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Blu3dr4g0n

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  • Flight Simulators
    KA-50 / A10C
  • Location
    France
  1. DCS World Beta 1.1.2.1 Animation issue on the "Y" Key of the CDU (not showing being pressed - stay static) Can someone else confirm this issue ?
  2. yep, this is how it should work => only the best 3rd Party mod or the community "gold" ranking ones, could be integrated in the DCS:Core. and why not, the ones which pay a royalty fee ;)
  3. i think that this is a very nice question, with an easy response : All DCS:XXX mod will be integrated in the DCS:Core (DCS:World) application, so if you set a multiplayer game with Mig21, A10 and KA50 (ie: official mod), you have only to own at least one plane of the mission to get in. But, with the 3rd party, if you haven't the plane, you CAN't (even if you have at least one plane of the mission), join the server => you've got to own all the 3rd party module used in the mission ! (this is the key) I'm not sure if it was clear, but i think (not sure but ED could complete if needed) that if you user 3rd party module on multiplayer mission, then you don't give a chance for other people who don't have the 3rd party module to join the mission. => the only way ED could give a workaround to this (IMHO) is to set a "default" plane for all 3rd party module (like a replacement plane for those who haven't it, even if it will not be flyable), and to refresh the sim's information (cooridnate, speed, etc.) with the 3rd Party module played by the other player. => Imagine, that i'm setting a multiplayer mission with my home made module (why not ? :) YES YOU CAN ! :p ) like the F22 Raptor, wich have his Basic Flight Model. how can you "draw" on your screen a plane that you don't have ? will it be a nice option to use the MIG21 "drawing" instead of my F22 Raptor, and to see the MIG21 doing some "bizare" tricks in sky (have you notice the F22 / MIG21 difference in real life ?) In brief, as long as you create mission with official DCS:Plane (included in the DCS:World) there won't be any problem. But when you create a mission with a 3rd Party Module Plane, so you only allow people who have this module to join the party. And yes, like i said, this what i'm thinking ;)
  4. Hi Druid, thanx for the response. i see that IFF is not implemented but EPLRS does and i've got the information on the TAD page (with green little cross). But i've nothing on the TGP : what i try to achieve is to get the information on my X52 Pro, in order to bypass the "manual identification pass" (yes, it's bad, i know :D). I've found an another solution ;) (a less tricky one) i'm using the edModelViewer and make a slight encyclopedia of the most used unit, to improve the identification process. thanx for replying, and have a good day, kingest regards,
  5. Hello, Game : DCS:10C 1.1.1.1 I'm trying to get information about my target, but when i used the LoGetLockedTargetInformation() it doesn't work. What i'm trying to do is to get the coalition info of the TGP target (just after creating the SPI point for the CCRP mode). Also, can we get the IFF Switch information (ON / OFF). I know that it is not yet implemented, but i would be cool to get its value. Thanx for any idea and reply, :pilotfly: Here's my code :
  6. :lol: If Ms. Consistency leaves me some details about how she appears, be sure i'll catch her ! Perhaps next time, with more information and a reproductible crash. Thanx for reply ;)
  7. Random crash a) Please try to describe what you were doing - and trying achieve. Playing Online with mixed participants (P51, SU25, A10). Playing the A10C Plane. b) Were there specific factors involved? Were you doing something particular? Bombing, strafing, was something destroyed when the problem happened? (etc). Nothing particular, random crash, after takeoff and turning around the first steer (near NOVOROSSIYSK) or back to base in order to rearming turning around NOVOROSSIYSK at 2000m. Seems that there were 4/5 planes on airport (player plane => P51, SU25 and A10, no KA50 in sight) c) Were you just using singleplayer / user-interface / multiplayer? Multiplayer, ingame d) Does the problem occur just in a specific mission? What about other missions? Just test an open mission in multiplayer, named "WarGameLabs.com" - WarGameLabsTheBlitz2.0 e) Can you produce the problem again on command? Not really, cause it's a random crash. I could play 5min or 20min without crash. f) Can you get around the problem by changing some factors in the game? I've tried to upgrade to the latest ATI Catalyst Driver but it crashes again Find the logs in attachment. Hope it'll help, kingest regards BlueDragon - French User Note : using AVG AntiVirus Free Edition 2012, X52Pro, TrackIR 5.1 on V4 Hardware Note (2) : it's a fresh 1.1.2.1 DCS Wolrd install with only the open beta A10C module. Logs.rar
