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ataribaby

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Everything posted by ataribaby

  1. v1.4 update - no real functional changes, just make it in line with Apache version.
  2. v1.1 up with fixed AH-64D loadouts and fix for inability to contact AI wingman on VHF 130.5.
  3. Dynamic persistent campaign around fictional Abkhazia-Georgia border conflict Welcome into Open Season SP/MP PVP/PVE dynamic persistent DCS campaign. Mission can be played solo in SP or with other players in hosted MP/dedicated server MP. There is always PVE element as world is populated with fighting AI for both sides. Time passes and destroyed units will be carried over stages. Contains custom skins. Supported modules Mi-24P, AH-64D See readme.txt for installation and usage. Enjoy and check six! What's new Open Season Apache v1.3 * All attack helicopters have 60% of fuel Open Season Apache v1.2 * Fixed error caused by DCS changes in DEAD event Open Season Apache v1.1 * Fixed wrong AH-64D loadouts and inability to contact AI wingman on VHF 130.5 Open Season Apache v1.0 * Initial release DDC engine v2.4 * Added MGRS coords format DDC engine v2.3 * Added RED/BLUE coords format and elevation units for targets report DDC engine v2.2 * Fixed uncompletable ground groups that sometimes have all units destroyed and still reports as alive * Additional functionality for helicopter ops DDC engine v2.1 * Fixed CheckDispatcherSquadronConditions error in log when squadron is destroyed DDC engine v2.0 * Dynamic persistent weather * Numerous fixes and enhancements * Improved AI ground strike generation using Moose new auftrag * Possibility to display target coordinates and their position is marked on F10 map * Updated to latest Moose version DDC engine v1.0 * Initial release Download Open Season Apache (digitalcombatsimulator.com)
  4. Yes, piper follows locked target regardless of setting set.
  5. Yep I got double sight image as well in VR. It is hard to explain and you cannot provide 2d screen of issue. Imagine two gunsight images superimposed over each other with half gunsight width offset between each other. You need to close one eye to see just one gunsight. Happens only with A4.
  6. 1. cold starts 2. no auto endings
  7. Hello Maple, I love your BFM campaigns. I have all F-5, F-15 and F-18. I know some ppl complains all are copy paste but I still like them all and would like to ask you if F-16C Aggressors version is planned. I would buy it instantly.
  8. I think problem is with target units that are spawned via script. AI wingman engages editor placed targets just fine.
  9. As my HTC VIVE VR head strap broke and I am waiting for wife to repair it with needle, I flew few last sorties completely as gunner just using AI Petrovich pilot. I was able to fly full mission from takeoff, attack and landing. It was quite fun. Well done ED! Can't wait for Petrovich voiceovers.
  10. FYI after latest beta player AI Mi-24 wingman still refusing attack targets. As soon I was shot down as leader and wingman went autonomous he started searching and attacking targets. Seems this bug only affects AI player wingman.
  11. Well done ED! As my HTC VIVE VR head strap broke and I am waiting for wife to repair it with needle, I flew few last sorties completely as gunner just using AI Petrovich pilot. I was able to fly full mission from takeoff, attack and landing and I finished campaign! Well done ED! Bad news is player AI Mi-24 wingman still refusing attack targets.
  12. Unfortunately no. AI without at least gun ammo doesn't dogfight.
  13. Here is track from my today's Mi-24 flight. My AI wingman completely ignored enemy targets even we overflew them and got shot down. Same with airplanes AI wingmans. http://www.prekladytextu.eu/DCS/mi-24.zip it worked somewhat (not ideally, but at least worked somehow) in previous beta.
  14. Looks very isnteresting but where is a mission? There is no download and I was not able to find any server with such a mission so far.
  15. I am very curious how new FM fixes this. AI is unable to refuel and even not pull out refuel probe now. AI do not attack even after merge. It is simply broken AI decision making as Snappy mentioned. Latest beta is completly broken for me in AI department. Cat didn't accept me (just Cat 2 somehow reacted): https://www.twitch.tv/videos/1223243384?t=0h14m22s Then AI Wingie was not able to refuel, even not pulled out refuel probe: https://www.twitch.tv/videos/1223243384?t=1h43m58s https://www.twitch.tv/videos/1223243384?t=1h54m39s And finally AI Wingman refused to attack (even later in merge): https://www.twitch.tv/videos/1223243384?t=1h52m51s Basically it renders bought campaign useless for me and no I unfortunately do not have track, problems are clearly visible.
  16. Ahh I see now. You need find that "C01" string for given parking int id so plane is placed correctly in editor. I see. Sorry then probably it will not help you what I posted There must be some definition so editor knows this. Lets hope it is in some lua for airbases.
  17. I used Moose for this: local airbase1=AIRBASE:FindByName("Gudauta") airbase1:MarkParkingSpots() Then you will see parking int IDs in F10 map. Maybe you can look into moose how they retrieve that info. Hope it helps. https://flightcontrol-master.github.io/MOOSE_DOCS/Documentation/Wrapper.Airbase.html##(AIRBASE).GetParkingSpotsTable In Moose.lua: function AIRBASE:GetParkingSpotsTable(termtype) it uses https://wiki.hoggitworld.com/view/DCS_func_getParking inside so mapping is somewhere in moose code around GetParkingSpotsTable
  18. Thanks for mission Fargo. Very cool one!
  19. I see, I kept scenery sparse as I fly in VR and every FPS counts in VR You can add statics and units to your liking in template mission. They will be always there in generated missions.
  20. BTW it is very easy to break whole campaign with edits. I recommend go by small steps with backups between. First try change it to winter and then continue with another change.
  21. Or easiest way is change Abkhazian player Mi-24s to russia. You will still get Abkhazian AI mi-24.
  22. Yep Miro. Populate them in DDC_Open_Season_mission_stage_template.miz. There is already airbase defences and FARPS done like that. Of course such units are not part of persistence. Thats requires adding them to oob.lua inside DDC_Open_Season_mission_stage_template.miz and DDC_Open_Season_mission_loader.miz and is fairly complex. Adding new russian player helicopters should be easy, jutst follow all other client set heicopters. If you want them to be part of persistence so their tally go towards airframe attrition you need name then correctly so they will match with defined squadron in oob.lua and you need add newly added player group name into oob.lua section: PLAYER_GROUP_NAMES = { "ABK ATK Sq/Mi-24P/Flight 1 w/AI", "ABK ATK Sq/Mi-24P/Flight 2", "ABK ATK Sq/Mi-24P/Flight 3", "GRG ATK Sq/Mi-24P/Flight 1 w/AI", "GRG ATK Sq/Mi-24P/Flight 2", "GRG ATK Sq/Mi-24P/Flight 3", } To set winter just edit oob.lua in those missions and set your own starting date. For template mission, date set in mission editor doesn't have any effect. It will be set during stage mission generation. START_DATE_DAY = 1 START_DATE_MONTH = 6 START_DATE_YEAR = 1998 miz files are simple zips so I am using Total Commader where I can double click open miz files and operate files inside miz like a folder. For completeness you can also change dates in all DDC_Open_Season_mission_end_xxx.miz missions via mission editor to be roughly in timeframe of your campaign. Do not forget that any changes you do in oob.lua must be copied into both missions! oob.lua must be same in DDC_Open_Season_mission_stage_template.miz and DDC_Open_Season_mission_loader.miz! Hope it helps.
  23. Updated for latest campaign engine.
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