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Everything posted by ataribaby
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Radio bug at mission 1
ataribaby replied to ataribaby's topic in F/A-18C Operation Cerberus North Campaign
Just learned about "UFC ENTER" thing. I will refly first mission again and will try ENTER. -
Hello, Just flew first mission and when I was 50 miles from base I has been instructed to go RAPCON COM 2 channel 5 and contact arrival. Unfortunately I never got F10 option to do this when I tuned COM 2 channel 5. I got reminder from Puddle I should contact RAPCON but as I said I was unable. Hopefully Tower coms when on 5 miles out worked and I landed and mission completed. Pretty impressed with first mission though.
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Open Season Apache - AH-64D Dynamic Persistent Campaign
ataribaby replied to ataribaby's topic in Missions and Campaigns
Hello The Saint, I do not plan this "all" heli version. I have it bit story "driven" in briefing around one flyable type per side. So yes I will create KA-50 version as someone requested it. -
Open Season Apache - AH-64D Dynamic Persistent Campaign
ataribaby replied to ataribaby's topic in Missions and Campaigns
It is in DCS User files section. That link returns 404 for you? -
Open Season - Mi-24P Dynamic Persistent Campaign
ataribaby replied to ataribaby's topic in Missions and Campaigns
v1.6 up. All attack helos have 60% fuel now. -
Open Season Apache - AH-64D Dynamic Persistent Campaign
ataribaby replied to ataribaby's topic in Missions and Campaigns
v1.3 up. All attack helos have 60% fuel now. -
investigating Engine RPM stuck at 210% after getting shot
ataribaby replied to FalcoGer's topic in Bugs and Problems
Got same, Engine 2 out by enemy fire and rotor RPM went up and never went down and damage engine was unable to shutdown and rotor still going on high RPM. I just put it on account on incomplete/missing damage model yet. https://clips.twitch.tv/HyperDependableCaterpillarWoofer-ZfZipZu4duUyelem -
Thanks for explanation.
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Please what is BAL LIMIT? searched manual and it just says to check for this message when deploying weapons. Just don't know what it means.
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AI Helicopter escort possible???
ataribaby replied to AvgWhiteGuy's topic in User Created Missions General
Possible, I done it here via Follow action. Also I have moving trigger zone attached to Mi-24 and release it from follow duty when player gets too close. Mi-24P Georgian Column (digitalcombatsimulator.com) Hope it helps -
Open Season - Mi-24P Dynamic Persistent Campaign
ataribaby replied to ataribaby's topic in Missions and Campaigns
v1.5 up so campaign is completable now after latest DCS beta. -
Open Season Apache - AH-64D Dynamic Persistent Campaign
ataribaby replied to ataribaby's topic in Missions and Campaigns
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Open Season Apache - AH-64D Dynamic Persistent Campaign
ataribaby replied to ataribaby's topic in Missions and Campaigns
Ok seems ED changed something in latest BETA. Units with that delayed "cooking off" death causing this. Sorry. I am looking for possible solution. -
Yeah just came across of this as well right now In case of T-55 DCS dead event event.initiator:getCategory() is 1 and in case of T-72 it is 3 3 is static, looks like cooked up T-72 is static Seems that some units have now that "cooking off" delayed death and they cause this problem. here is my report in moose thread with video and test mission.
