Schnarre Aggro
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Everything posted by Schnarre Aggro
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if it is NOT a security issue which might end up in some Lawsuit closing down the whole company - I beg ED to make the game even more accessible for 3rd Party developers EXPOSE THE API like RuruoniJones wants it ... beautiful things will happen
- 92 replies
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- overlordbot
- request
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+1 to the request It (Overlordbot) adds another, not yet existing Level of immersion. (and for all the comming replies "its just like Voice attack" - you havent been there yet ;) )
- 50 replies
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- api request
- overlordbot
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Soooo .... i think i need to clarify. getting a little cocky here - please dont take it personally. I probably have around 20-30 hours in the DCS Module "assigning buttons and setting up controls" ... i started DCS when it was Blachshark only and we had to do our controls new after every update. that said ... What i tried: I pressed "button 4" (pinky lever on the Warthog stick) and nothing worked. I checked controls - it was assigned I switched to a different control (like another button) and then pressed "Button 4" which brought me back to the "AP disengage / Glimiter bla bla" I thought - ok ... maybe some systems changed and i set up my plane "wrong", which wasnt the case. I then assined a key (namely "x") to the funktion "AP disengage..." - It worked. I thought - ok ... maybe there is a hardwareproblem with my Warthog. I then checked my Hardwaresettings under windows - evry button (including Button4) worked. I calibrated it and checked DCS again. In the "controls" the "button 4" is recognised - but not in the Fa18 ingame cockpit. I repaired DCS. I tried again - no difference. I read up on some post i found on the www ... I checked all my auxiliary programs like Discord, SRS, Ts3 etc etc with which i maybe have "Button 4" mapped to some function - clear I updated my warthog firmware I checked again - still same Problem the "button4" is recognised in the controls, i can assign it to a function by pressing it, works under windows, BUT NOT in the actual ingame cockpit so ... now that u guys know ... im up for further suggestions ;) (In the meantime i use a different button as a workaround which doesnt make me very happy)
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In-Game Scratchpad Mod Available - Works Great In VR!
Schnarre Aggro replied to Fubarbrickdust's topic in Virtual Reality
awesome mod ... couldnt download the files however. Just created the files and the filestructure and followed the instructions - et voila :D -
Ability to copy co-ordinates to the kneeboard
Schnarre Aggro replied to 112th_Rossi's topic in DCS Core Wish List
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no to sth totally diffdrent ^^ ... do we get a new mission today with the Focke Wulf 190 A-8 ?
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rgr ... server is running ... BUT ... the SRS is not working ... dont know if the IP is maybe wrong ...i have no idea ... just want to point it out ;)
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Server seems to be down
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Red Flag Red October - F/A-18C vs Mig-29S
Schnarre Aggro replied to 104th_Maverick's topic in Tournaments & Events
=STP=Schnarre Fa18 (will probably stream as well) -
A Bridge Too Far - A warbird event for Burning skies
Schnarre Aggro replied to mblackham's topic in Tournaments & Events
Callsign: SNARE78 / =STP= Schnarre Coalition: Axis (...the good guys :music_whistling: ) Plane: Me Einhundertneun/109 thing is.... if i cant make the date, ill sign off 3 days ahead .... Edit: if i can make it, i will stream the event -
Operation "Blue Flag" - 24/7 PvP Campaign - ROUND 9
Schnarre Aggro replied to gregzagk's topic in Multiplayer
Gentlemen ... WTF ... i was asked to land OR jettison my CBU105 within 5min ... right after takeoff i got the message and selective jettisoned them right away BUT ... i blew up !!! well restricted weapons - all good and so BUT if u give the pilots the order to land OR EITHER jettison them, its not fair to blow them up on jettison. I guess that need to be fixed ;) P:S: I want that life back ;) -
Operation "Blue Flag" - 24/7 PvP Campaign - ROUND 9
Schnarre Aggro replied to gregzagk's topic in Multiplayer
hey ... Xcom/Greg/Ciribob ... where to report for CaseBlue issues ? ... the webtool is not functioning correctly :/ ... dunno where to put it -
Operation "Blue Flag" - 24/7 PvP Campaign - ROUND 9
Schnarre Aggro replied to gregzagk's topic in Multiplayer
webtool and SRS server seems to be down -
Operation "Blue Flag" - 24/7 PvP Campaign - ROUND 9
Schnarre Aggro replied to gregzagk's topic in Multiplayer
never mind ... after smahing F5 for 10min the webtool updatetd and shows the server running ;) ... sry -
Operation "Blue Flag" - 24/7 PvP Campaign - ROUND 9
Schnarre Aggro replied to gregzagk's topic in Multiplayer
server seems to be down (according to the webtool) -
Operation "Blue Flag" - 24/7 PvP Campaign - ROUND 9
Schnarre Aggro replied to gregzagk's topic in Multiplayer
server is not coming back up after the 3hours restart -
Operation "Blue Flag" - 24/7 PvP Campaign - ROUND 9
Schnarre Aggro replied to gregzagk's topic in Multiplayer
found a Problem at Tshinvali fuelbase, Was not able to close it ... a JTAC found a Bunker and lased it - the bunker was invisible .... for me(A10C) as well as for Tallguy(huey) -
Operation "Blue Flag" - 24/7 PvP Campaign - ROUND 9
Schnarre Aggro replied to gregzagk's topic in Multiplayer
server is down [...and its not coming back up automatically] -
true ... that would be the ONLY way to "fix" vulching ;) to make it more pactical, just add 5-10 airstartslots ... preverably a little behind the current airfields. so if there is vulching over an airfield, the vulched one can just take an airstartslot and start with an altitude advantage over the vulcher. btw ... all that AAA placing doesnt help ... i took out about 7 of the 40mm bofors before one hit me ... so - if i wantted to vulch , id sacrifice a plane and soften up the AAA It just doesnt work