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Everything posted by ataribaby
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When start in-flight, canopy safety pin is still in place. Seat safety pin is ok and removed.
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Seems like MB-339 cockpit pilot body doesn't honor DCS global option. It needs always to be set on manually at the start of mission.
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Thanks for info. Sure it is not biggie, just bit immersion breaker a bit. As I tried more her I really like state of module. Nice work!
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Opponents keep breaking the hard deck
ataribaby replied to sthompson's topic in F-15C Aggressors BFM Campaign
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Thank you very much for looking into this. I will report back when I get hand on fix.
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Hello, After DCS 2.8 updated BFM AI missions are not fun anymore, AI always breaks deck limit 100ft after initial merge. They always dive and skim terrain. I know it is something out of your control, just reporting campaign isn't fun anymore. Maybe as possible workaround to disable deck check for AI opponent or lower it to lets say 20ft? They are bit under 100FT AGL now in dive. Same applies to F/A-18C campaign of course.
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Great campaign, I like how it shifts front back and forth based on mission success or failure. One small quirk, in missions 1,2 and 3 are German Leopards that are not available for Syria faction. Dunno how you managed to get them there in editor. I fixed missions myself and set them as Syrian T55.
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Hi kaiseracd #1 you always start campaign with DDC_Desert_Miracle_mission_loader.miz or if you want start new then run DDC_Desert_Miracle_mission_reset.miz and after that DDC_Desert_Miracle_mission_loader.miz as normal, no matter if you are in SP or in MP, You can exit mission anytime, progress and time and date will be persisted next time you continue campaign with DDC_Desert_Miracle_mission_loader.miz. Technical note: DDC_Desert_Miracle_mission_loader.miz always generates actual mission DDC_Desert_Miracle_mission_stage.miz based on DDC_Desert_Miracle_mission_stage_template.miz and loads it automatically. #2 It is only task, it is pure air superiority campaign. #3 Thats how it is, I limited loadout only to IR missiles for both sides. You can open DDC_Desert_Miracle_mission_stage_template.miz and change that pylon restricitions if you want. Hope it helps.
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Saturation dead zone on pull pitch axis part
ataribaby replied to ataribaby's topic in Bugs and Problems
Thanks for confirm. Usually Push pitch axis part is limited like this. Here it looks like vice versa by mistake. -
I can confirm. AI F1 somehow get stuck in high alpha with full afterburner and speed under 200kts.
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There is saturation dead zone on pull pitch axis part. Per control stick movement and control diagram you reach full pull deflection sooner than you hit max joystick axis value. Push pitch axis part looks fine.
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Dynamic persistent campaign around fictional Jordan-Iraq border conflict Welcome into Desert Miracle SP/MP PVP/PVE dynamic persistent DCS campaign. Mission can be played solo in SP or with other players in hosted MP/dedicated server MP. There is always PVE element as world is populated with fighting AI for both sides. Time passes and destroyed units will be carried over stages. Supported modules Mirage F1CE, MiG-21Bis Required modules Syria See readme.txt for installation and usage. Enjoy and check six! What's new Desert Miracle v1.0 * Initial release DDC engine v2.4 * Added MGRS coords format DDC engine v2.3 * Added RED/BLUE coords format and elevation units for targets report DDC engine v2.2 * Fixed uncompletable ground groups that sometimes have all units destroyed and still reports as alive * Additional functionality for helicopter ops DDC engine v2.1 * Fixed CheckDispatcherSquadronConditions error in log when squadron is destroyed DDC engine v2.0 * Dynamic persistent weather * Numerous fixes and enhancements * Improved AI ground strike generation using Moose new auftrag * Possibility to display target coordinates and their position is marked on F10 map * Updated to latest Moose version DDC engine v1.0 * Initial release Download Desert Miracle (digitalcombatsimulator.com)
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I get noise on boresight modes when I first command Telemeter/zone scanning switch - CENTER then Telemeter/zone scanning switch - TEL then optionally Telemeter/zone scanning switch - BPZ Only this exact sequence gives me noise. I think it is bug
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Yeah
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Left mirror stops updating in VR when you lean forward certain amount, right mirror still works.
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Canopy mirror hotspots doesn't move with canopy when open. Hotspots stays at canopy closed position.
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If I remeber correctly with A-4 mod, cart disappears as soon as plane starts moving certain speed.
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I came from rivetcounter's nitpicking paradise called plastic kit modeling hobby and trust me, this is not nitpicking.
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Found it, om left side wall.
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How you guys enter those dogfight modes? I can only select TL and then radar screen is empty.