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Lau

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  1. By all means, just make it optional. There two different things IMO: 1) How far ED will push the simulation considering that they have proved to be very bad in adding realistic AI to DCS. This is the number one reason why ED is not keen in developing any AI projects, simply not worth it in terms of revenue (read, they are bad at it and loose too much time). On the user side the result at least on my end is to avoid as much as possible using AI, the only airframe that I must fly with an AI pilot is the HB F14 since the RIO is not able to fly from the rear seat and it is an awful experience, the AI not being even able to maintain speed during turns. The result is that we spend our time reporting bugs and begging for months, years for a fix that sometimes end up never coming. The customer experience in that perspective is terrible and a real waste of time. While it takes some practice to fly two seaters airframes single handed, once you get a grip of it, you stop relaying on poor AI and the flight operation becomes more dynamic and fluid in the AO. 2) Rather than considering that taking the workload of both pilot and navigator as a way of avoiding the main issue, I do it for the pleasure of flying. The Mossie is in reality not more than a big fighter plane, it does not even have a bombing sight, flying it is not much different than flying the Spit, P51 or any other single seater, here I am referring to the pilot workload and not to the flight characteristics of each individual airframe. Leaving the pleasure to fly to an AI is a choice, sometimes a need for those learning the airframe, a rightful expectation since the Mossie has indeed a navigator and not everyone has a body available to take that role. However, once used to the twin engine aspect, properly trimmed and with your joystick also properly calibrated to allow for stable flight, she is very stable outside of turbulences that is. While operating the radios you also have a good view on the flying instruments and the wings, I had no trouble last night going through the excellent Chuck's Guide for operating the radios for both communication and navigation and even operating the E6B computers and map while diverting to another airfield after an engine failure, she can be fully trimmed on all axis and she is very stable once this is done. Beyond the pleasure of flying that is taken away by the AI, you also have all the thinking that goes in to every input, correction that you give to the airframe since they are all connected to each other. While the AI is flying you are not improving your flying skills, therefore yes to an optional and poorly developed AI with the possibility for SP to fully trim the airframe from the navigator’s seat. Best, Lau
  2. Also reported this in the DCS 2.9 AI Bugs: RB AI F15E not able to use the TP to drop GBUs on CAS mission [MT]
  3. AI KC135 accellerating after "ready pre-contact" trigger is selected by the player, that means no AAR for a fully loaded and slow A10C. Sorry no track, but just try the above and you should see the accelleration. Please let me know if it is only me having this problem so I can run a full repair and remove the mission mods. Thanks, Lau
  4. RB AI F15E not able to use the TP to drop GBUs on CAS mission and instead diving for a gun run. Bug reported to RB, which was supposed to be fixed or so they claimed back in nov 23. RB is not answering bug report msgs so I post this one here for better luck. Best, Lau AI F15E TGP GBU No Joy.trk
  5. Hi @jonsky7, thanks for the info I will check it out, could be useful when I will start learning the navigators radios in the back of the cockpit, although I am managing to have a stable mossie, that is with some small inputs all the time and without turbulences. At the time there was no autopilot like in many small GA airframes still today, it takes some practice but many pilots around the world still fly without an autopilot it keeps all your senses active and help you develop a 6th sense, almost like the cats Flying the old school way is fun, but I need ED to help out single players by allowing us to fully trim the airframe from the navigator seat, we are just missing pitch, since yaw and roll are at reach to the navigator and ED modeled this properly. Best, Lau
  6. Hi @Rainmaker, got the info here. Do you know who is part of Razban and taking care of the ED forum side of things so I can use the right tags? thanks
  7. @Kercheiz @Rainmaker RAZBAN TM, please become serious about fixing bugs on the products you released. As stated the above was supposed to be fixed back in November 2023, we are almost at the end of March 2024 and no one from your team has acknowledged this lack of follow up, if your team claims it was fixed on the change log, then customers should expect to be able to use this functionality? Again AI is part of the game, please acknowledge and fix this. Best, Lau
  8. @Silhou @IronMike I just read the F4 update and learned about the trouble times HB had to overcome, wishing you and the rest of the team good health and a good launch of the F4. Best, Lau
  9. Lowering the seat all the way and setting wings to manual mode to prevent them from moving has helped me a lot to get a steady formation on the tanker. Extending the probe will give you yaw that I find best to compensate before AAR. Best, Lau
  10. I understand the logic behind not allowing the navigator to reach the elevator trim, but in SP and since there is no AI pilot, it would be nice to allow players to fully trim the airframe from the navigator's position. I believe this could help SP using the radios while they monitor and adjust the flight controls. It feels weird to be able to use roll, fly the airplane but not be able to use the elevators trim, I forgot to check yaw... The navigator should be able to fully trim the aircraft in SP (Roll, Pitch, Yaw). Best, Lau
  11. The navigator's Jettison button is still not working after I removed all mods and repaired DCS. The above tracks where made before I remove mods and do the repair. I did try this time to use the button from the navigator's position to no avail. Once this will be fixed, both pilot and navigator are at reach of the button, therefore both should be able to action it. Best, Lau
  12. Removed all mods, repaired DCS and all seems to be working, I will continue monitoring the origin of the problem as I fly with the MOSSIE. Best, Lau
  13. Unable to Jettison containers Bombs & Tanks from navigator button from the pilot or navigator seat. PS: did not test with external tanks but chances are they also can't be dropped with that switch next to the armament panel. I am pretty sure I have managed to drop them with the switch next to the pilot. All flights start with leveling, trimming and adjusting engines, followed by wing bomb drop attempt, followed by fusellage bomb drops and finally the jettison attempt. PS: Tracks removed.
  14. Hi Bozon, Yes, but the problem is not easy to reproduce as there are inconsistencies from one test to the other, however overall there are a lot of problems with regards to dropping bombs from the wings. Sometimes only one bomb will go and the other one will stay hanged to the wing, requiring violent shaking with the controls to release it. Most of the time as it can be seeing in the tracks, the wing bombs simply did not go. Attached a couple of tracks and a morning wasted hoping to improve the Mossie. Best, Lau PS: All flights start with leveling, trimming and adjusting engines, followed by a wing bomb drop attempt, followed by fuselage bomb drops and finally the jettison attempt. PS: Tracks removed
  15. Unable to drop wing bombs before fuselage bombs. Once fuselage bombs are dropped, then it becomes possible to drop the wing bombs. Best, Lau
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