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Posts
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Fisu_MAD started following DCS: Roadmap (unofficial - NO DISCUSSION HERE)
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Fisu_MAD started following SteamVR causing crash on startup , Patch notes discussion October 2023 - DCS 2.9 , Meta Quest Pro Settings and 2 others
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I have uninstalled QFVR and I do not have OpenXRToolkit running. Doing tests and comparisons with the latest update. I am not using OXRTK at any time, I directly modify the resolution on the Quest Pro. Before the Update, QFVR worked well, but with 2.9 I have observed many stutters, which after uninstalling, have disappeared. Still, if it worked correctly it would be a good point to give performance a boost with 2.9.
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I don't know what GPU you have or CPU, but the best results have been with Airlink (100mbs), and connecting the device to 18w charger to play infinitely. My specifications: nvidia rtx 3080 ti CPU: intel i9 13900k RAM: 64 6200Mhz In the OTT app I have created a profile for DCS. Default SS = 0 Default ASW = auto Adaptive GPU scaling = on Fov: 0.7 & 0.77 CPU Priority: High Detection: WMI Screen Mirror: 0 .... OVR Server priority: realtime ... Note: (...) default values. In the profile window, change the desktop resolution to something like 1980 x 1080 or less (this for me changes a lot of FPS improvement) The AirLink part: Distortion Curvature: low Enc. resolution: 3600 ( changed with ODT - oculus debug tool) Encode bitrate:0 Encode dynamic bitrate: Default Dynamic Bitrate max: 0 Sharp: enable I load the OTT application manually, nothing about activating it on Windows loading. This in Windows 11 did not activate the trigger to change the resolution. In the Oculus app on your desktop. Multiplier to 1.3 (5408x2736) DCS. PD 1.0 OpenXR. NIS : 100% size : 20% sharp Fixed Foveated Rendering: OFF Turbo: Off Also i have installed: https://github.com/mbucchia/OpenXR-Eye-Trackers/wiki https://github.com/mbucchia/Quad-Views-Foveated/releases (important if you previously install OpenXR see the steps for a clean config) Reading this thread, using different SS (0.9~1.1 in the oculus app, 1.0~1.6 in OTT, 1.0~1.3 in DCS, the only thing it causes is a greater workload on the processor and GPU, because the increases and reductions have to be made) causes the performance hit. Better to let the desktop Oculus App and the device do their job. This is what has worked for me, now with the 12 RAM of the GPU I can handle things at high speed. In missions with a large number of units I have had to lower the terrain to low. Let me know if the test helped you.
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Maybe something was configured incorrectly yesterday when I was trying to start DCS in server maintenance. The full window and resolution options are as they should be. Now when I start the session in MT with Oculus, it always does it in a window. Fine if it has nothing to do with QFR
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The installation forces the screen to window?, or is it me, my installation. Before the installation of the program, I could see the VR mirror in full screen (3840x2160), now it is only available in a window of about 1920x1080px or less when I start DCS. Followed all the steps in the guide (https://github.com/mbucchia/Quad-Views-Foveated/wiki)
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Ability to set WSO switches before start up in "Solo Flight"
Fisu_MAD replied to 777coletrain's topic in Wish List
Voice Attack is the solution for this! -
SteamVR causing crash on startup
Fisu_MAD replied to Rosly's topic in Multi-Threading Bug Reports (Temp)
Doesn't load, steamVR + MT = CTD -
Large performance drop in VR after updating to 2.8
Fisu_MAD replied to some1's topic in Game Performance Bugs
Why not give some support to OPENXR, it was promised long ago that ED would work on improving the VR experience, but every time there is a graphical update, VR users are penalized without. Now in STEAMVR the experience is terrible. -
VRK - a virtual reality enabled kneeboard with touch and ink support
Fisu_MAD replied to AMVI_Rider's topic in DCS Modding
VRK gets a lot of system VR resources to work. Its outdated long time ago. Abandoneware. -
mmmmm, thum option press dont work as spected. When you choose the thumb option some times the pointer appear, and only works this way. Then playing with the options some times thumbs press works @BIGNEWY
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New update, in spanish of course (https://en.wikipedia.org/wiki/List_of_languages_by_number_of_native_speakers) If you dont understand, sorry, maybe its time to learn a bit XD. Feliz Navidad!
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If you have any other setting that matches within the specific profile of the module, the UI execution is prepended, which causes that the assignment does not work, and more if you combine it with a modifier.
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A little love would be nice.
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Right now it is not very usable. In the F16 you can eject the dome, in the 18 you can lower the landing gear. There is no precision in pressing and I flick whatever switch is around. The rotaries are impossible to operate without pressing any element. Come on, this need a lot of love. Right now it has a lot of potential, but it is 0 usable. VA por ti Dis XD
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+1000
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Here is mine!!