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Csgo GE oh yeah

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Posts posted by Csgo GE oh yeah

  1. 9 hours ago, IronMike said:

    I think you missed where we always stated this. It is missing plume effects, lift characteristics, etc. So before you explode, read carefully again: I said slightly. We may re-do the CFD at some point taking the above mentioned effects into account, to make it even more realistic. Just like everyone is dealing with these adjustments now, you will have to deal with them then, and they will likely not make much of a noticeable impact, especially down low. As I said, it is still slowing down a bit too much in a descent at certain speeds, etc, may be lacking (a small bit of) drag reduction during motor burn time (will only be slightly noticeable up high anyway, most likely not at low altitudes)... We will continue to improve it until we deem it most realistic, and if that chips off range or adds range, we do not care, for the hundredst of thousandst of time, CSGO. We do not do this to satisfy either side - you should have understood that by now, after we just drastically adjusted the performance to be more realistic. If you still do not get that, it is your problem, but please stop trying to gaslight fires here that do not exist.
     

     

    You say you 'just adjusted the missile' , but you seem to forget it has been grossly overperforming for years. 
    And it only is adjusted because a forum member (not heatblur) did the math. 

    And now, a DAY after said adjustment you are already backpedaling, stating that your own research paper is suddenly wrong. 
     

    • Like 1
  2. 15 hours ago, Southernbear said:

     Found this gem in the youtube video suggestions for some reason, did HB change it to mirror the white papers more accurately now and due to ED's scuffed atmosphere modelling its now super slow...which it overperforming the white papers were to counteract in the first place? 

     

    Coz I defiantly haven't experienced the issues he states but I have also not played in like 2 weeks so. 

    Sounds perfectly reasonable from 3:00 up to 3:15 . 

     

  3. It depends on the aircraft does it not ?
    J11's and JF17 are indeed invisible. 

    But i think F16 and hornet can be seen when they are jamming?

    I am not sure on what i said above but i do notice indeed that J11 (or JF17) just vanish from radar completely when they turn jamming on. Then re-appear at burn through

  4. ahhh the old "do i suck now?" struggle 😄 

    Feeling that you suddenly (or gradually) suck and are "Losing your skills" is a very common thing. 
    It is in Counter strike at least, and i imagine it is in any game. 
    There are even 'guides' on youtube on how to overcome this. But what i find works best is this : 

    -Try not to obess over it and just accept that there will be periods where you suck and periods that you will be better. 
    -Don't over-practice. In fact, taking a day or two off completely is (for me) a much better remedy. 



     


     

     

     

  5. Hornet can indeed be very dangerous if they're not fully loaded. 
    The 'memory' thing is really handy (altough a bit broken), but also radar gimball goes 90 degrees to each side right ? 
    So with hornet you can basically be in the notch while still tracking your enemy. 

    F16 has only 60 degree per side. 

  6. When you mention 500 meters, do you mean distance from aircraft after launch, or altitude ? 
    And am i reading correct that the missile should only reach mach 2 at that altitude instead of mach 3.1 ?
    And am i reading correct that the missile should decelerate from mach 2 to mach 1 in only 7,5 seconds, instead of taking 25 seconds to decelerate from mach 2 to mach 1 as it is in game now ? 

    And when was this this actually been reported because i can not find any threads on this 
     

  7. @=52d= Skip

    6000 feet you're almost right on top of the target. 
    You might as well walk over there and deliver them in a wheel barrow then. 🙂

    At such low altitude and such a huge spread of targets it's basically impossible to miss ?

    Try 20.000 ft, no wind. 

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