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bigalsunit

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Everything posted by bigalsunit

  1. Are there any static vehicles that explode immediately when hit with rounds? As opposed to burning for a while and then exploding. I’m getting back into mission building and I feel like there used to be certain vehicles that would do this. Similar to the static vehicles that are parked around the airbases on the Caucasus map. They seem to explode immediately. Thanks
  2. Anyone seeing water improvements with the new patch?
  3. Genius! Ive been trying it myself lately. Works perfectly... every time!
  4. I agree. And it will be very telling when they push 2.7 to stable without correcting the cloud jittering issue. What then? Well, we will be told that we should go back to 2.5 and wait it out. That’ll be something!
  5. Not sure if you’ve tried it yet, but if you place a static object on the bow spot, it will block that position. Then the Huey will start at a different spot. On the SC I have to place several static objects in all the various spots where it tries to spawn me. Then eventual It’ll spawn me further back towards the stern. I haven’t tried this on the Tarawa but it should work the same way.
  6. Appreciate the update. Just to be clear though, the team has found a solution for fixing the clouds in VR and they are just working to implement that fix, right?! Or have we not found a solution yet?
  7. The fact remains that currently the sky is completely detached from the sim environment when flying in VR. I do not believe that a little update regarding this issue is too much to ask of the developers.
  8. An update from the developers might clear some of this up. After all, VR pilots were led to believe that we would also be receiving usable clouds with the move to 2.7.
  9. Got it. Thanks. If you change the water settings to Low or Medium, does the look of your water change?
  10. That is a great example of what I’m seeing as well. The water in 2.5 is not perfect, but it’s definitely better than that! Just out of curiosity, is that with your water settings on High?
  11. You’re not alone. My flying buddies and I really miss the beauty of the old water. Flight over the sea is now very unconvincing for us in VR.
  12. You are correct about this. My flying buddies and I have noticed that water quality does not change with the option settings. Very similar to what is being reported with the clouds. The admins moved the thread that mentions the water but, as far as I know, they have not acknowledged the issue.
  13. I’ll agree with you. They didn’t scale properly in 2.5.6. They needed to be reduced as altitude increased. But at least it showed some kind of depth and life. I realize that this is a very subjective topic and I am not trying to discount anyone’s opinion on the matter. My main concern is that in VR the water quality settings do not seem to have any effect on the visuals in-game and I am not sure if this is intentional or not.
  14. This is at 6000 ft with a 20kt wind. Flat as a mountain lake on a clear, calm morning. This is reminiscent of what the Medium setting used to look like in 2.5. Now in 2.7 this is what it looks like at Low, Medium, and High. Like it or not, just like the cloud quality settings, something is definitely up with the water in VR. Honestly, my only question is whether or not the devs know these settings aren’t taking for VR users or if this is the “new normal” that we should get used to.
  15. This is the same thing I have noticed with the water quality settings. Just like the cloud quality, in VR the low, medium, and high option settings for water don’t visibly change anything anymore. I am in agreement with the post above. We need clarification as to whether or not these issues are bugs or if they are, in fact, by design. Clearly someone on the team has to know. Right?!
  16. I agree. Do you see any graphical changes in game when switching between low, medium, and high water settings in the option menu?
  17. First picture, OpenBeta 2.5, water quality High. Note the white caps and “rolling sea” effect. Second screenshot, OpenBeta 2.7, water quality High. No textures whatsoever. Just flat blue. Edit: Wind speed is 10kts in both screenshots.
  18. Water quality Low, Medium, and High respectively. They are identical. Regardless of what one individual finds realistic or not, it would appear that we have lost the ability to control our water effects within the options menu. Is this by design or is it an error?
  19. I’m glad to finally see this post! I thought it was just me. The water is now devoid of any depth or texture, especially at altitude. In 2.5 at least we had subtle color gradients and distant “rollers.” Regardless of wind speed, the water texture can now only be seen within a very small radius from the sun’s reflection. Once outside of that, the sea is extremely flat and lifeless. Case in point, there seems to be no discernible difference anymore between the medium and high water quality settings. In 2.5 there was a significant difference between the two. I hope this is acknowledged by the devs.
  20. It works in the Hornet. If you move the ADF switch to 1 or 2 it will play on a loop. It replaces the squelch static in every aircraft. I used to use triggers but this is much easier for what I was looking for. Just ambient, tactical radio chatter.
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