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Tord Hoppe

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About Tord Hoppe

  • Birthday 07/28/1969

Personal Information

  • Flight Simulators
    FS X, BS
  • Location
    Stockholm, Sweden
  • Interests
    Aviation
  • Occupation
    Telecom
  1. For me it has helped a lot to practise in this order after getting hover/slow taxi down. First level flight, constant airspeed at altitude. Next step was to maintain constant speed at altitude while controlling rate of ascent/descent. After that, keeping constant rate of ascent/descent while changing airspeed. All of this taught me control of the ship before introducing ground effect. After that, fly along the runway out of groundeffect with constant altitude and changing speed from 0 to 60 knots. Next, same thing in ground effect. And finally, putting the pieces together with constant => slowing rate of descent while slowing down aiming for initially steady hover out of ground effect, followed by steady hover in ground effect. Hover out of ground effect should be frowned upon, it puts you near/in a dangerous regime of the flight envelope, on the other hand only pixels are at risk. :) Requires some patience, but to me it was better to learn step by step as opposed to "jumping in at the deep end". :) Or follow a syllabus such as this example
  2. Nota bene, during the short field landing at around 8.30 the pilot is not using max wheel braking due to the wear on brakes. Obviously they want to be gentle with these "museum" pieces. :) The photographer have several other videos from the exhibition, amongst them of the SAAB J35 Draken.
  3. Flight demo of the Finnish Airforce F/A-18 during the Swedish Armed Forces Aviation day august 2018. Several other nice videos shot during the event by the same photographer, check out the channel!
  4. Have you assigned "pilot trim"? I initially bound "Force trim" to my stick which is wrong.
  5. Great piece of work! One small(?) request. Would it be possible to add the proper trim settings for carrier takeoffs depending on AC weight? I´ve no idea if this is best placed in the Startup section or Carrier takeoff, but I think it´ll help people getting those nice hands-off carrier launches. :)
  6. "9)What is the difference between a waypoint and a target waypoint?" Just guessing here, but I´d assume a target waypoint would be used for CCRP.
  7. Awesome, the foundation is in place. Let´s hope the idea is picked up by some of the very skilled people in the community. :) Thanks mate!
  8. Woud it be possible to place some other static objects in that fashion and make them non-crashable?
  9. Ah, I´ve not noticed that sub-forum! Sorry, if any mod want to move this thread over there I´d appreciate it.
  10. Hey, I´m guessing that this is not do-able, but I was wondering if those squares in the sky that for instance the nav training missions have are possible to anchor to a moving object, i.e. a carrier? If so, it would be neat to have those displaying at least the groove, or final section before landing. Maybe also the other "fixes" along the circuit, the 180, 90, 45 etc. Just a thought to help out with getting up the learning curve a bit faster. :)
  11. The altitude in which you intercept a glideslope is found on the approach plate (chart) for a given runway, called Final Approach Altitude. That altitude varies depending on airport elevation, surrounding terrain etc, but usually is around airport elevation + 2500 ft. The point where you will intercept the glideslope is called Final Approach Point (FAP). Sidenote, on non-precision approaches you´d talk about a Final Approach Fix, but that´s another subject. :) Not being an expert here, but I´d guess that the altitude warning would be set to different altitudes, for instance MSA (Minimum Safe Altitude) for an airport, or a minimum altitude as defined for a training (real?) mission.
  12. Hmm, shouldn´t the hands be off at least the stick during cat launch? :)
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