function <[string "Scripts/World/EventHandlers.lua"]:11>.
    

  4. Along the same lines as what Pikesy is talking about, it would be good to release a scripting engine changelog in a similar fashion to the regular changelog - documenting new or enhanced functions, return values, etc.

     

    Additionally, it'd be good to get a heads up in advance that these might be changed so script coders and users can be ready for them.

     

    Just a thought...

  5. Isn't the JSOW supposed to be low-signature, indeed to improve survivability against SAM systems ? I'm not saying it shouldn't be shootable by any air defense system, but I'm wondering if and how it is taken into account vs other other ordnance. In any case, certainly both variants should behave the same.

     

     

    The makers of the SA-15 (so yeah ok take with a grain of salt) claim they can indeed shoot down a JSOW. It follows logically it should also be able to shoot down a JDAM, but that isnt modelled.

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