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Open Season Apache - AH-64D Dynamic Persistent Campaign
ataribaby replied to ataribaby's topic in Missions and Campaigns
Please beware there seems to be bug in Moose now. Some units (T-72 for example) doesn't register DEAD event and then are not marked as destroyed for next phase. I asked on Moose forum. Glad you like and got it working. Strange I have DCS open beta as well and missions works \Saved games\DCS.openbeta\Mission fine. Dunno what is difference. -
Hello I encountered strange bug in my dynamic campaign build with Moose. I don't know when it started to happen but now Moose do not register DEAD event correctly for some units. For example it works for T-55 but not for T-72. I can see there is some cooking of simulation on T-72 as it takes time to get dead with cooking of fire anim. DCS events are fine and contains initiator data. Moose ones are NIL in case of T-72. I discovered it is more units that behaves like that and Moose doesn't send DEAD event correctly. I just noticed in my campaign that units I destroyed are alive in next phase and tracked issue to Moose event reporting. Both release and dev Moose versions behave same. See pictures, video and test mission attached. Any advices how to solve this please? test.miz
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Open Season Apache - AH-64D Dynamic Persistent Campaign
ataribaby replied to ataribaby's topic in Missions and Campaigns
Hehe great! Well I am with George, he is somehow useable as gunner and even as pilot -
Open Season Apache - AH-64D Dynamic Persistent Campaign
ataribaby replied to ataribaby's topic in Missions and Campaigns
Well It was designed in way as it was, airbases as main base and small FARP just for mid mission rearm. It can have just one helo otherwise I need redesign campaign and that's I do not want to do. I like it as it is. There is strange bugs with AI wingman when used on multi hidden helipad FARPS. Thats why there is juts one helipad on FARP. Guess you can add another helipads if you want just MP player spawns there without AI wingman. Anyway if this little "mod" works for you I am happy then as well BTW you in case you missed there is all sort of info under F10 Other radio menu. When entering MGRS target coords into Apache, just omit 5th digit and use first four only from Easting and Northing. And beware of threat that is not known and not marked on map as targets. I just had hard time in my last flight there -
Open Season Apache - AH-64D Dynamic Persistent Campaign
ataribaby replied to ataribaby's topic in Missions and Campaigns
I made FARP version for you. Just replace file with attached one. DDC_Open_Season_Apache_mission_stage_template.miz Use USA ATK Sq/AH-64D/Flight 3 as FARP respawn. -
Open Season Apache - AH-64D Dynamic Persistent Campaign
ataribaby replied to ataribaby's topic in Missions and Campaigns
Glad you like it, well you can open DDC_Open_Season_Apache_mission_stage_template.miz in editor and move one of player Apache from Kutaisi to FARP and save mission. -
Open Season Apache - AH-64D Dynamic Persistent Campaign
ataribaby replied to ataribaby's topic in Missions and Campaigns
Yes it must be in Missions folder, not in any additional subfolder, I think its is even written in readme. It is limitation of DCS when loading another mission via trigger. Sorry about that. -
Open Season Apache - AH-64D Dynamic Persistent Campaign
ataribaby replied to ataribaby's topic in Missions and Campaigns
This 2022-03-19 00:18:07.650 ERROR SCRIPTING: Mission script error: [string "C:\Users\STREAM~1\AppData\Local\Temp\DCS.openbeta_server\/~mis00006AAE.lua"]:59: attempt to call global 'require' (a nil value) stack traceback: [C]: in function 'require' [string "C:\Users\STREAM~1\AppData\Local\Temp\DCS.openbeta_server\/~mis00006AAE.lua"]:59: in main chunk It means you didn't made modification to your missionscripting.lua on your server. Put attached MissionScripting.lua file to your server install Scripts\ folder. You can do same for your local DCS game install as well id you plan to run campaign in single player. --Initialization script for the Mission lua Environment (SSE) dofile('Scripts/ScriptingSystem.lua') --Sanitize Mission Scripting environment --This makes unavailable some unsecure functions. --Mission downloaded from server to client may contain potentialy harmful lua code that may use these functions. --You can remove the code below and make availble these functions at your own risk. local function sanitizeModule(name) _G[name] = nil package.loaded[name] = nil end do --sanitizeModule('os') --sanitizeModule('io') --sanitizeModule('lfs') --_G['require'] = nil _G['loadlib'] = nil _G['package'] = nil end MissionScripting.lua -
Open Season Apache - AH-64D Dynamic Persistent Campaign
ataribaby replied to ataribaby's topic in Missions and Campaigns