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Highlander

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Everything posted by Highlander

  1. Ok, so I figured out what was wrong with the above mission and the patrol. I was using this in the last WP for the unit and it was crashing DCS. mist.ground.patrol('tg1', 'doubleBack', 'On Road', 15)Found my notes form a year ago and started using this in the last WP for the unit and it works. mist.ground.patrol('myGroupName', 'doubleBack')You can put it in a trigger activated when group enters the zone or put it in groups last WP.
  2. Ok this one I just put together to test it again. Once the units drive over the bridge they should double back but, at last WP it crashes the game both when viewing it from the ME or in multiplayer. DCS World 1.5, updated to current. Just set up the same mission in DCS World 2.0 and it runs just fine. So problem is just with 1.5. test.miz
  3. Morning all, I'm trying to set up a ground patrol using, mist.ground.patrol('tg1', doubleBack, 'On Road', 15) When the units gets to the last WP DCS will crash and I get a pop up asking if I want to debug DCS. Any ideals whats going on here? And what program would be best for the debug option that pops up?
  4. Hmm ok thanks will start looking into that.
  5. My TrackIR is not set to start when windows starts, SO... I keep forgetting to launch it when I launch DCS. I took a few days messed around with VS with C# and made a launcher that will launch TrackIR then launch DCS. I also added in a button for JSGME as well as a launch button for TrackIR and DCS 2.0 Im not a coder and not into graphic design, so its basic and not fancy. At this time it is just set for the "Stock" install locations for DCS and TrackIR. each location for the buttons are; JSGME was giving me issues so my work around was to unzip the files into the {C:/Program Files/Eagle Dynamics/DCS World OpenBeta} and then use step 3 in this post " http://forums.eagle.ru/showthread.php?t=98607 ". I moved the shortcut back into the DCS World OpenBeta folder as well. Like I said this is my first time coding, I am going too keep trying to google and find a way to configure it so the user can point each button to their own location for the exe. So far no luck, unless someone here can point me in the right direction. Anyway here is the launcher Launcher1.5.zip
  6. With the new update is anyone else having and issue with Dave's save? Update: If I install this mod none of missions I'm working on will open in the ME, remove it and they will.
  7. Airfield Batumi Textures @Starways Is there any plan's to upgrade the Batumi airfield? Also when looking around different airfields last night I noted about 3 that had the updated textures for the runways then it was spotty with the stock textures. Just did not look right, thought maybe they were over sights?
  8. Ok so can I log into DCS game from 2 different systems at the same time? Is that what your talking about?
  9. Well kind of both questions can we use DCS 2.0 world without any maps and host a server or do we have to have one of the maps to host a server. Will there be a dedicated DCS 2.0 server exe?
  10. When will we server exe be available?
  11. Have a multiplayer mission set up where the "Flag Set Random Value" works when I fly the mission on my PC as "Mission" or "Multiplayer", but when moved to a server it will not work. Anyone run into this issue and find a fix for it? MIZ file attached. sam_test.miz
  12. Just spotted a bunch of errors in the log files that look like this; 00084.747 ERROR EDOBJECTS: Object AIR_GATE with id=600 already declared in table StructureTable 00084.747 ERROR EDOBJECTS: Object AN-2M with id=321 already declared in table StructureTable 00084.747 ERROR EDOBJECTS: Object ARMYANSK with id=215 already declared in table StructureTable There are other errors as well are these something that has not been added to 1.5.1 yet? Log files and crash log uploaded Logs.zip
  13. Are you flight testing the mission in the ME at all?
  14. Tried searching for this but had no luck, if already brought up sorry. A function to be able to merge missions together into one mission in the ME.
  15. I changed the triggers to "Unit" inside and outside zones and the mission worked just fine on the server. So, what I just tested with the above "Client" mission was on my pc as multiplayer host triggers set with group and part of group and it worked but, did not work on "server". Changed the "Part of Group" to "Unit" and it worked on the "server". I would say your guess is correct Grimes. Thanks for the info. Hope this will be fixed when 2.0 rolls out.
  16. I built a test "Player" mission, works fine, all triggers worked in the ME when tested. Tried it via the "Missions" button and it worked fine that way. So I changed the single F-15C from "Player" to "Client" tested it in the ME and all triggers worked. I then hosted a Multiplayer server with my PC and the mission worked first try. I then moved the mission to the server. Can load in and fly but the triggers will not work. I then used winmerge and compared the mission files from the server and from my PC they were all the same. Any ideal why the mission will work on my pc but when moved to the server it will not work? Have attached the miz files for both missions. I also compared the "mission" file from the player version and client version of the mission. Was a lot of changes from player to client for one air frame. Not sure if that's normal or not. sam_test_player.miz sam_test_client.miz
  17. One other thing I just spotted may be a bug may not be, If you set AI to take off from runway they do but if you set a client to the same they start on ramp not runway.... Anyone else see this? Also everyone that is having ME issues do you have DCS World 1.2.xx installed?
  18. Could it be the format the .miz file is saved in? IF you unzip the file you get the following; Inside Test.miz l10n (folder) mission (File) options (File) warehouses (File) Inside the l10n folder is a folder named "DEFAULT" with the following files in it; dictionary (File) mapResource (File) mist_4_57.lua Is this the correct layout for a .miz file?
  19. Here is a test mission that has the triggers working for the AI but change the AI pilot to client and they stop working. Built the mission first for only the AI then did a save as and then changed the AI in the 2nd mission to client. Test Missions.zip
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