  8. See the black text ? :) no trim via SST but via the game settings on throttle
  9. Have you tried with HDR Off and with this resolution : 1600x1200?
  10. Hello, i've got a single card ATI 5850 1Go DDR5 (VaporX) and same problem here => in high or low settings, have near 15FPS with the "trainning mission" => "takeoff". Seems to be better without HDR but it doesn't improve very much (5fps). No problem when taking off and fly above the sea (>=50FPS). Some FPS dropdown appears when look at the ground and it's very difficult to land with near 10fps. My System : Overclocked CPU : nop Overclocked GPU : nop System specs : http://valid.canardpc.com/show_oc.php?id=1427524 GPU Specs : http://gpuz.techpowerup.com/10/10/10/gnc.png
  11. yup, manual is a prerequisite :) Startup procedure : http://www.google.fr/url?sa=t&source=web&cd=3&ved=0CCIQFjAC&url=http%3A%2F%2Fforums.eagle.ru%2Fattachment.php%3Fattachmentid%3D25187%26d%3D1235078736&ei=SKw6TMSFEIGnOPyQtIoK&usg=AFQjCNEumtzsyTQn-DBkDZYxtWSN9OIQgw And DCS::BS dummy tutorial (to takeoff and blow some tuff) : http://home.ifi.uio.no/~oysteint/test/Black_Shark_tutorial.pdf Edit : Mouarf, the wiki is a real gold mine ! i've just see it for now and bookmark it :) cheers,
  12. Yup, here's the définition instructions for the Vertex Shader file (VSH) in 1.1 version : http://msdn.microsoft.com/en-us/library/bb172935(VS.85).aspx and for the Pixel Shader (PSH) file in 1.1 version : http://msdn.microsoft.com/en-us/library/bb219851(v=VS.85).aspx Wat i've understand (but maybe i'm wrong) is that the PSH reference the texture (tex t0) file ans apply a transformation on the texture (mul and +mul). But what's the T0 texture ? :) i think that the T0 référence the \Bazar\Effects\RenderEffects\Textures\Flare.tga For the FlareTail, perhaps the FlareTrail.vsh is the key and you have to deal with these parameters (don't know what they do) : def c25, 0, 1, 0, 0 def c26, 0.5, 0.5, 0, 0 def c27, 0.25, 0.5, 0.75, 1 def c28, -24.9808, 60.1458, -85.4538, 64.9394 def c29, -19.7392, 1, -1, 0.159155 def c24, 1.0, 75, 8, 10 def c30, 1, 0.6, 0.3, 0 def c31, 16, 0, 0, 0
  13. Salut, J'ai un x52Pro et pas de problème de ce genre. Désinstalle tes drivers saitek, reboot, ne branche pas ton X52Pro,télécharges ceux à jour et seulement quand il le demande, rebranche le X52Pro. Pilotes à jour : (WinXP 32Bits - drivers) ftp://ftp.saitek.com/pub/software/full/Saitek_X52Pro_Flight_Controller_SD6_32.exe (WinXP 32Bits - Software) ftp://ftp.saitek.com/pub/software/full/SST_Software_32_6_6_6_9.exe Installes les deux. A savoir aussi c'est que si ton windows ne voit plus le X52, le jeu le verra pas non plus. Assures-toi également de brancher le X52pro sur un port USB unique, et pas un hub USB, c'est peut-être un pb d'alimentation. Au delà de ça, si avec tout ça ton X52Pro reviens pas à la vie sous Windows, c'est que le système (OS) en lui même à un problème... donne nous de tes nouvelles
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