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Airhunter

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Posts posted by Airhunter

  1. I really think or have the impression rather, that DLC usage really depends on individual technique, burble strenght and maybe some other factors. There is literally plenty of boat footage out there to show both types of pilots. Obviously no one is flying the ball with just DLC but a few bumps of DLC depending on burble strenght doesn't seem like something not practical or unusual. The system was implemented for a good reason. 

  2. 44 minutes ago, Cobra847 said:

    To speak in more concrete terms, generally what to expect from this upcoming update is a large revision of either simplistically implemented, non functioning or simply buggy systems/issues in general. Everything from some weapons being fire-able from the ground, to the radar stick animations and it now functioning as a fluid axis, to gear damage not working, to systems such as oxygen and pressurization being incomplete - and finally to more chunky feature additions (cockpit graphical improvements and new soundset, etc).

    It should end up being a 60-70 item changelog at the minimum and will hopefully bridge the gap between our current standards and the ones we had at the time the Viggen released. We've roadmapped out an additional significant chunk of development resources just after, to iterate on your feedback once shipped to polish away what we'll roughen up (inevitably!) in addition to this.

     

    That's all fine but why weren't any Tomcat fixes included? FM, lighting etc. It seems like you are jumping back and forth between the Viggen and Tomcat all the time and in turn delaying progress of both, making both userbases pretty unhappy. Didn't you literally say in the past how the Tomcat was supposed to be out of EA by March and then by the end of this year? This goal now seems nowhere close given the past and recent progress. Not trying to be rude here just giving some honest feedback as a long term customer of all your products. 

  3. 2 hours ago, musolo said:

     

    You guys should try fire ET trough clouds few times) If it would work for you i`d like to know how it actually did. And at what ranges.

    Being on receiving end is one thing. It seems OP) But try to actually use it and you`ll see it`s far from it.

     

    Use EO/radar, look up, lock and fire. Easiest thing ever. Clouds have 0 effect other than breaking line of sight rn.

  4. 1 hour ago, Frostie said:

    Of course it is absurd, you really think there should be varying levels of notching an AIM120 based on what are minute differences of RCS compared to what the ground actually is.

    If a radar is capable of filtering ground clutter then these aircrafts different RCS values are going to make little difference.

     

    Those differences are not minute. Your last sentence also makes no sense. It's not entirely about ground clutter but the SNR, RCS and distance returns. 

  5. 2 hours ago, pixie said:

    Was a pilot body ever mentionned by the devs at some point in a roadmap ?

     

    Not for the A-10C specifically but it should honestly be standard on all modules. How come our old F/A-18C has one but all subsequent ED planes don't? Even Razbam was able to implement them to the Mirage and Harrier rather quickly and have plans to do so for the 15E on release.

  6. There seems to be an issue with how shadows look on the rotating part of the LANTIRN pod - probably related to PBR or some other texture map. In short, shadows on the rotating "head" of the pod (when stowed) appear much darker than on the rest of the pod or aircraft, making it seem almost like it's painted black. See reference pictures below.

    Screen_211028_172448.png

    Screen_211028_172537.png

    • Like 1
  7. 4 minutes ago, maxsin72 said:

     

     

    So with the new FM F14A and F14B seems to have the same performance and this is strange because GE F110 has much more thrust at high altitude under mach 0,8 than TF30, i think

     

    No. The TF30 performed better at the top end as the AICS (ramps) weren't adjusted for the F110, thus the A was faster.  Acceleration should probably still be better on the B at lower alts by a good bit but up high the A should be slightly faster based on available data and some SME statements. 

  8. 12 minutes ago, GGTharos said:

    While a lot of complaints are about the AIM-120 as it is a popular weapon, we have sparrows failing to track on relatively short-range (inside 10nm) high-aspect contacts as well.   So this isn't confined to the 120, it may affect the new API generically although the actual causes may be different for the different missiles.

    Yup, Sparrows are definitely underperforming based on public data and evals. However, I did have reasonable success with them in PvP fighting AMRAAM slingers and Alamo C dudes with ambush tactics. But yeah a 10nm high closure shot is easily defeated if the dude just turns away, dives or goes cold. Let alone the chaff thing.

    28 minutes ago, Teknetinium said:

    Trust me I know what Im doing in Flanker and made tests compering F-16, F-18, Su-27 before making statements. 

     

    So do I, I primarily fly the Mig-29 and 21 in PvP. I mute the SPO-10 and notch based on visual geometry and AWACS bearing. Literally get a bearing from GCI and always have that +/- 90 number in your head to defend. But yes the only RWR that is fairly realistic is the one in the F-14 as it has some actual signal processign based on antenna position going on and isn't stable at all in a turning fight. 

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