Here is fixed script files
http://www.prekladytextu.eu/dcsdcescriptsfix.zip
use WinMerge or similar to see what was changed - basically what I described back.
add new setting to camp_init.lua for intercept hotstart:
so it looks like:
camp = {
title = "Fishbeds over Caucasus", --Title of campaign (name of missions)
path = "Mods/aircraft/MIG-21bis/Missions/EN/Campaigns/Fishbeds over Caucasus/", --path of campaign folder
mission = 1, --campaig mission number
date = { --campaign date
day = 6,
year = 1992,
month = 4,
},
time = 3600, --daytime in seconds
dawn = 21600, --time of dawn in seconds
dusk = 65700, --time of dusk in seconds
mission_duration = 10800, --duration of a mission in seconds
idle_time_min = 10800, --minimum time between missions in seconds
idle_time_max = 43200, --maximum time between missions in seconds
startup_time_ai = 180, --time in seconds allocated for startup, taxi and take off for AI flights
startup_time_player = 360, --time in seconds allocated for startup, taxi and take off for player flight
units = "metric", --unit output in briefing (imperial or metric)
freq_min = 118, --minimum player radio frequency in mHz
freq_max = 139, --maximum player radio frequency in mHz
weather = { --campaign weather
pHigh = 60, --probability of high pressure weather system
pLow = 40, --probability of low pressure weather system
refTemp = 22, --average day max temperature
},
variation = 4, --variation in degrees from true north to magneitic north
hotstart = false, --player flights starts with engines running
intercept_hotstart = true, --player flights with intercept task starts with engines running
debug = false, --debug mode
}
I am designing Abkchazian Mig-21 campaing right now and player interceptions works now.